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0.21.3 Stable
released this
2020-07-20 03:21:06 +00:00 | 10 commits to main since this release- Fixes silent failure when calling
ReadEntity<TComponent>
orReadComponent<TComponent>
when TComponent does not exist - Fixes silent failure when calling
ReadMessage<TMessage>
when TMessage does not exist
Downloads
- Fixes silent failure when calling
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0.21.2 Stable
released this
2020-07-16 07:15:08 +00:00 | 13 commits to main since this release- Fixes an issue where IDrawableComponents would throw in the WorldBuilder if they didn't use an auto-property for Layer
Downloads
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0.21.1 Stable
released this
2020-07-10 19:41:41 +00:00 | 18 commits to main since this releaseWorldBuilder.RegisterDrawLayer
will throw an explicit error if it is called after a Renderer is added.Downloads
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0.21.0 Stable
released this
2020-07-05 07:06:37 +00:00 | 22 commits to main since this release- big API rework!!
- most struct getters can now be accessed with
ref
, reducing the need for expensive copies and increasing performance - many getter methods are now implemented with Span, increasing performance
- storage optimizations
- improved JIT warmup routine
Downloads
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0.20.0 Stable
released this
2020-03-18 21:24:17 +00:00 | 56 commits to main since this release- fix various lookup crashes related to undeclared Components
- add SomeMessageWithEntity method
- add singular ReadMessageWithEntity method
- new AddComponent method can be used instead of SetComponent, which does not require declaring write priority on newly created entities
- entities that do not have any components are now pruned every frame
Downloads