Caleb Cornett
f97ec54a96
RasterizerState / BlendFactor ABI break
2022-12-28 21:25:49 -05:00
cosmonaut
d76633bdfc
change sizeof calls to Marshal.SizeOf in interop situations
2022-12-13 19:01:40 -08:00
cosmonaut
debb76f62a
validate scissor dimensions
2022-12-13 16:09:32 -08:00
cosmonaut
ca61e94b13
optimize mouse update
2022-12-13 15:13:43 -08:00
cosmonaut
36e6c6f332
optimize AcquireSwapchainTexture
2022-12-13 00:52:35 -08:00
cosmonaut
916962da6c
garbage collection optimizations
2022-12-13 00:34:16 -08:00
cosmonaut
cfd52b00bd
add FIXME note for spatial hash boxing
2022-12-08 13:29:04 -08:00
cosmonaut
b0e1ad3cf8
add note about disposing swapchain texture
2022-12-01 13:20:11 -08:00
cosmonaut
2c4e1b972a
.NET 7
2022-11-30 10:01:09 -08:00
cosmonaut
751b8310ce
Fix crash when no audio device found
2022-11-30 09:43:49 -08:00
cosmonaut
474b8fe37d
only check depth format if there is a depth attachment
2022-11-29 13:06:03 -08:00
cosmonaut
bc41d2c079
add IsIdle and IsUp to Keyboard
2022-11-28 10:19:03 -08:00
cosmonaut
d5ddd44bd3
add IsIdle and IsUp to VirtualButton
2022-11-28 00:48:48 -08:00
cosmonaut
de9d13757a
distinguish between idle and released on buttons
2022-11-27 12:41:09 -08:00
cosmonaut
ca9fb45536
fix spacing
2022-11-18 10:34:32 -08:00
cosmonaut
faf81bceed
add support for mouse X1 and X2 buttons ( #36 )
...
Reviewed-on: MoonsideGames/MoonWorks#36
2022-11-18 18:33:15 +00:00
cosmonaut
fa992652b1
fix mouse button updating twice
2022-11-17 18:16:26 -08:00
marpe
c4bae77408
Fix infinite recursion on certain Easing functions
2022-11-17 14:40:24 -08:00
cosmonaut
ecf1a8ed55
Optimize CommandBuffer ( #35 )
...
- remove params methods in favor of overloads and last-resort `in Span<T>` overloads
- add `in` to params that take structs to reduce unnecessary copying
- Buffer can now implicitly cast to BufferBinding
- add render pass / graphics pipeline format match validation
Reviewed-on: MoonsideGames/MoonWorks#35
2022-11-17 20:35:21 +00:00
cosmonaut
970517c3c2
add window size change callback support
2022-11-15 22:53:37 -08:00
cosmonaut
f3c5bbf902
rename BorderlessWindow to BorderlessFullscreen
2022-11-15 22:49:07 -08:00
cosmonaut
02b20f79f5
allow sampler binding calls to take array segment
2022-11-15 17:53:30 -08:00
TheSpydog
c2ef78d136
Add validation check that all work group dimension counts are >= 1 ( #34 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#34
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-14 18:21:03 +00:00
TheSpydog
5533eeb2fd
Fix bad pointer arithmetic in SetBufferData ( #33 )
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Fixes a bug where SetBufferData was writing garbage to the buffer if `startElement` was non-zero.
Rather than fixing the pointer addition (it should have been `ptr + startElement`) I opted to remove it and instead pass the index explicitly when grabbing the address of the array element. I think that's a little easier to understand, and it's slightly safer too -- if you pass a startElement beyond the array bounds it will now throw an IndexOutOfRangeException instead of silently reading from outside the array bounds.
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#33
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-12 03:42:35 +00:00
cosmonaut
934f3fd623
Refresh 1.9.0
2022-11-09 12:14:33 -08:00
TheSpydog
02b0c12ad8
Bunch of Refresh API changes, plus more validation ( #31 )
...
