Evan Hemsley
|
f24ee21de0
|
pruning empty entities
|
2020-03-17 17:40:11 -07:00 |
Evan Hemsley
|
511a05f18e
|
AddComponent for newly created Entities
|
2020-03-17 15:29:16 -07:00 |
Evan Hemsley
|
62a717cfbb
|
Merge remote-tracking branch 'origin/fix_lookup_crash' into new_stuff
|
2020-03-16 19:01:34 -07:00 |
Evan Hemsley
|
77272f10d7
|
message read checks + started AddComponent
|
2020-03-16 19:00:42 -07:00 |
Evan Hemsley
|
4be62122ab
|
fix lookup crash on component that is only read by renderers
|
2020-03-11 17:02:00 -07:00 |
thatcosmonaut
|
c1e1f7f5ca
|
ordered renderers register components with world builder
|
2020-01-28 14:05:11 -08:00 |
thatcosmonaut
|
4f75aeebf1
|
add SomeMessageWithEntity method to Engine
|
2020-01-13 14:59:18 -08:00 |
Evan Hemsley
|
fada124b39
|
Merge branch 'master' of github.com:thatcosmonaut/encompass-cs
|
2019-12-31 13:42:05 -08:00 |
Evan Hemsley
|
ab85428970
|
0.19.0
|
2019-12-31 13:42:01 -08:00 |
Evan Hemsley
|
926c05a4db
|
rename to ReadMessagesWithEntity
|
2019-12-29 23:55:48 -08:00 |
Evan Hemsley
|
9057228795
|
fix bug when no messages existed for queried entity
|
2019-12-29 20:41:35 -08:00 |
Evan Hemsley
|
df7abf4cf3
|
adds ability to retrieve messages by entity
|
2019-12-29 20:36:23 -08:00 |
Evan Hemsley
|
3ef34d37ae
|
fix bug where priorities were not cleared at end of frame
|
2019-12-29 19:43:05 -08:00 |
Evan Hemsley
|
6f00191258
|
tightening up replay behavior
|
2019-12-29 19:08:32 -08:00 |
Evan Hemsley
|
4d47a60125
|
fix some bugs with new replay structure
|
2019-12-29 17:37:19 -08:00 |
Evan Hemsley
|
a8669a6c67
|
starting replay system to avoid replaying every component every frame
|
2019-12-29 16:28:22 -08:00 |
Evan Hemsley
|
1eb72874c1
|
replace entity storage with int
|
2019-12-29 13:54:08 -08:00 |
Evan Hemsley
|
f7095ffdfb
|
refactor to remove ComponentUpdateManager
|
2019-12-29 13:24:51 -08:00 |
Evan Hemsley
|
a2d29a6591
|
slight component manager optimization
|
2019-12-29 01:48:38 -08:00 |
Evan Hemsley
|
28f2ba969a
|
remove unnecessary component store
|
2019-12-28 22:20:17 -08:00 |
Evan Hemsley
|
d4115b231c
|
replace bitset
|
2019-12-28 21:39:35 -08:00 |
Evan Hemsley
|
05fa578652
|
untrack destroyed entities
|
2019-12-28 16:16:21 -08:00 |
Evan Hemsley
|
936b97c4ec
|
better error message when component is not found on entity
|
2019-12-28 15:08:07 -08:00 |
Evan Hemsley
|
9b0bf34c73
|
immediate tracking
|
2019-12-28 14:30:26 -08:00 |
Evan Hemsley
|
41e9dd4451
|
tracking for non-immediate components
|
2019-12-28 13:53:02 -08:00 |
Evan Hemsley
|
e3343e4a00
|
fix non immediate component remove
|
2019-12-26 21:25:24 -08:00 |
Evan Hemsley
|
1a17f9a8e1
|
changes to component update handling
|
2019-12-26 20:18:46 -08:00 |
Evan Hemsley
|
b644f4fb4b
|
add extra component store
|
2019-12-23 20:36:12 -08:00 |
Evan Hemsley
|
7029b9f52e
|
tightening up component write logic
|
2019-12-23 20:15:01 -08:00 |
Evan Hemsley
|
bd17a86dec
|
rename pending to immediate
|
2019-12-23 19:04:26 -08:00 |
Evan Hemsley
|
2076919f06
|
fix unmerged bitset updates
|
2019-12-23 18:51:15 -08:00 |
Evan Hemsley
|
47e1072c8d
|
internal storage using int ID instead of entity to avoid hash lookups
|
2019-12-23 18:45:49 -08:00 |
Evan Hemsley
