forked from MoonsideGames/MoonWorks
				
			only check depth format if there is a depth attachment
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				|  | @ -1946,10 +1946,13 @@ namespace MoonWorks.Graphics | |||
| 				} | ||||
| 			} | ||||
| 
 | ||||
| 			var pipelineDepthFormat = graphicsPipeline.AttachmentInfo.DepthStencilFormat; | ||||
| 			if (pipelineDepthFormat != depthStencilFormat) | ||||
| 			if (graphicsPipeline.AttachmentInfo.HasDepthStencilAttachment) | ||||
| 			{ | ||||
| 				throw new System.InvalidOperationException($"Depth texture format mismatch! Pipeline expects {pipelineDepthFormat}, render pass attachment is {depthStencilFormat}"); | ||||
| 				var pipelineDepthFormat = graphicsPipeline.AttachmentInfo.DepthStencilFormat; | ||||
| 				if (pipelineDepthFormat != depthStencilFormat) | ||||
| 				{ | ||||
| 					throw new System.InvalidOperationException($"Depth texture format mismatch! Pipeline expects {pipelineDepthFormat}, render pass attachment is {depthStencilFormat}"); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| 
 | ||||
|  |  | |||
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