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-09 18:49:53 +00:00
TheSpydog
1b38f8606b
Added more graphics validation, misc api tweaks ( #30 )
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* Refactored render pass attachment validation to avoid copy-pasting the asserts
* Added validation for texture usage flags and null textures/samplers
* Added an exception for when GraphicsPipeline/ComputePipeline creation fails
* Changed TextureSamplerBinding so that it holds references to the Texture and Sampler classes, rather than just their handles
* Removed the CommandBuffer.BindVertex/FragmentSamplers overloads that took a length parameter
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#30
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-08 19:29:05 +00:00
cosmonaut
db38ada410
update dependency libraries
2022-11-01 16:33:26 -07:00
cosmonaut
bd98ae8441
fix validation error when TextBatch is empty
2022-10-24 17:22:24 -07:00
cosmonaut
59190e619d
fix Mouse.Wheel calculation
2022-10-21 11:39:06 -07:00
cosmonaut
ea86212199
add AudioDevice.MasteringVolume property
2022-10-20 15:00:25 -07:00
cosmonaut
66c6ceec04
hide main window until Game.Run is called
2022-09-30 13:03:05 -07:00
cosmonaut
dfddc24d0e
add PresentMode to WindowCreateInfo
2022-09-30 13:02:51 -07:00
cosmonaut
b66e077376
GraphicsDevice throw if backend invalid
2022-09-29 19:21:47 -07:00
cosmonaut
07c0b1b9a2
Window API revision + Framerate limiter ( #27 )
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- add `Backend` enum
- `GraphicsDevice` can now take a preferred backend at creation
- add `GraphicsDevice.ClaimWindow`
- add `GraphicsDevice.UnclaimWindow`
- add `GraphicsDevice.SetPresentMode`
- add `Window.Claimed`
- add `Window.SwapchainFormat`
- fix certain odd behaviors in multi-window scenarios
- rename `FramerateSettings` to `FrameLimiterSettings`
- add `Game.SetFrameLimiter`
Reviewed-on: MoonsideGames/MoonWorks#27
2022-09-29 22:22:50 +00:00
TheSpydog
3ffdf8a929
Specify readonly access when creating ShaderModule stream ( #26 )
...
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#26
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-09-28 23:52:29 +00:00
cosmonaut
bace9f570d
add Fix64.Step
2022-09-22 20:17:13 -07:00
cosmonaut
32f80282a0
clean up Video.cs
2022-09-21 15:16:34 -07:00
cosmonaut
23252a149f
ignore currently loaded video on VideoPlayer.Load
2022-09-20 11:31:27 -07:00
cosmonaut
80f19e4521
Refresh 1.7.0
2022-09-13 13:58:09 -07:00
cosmonaut
7ea9a6aea3
bump FAudio version
2022-09-07 13:11:24 -07:00
cosmonaut
d5a7daa524
add graphics state validation in debug mode
2022-09-07 13:07:17 -07:00
cosmonaut
5c080a4c42
add another DepthStencilAttachment constructor
2022-09-07 12:38:05 -07:00
TheSpydog
eb8c350a47
Fix debug assertion in AudioDevice constructor ( #25 )
...
Let's try this again...
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#25
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-30 17:09:32 +00:00
cosmonaut
0933b8e70f
reset static audio on free + rework filter API
2022-08-29 22:45:28 -07:00
cosmonaut
1af16231ce
Refresh 1.6.0
2022-08-25 12:32:49 -07:00
cosmonaut
0c6bb538fb
fix depth-only render pass invocation + throw instead of return
2022-08-22 19:30:44 -07:00
cosmonaut
db66fbf115
update to latest SDL2 and FAudio
2022-08-22 17:52:21 -07:00
cosmonaut
f93be99545
https links in README
2022-08-22 17:49:43 -07:00
TheSpydog
ebfd4fd457
Ignore dllmap logic when running under NativeAOT ( #23 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#23
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-22 16:43:19 +00:00