|
7885c2e0f4
|
component removes are treated as priority writes
|
2019-12-23 18:01:49 -08:00 |
Evan Hemsley
|
b1c09a20a0
|
change bitset to be cross platform
|
2019-12-22 22:34:58 -08:00 |
Evan Hemsley
|
51a248156e
|
fix bug on BitSet UnSet
|
2019-12-22 22:02:17 -08:00 |
Evan Hemsley
|
d6b96cd470
|
halve size of bitset for cpu compatibility
|
2019-12-22 21:13:54 -08:00 |
Evan Hemsley
|
1e73351b07
|
restructure entity queries to enable caching
|
2019-12-22 18:13:35 -08:00 |
Evan Hemsley
|
4e3aaa7d47
|
restructuring entity set query system for caching benefits
|
2019-12-22 17:16:54 -08:00 |
Evan Hemsley
|
9a1a210039
|
implement internal BitSet1024
|
2019-12-22 16:21:07 -08:00 |
Evan Hemsley
|
570b6832ad
|
check entity in store before remove component
|
2019-12-22 12:00:59 -08:00 |
Evan Hemsley
|
5299d6ddad
|
remove bitarray allocations on query
|
2019-12-22 11:54:37 -08:00 |
Evan Hemsley
|
50974c181a
|
advanced query system
|
2019-12-22 01:15:58 -08:00 |
Evan Hemsley
|
728109bfc6
|
beginning query syntax system
|
2019-12-21 17:58:07 -08:00 |
Evan Hemsley
|
1f0009b9fb
|
integer IDs and entity capacity
|
2019-12-20 12:52:38 -08:00 |
Evan Hemsley
|
642f8df4d5
|
pooling bit arrays
|
2019-12-20 11:28:56 -08:00 |
Evan Hemsley
|
494a583240
|
started system for efficiently doing entity queries
|
2019-12-20 11:10:42 -08:00 |
evan
|
664f08c446
|
optimized away some LINQ
|
2019-12-16 20:40:15 -08:00 |
evan
|
84876ebc87
|
uber renderer
|
2019-12-16 20:16:46 -08:00 |
evan
|
d8a5cd6493
|
message JIT preload
|
2019-12-16 19:55:27 -08:00 |
evan
|
67ac748a29
|
initial JIT preload
|
2019-12-16 18:51:45 -08:00 |
thatcosmonaut
|
629e23e98c
|
start working on preloading generic code paths for JIT
|
2019-12-16 14:51:12 -08:00 |
Evan Hemsley
|
f6d93c7579
|
slight entity manager optimization
|
2019-12-16 02:17:39 -08:00 |
Evan Hemsley
|
db8964b54c
|
generating stores at init time
|
2019-12-15 23:28:02 -08:00 |
Evan Hemsley
|
f904f566ac
|
0.18.0
|
2019-12-06 13:17:03 -08:00 |
Evan Hemsley
|
9e25494b2f
|
0.18.0-preview8
|
2019-12-06 12:02:16 -08:00 |
Evan Hemsley
|
4a2771d6a2
|
optimize away boxing for messages
|
2019-12-06 12:01:56 -08:00 |
Evan Hemsley
|
a29251f3d8
|
0.18.0-preview7
|
2019-12-06 00:37:16 -08:00 |
Evan Hemsley
|
25b8dc6749
|
fixes various write priority related bugs
|
2019-12-06 00:36:54 -08:00 |
Evan Hemsley
|
bb5173f4e4
|
0.18.0-preview6
|
2019-12-05 23:55:38 -08:00 |
Evan Hemsley
|
436cd9c5d2
|
fix write priorities not breing cleared after frame
|
2019-12-05 23:55:17 -08:00 |
Evan Hemsley
|
6ec05a1625
|
0.18.0-preview5
|
2019-12-05 23:17:10 -08:00 |
Evan Hemsley
|
f0ef0fbb21
|
fix erroneous engine cycle detection
|
2019-12-05 23:16:47 -08:00 |
Evan Hemsley
|
ba286f337c
|
0.18.0-preview4
|
2019-12-05 22:32:52 -08:00 |
Evan Hemsley
|
8218ada6d1
|
fix emitters not being generated for certain component types +rename component message manager
|
2019-12-05 22:32:09 -08:00 |
Evan Hemsley
|
005405512e
|
remove component messages
|
2019-12-05 19:55:17 -08:00 |
Evan Hemsley
|
d4c6b9416d
|
0.18.0-preview3
|
2019-12-05 17:50:40 -08:00 |
Evan Hemsley
|
ec191c69d8
|
fix issue where components would not be readable by renderers if they were not updated the previous frame
|
2019-12-05 17:50:05 -08:00 |
Evan Hemsley
|
8a676b3e4b
|
hashsets cant set capacity lol
|
2019-12-05 17:07:54 -08:00 |
Evan Hemsley
|
c11b5720b7
|
adding default capacities to avoid lots of initial runtime resizing
|
2019-12-05 17:07:06 -08:00 |
Evan Hemsley
|
65e5ea2ec0
|
remove Collections.Pooled
|
2019-12-05 16:23:39 -08:00 |
Evan Hemsley
|
23b3241f60
|
0.18.0-preview2
|
2019-12-05 16:19:54 -08:00 |
Evan Hemsley
|
bdac3d8541
|
fix panic when using runtime HasComponent
|
2019-12-05 16:19:35 -08:00 |
Evan Hemsley
|
2a62adee51
|
0.18.0-preview1
|
2019-12-05 16:01:09 -08:00 |
Evan Hemsley
|
571310e579
|
fixed world initialization and draw component removal issues
|
2019-12-05 16:00:00 -08:00 |
Evan Hemsley
|
0293263684
|
fix component updates
|
2019-12-05 15:14:28 -08:00 |
Evan Hemsley
|
5513402573
|
removed all component ID stuff
|
2019-12-05 14:59:55 -08:00 |
Evan Hemsley
|
a4c3040239
|
start removing component ID system
|
2019-12-05 12:10:33 -08:00 |
Evan Hemsley
|
506aee8c37
|
started rewriting managers to not reference interfaces
|
2019-12-04 20:50:08 -08:00 |
Evan Hemsley
|
2a7e97463e
|
forgot to rename SendMessageDelayed on WorldBuilder
|
2019-11-25 19:37:03 -08:00 |
Evan Hemsley
|
1424ae8593
|
0.17.0
|
2019-11-25 19:29:46 -08:00 |
Evan Hemsley
|
d76c991447
|
0.17.0-preview3
|
2019-11-22 16:43:31 -08:00 |
Evan Hemsley
|
1195f03fb2
|
Merge branch 'master' of github.com:thatcosmonaut/encompass-cs
|
2019-11-22 16:43:10 -08:00 |
Evan Hemsley
|
038b3aceee
|
SetComponent should not require Reads
|
2019-11-22 16:43:07 -08:00 |
thatcosmonaut
|
3ca8c50e82
|
0.17.0-preview2
|
2019-11-22 13:19:00 -08:00 |
thatcosmonaut
|
f05b7f725d
|
remove time dilation priority system in favor of averaging
|
2019-11-22 13:14:36 -08:00 |
thatcosmonaut
|
3aeb8bf252
|
0.17.0-preview1
|
2019-11-22 10:16:19 -08:00 |
thatcosmonaut
|
d45295ae87
|
messages with time dilation system
|
2019-11-21 14:22:10 -08:00 |
thatcosmonaut
|
fc50bf9b81
|
implementation of time dilation system for engines
|
2019-11-21 13:53:33 -08:00 |
Evan Hemsley
|
83b180fadb
|
system for changing drawable component layer
|
2019-11-20 19:26:44 -08:00 |
Evan Hemsley
|
d53bf043db
|
replace IDrawComponent with IDrawableComponent and remove SetDrawComponent
|
2019-11-20 19:16:44 -08:00 |
Evan Hemsley
|
62dfdb758a
|
remove exposed GUIDs from the API
|
2019-11-20 19:01:29 -08:00 |
Evan Hemsley
|
6579c706c5
|
0.16.0
|
2019-11-17 10:55:28 -08:00 |
Evan Hemsley
|
b8d66e7642
|
adds Engine.RemoveComponent<TComponent>(Entity)
|
2019-11-17 10:48:39 -08:00 |
thatcosmonaut
|
bc66012c3d
|
0.15.0
|
2019-11-14 10:57:37 -08:00 |
Evan Hemsley
|
c994e9d7fe
|
add component reader methods that include entities
|
2019-11-13 20:08:11 -08:00 |
thatcosmonaut
|
3b6d473aeb
|
implement runtime type GetComponent
|
2019-11-13 13:24:20 -08:00 |
thatcosmonaut
|
591cd980d9
|
runtime type HasComponent
|
2019-11-13 13:15:43 -08:00 |
thatcosmonaut
|
0920b9a8f7
|
fix bug where multiple messages between same engines caused build crash
|
2019-11-13 13:05:31 -08:00 |
Evan Hemsley
|
1172866c9f
|
0.14.0
|
2019-10-24 13:18:05 -07:00 |
Evan Hemsley
|
790e36b2d3
|
graph logic depends on MoonTools.Core.Graph
|
2019-10-24 13:13:43 -07:00 |