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  • Stable 0.23.0 49ea9e7a5d
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    0.23.0

    cosmonaut released this 2 years ago | 6 commits to main since this release

    • Expose some enumerable iterators on Renderer to avoid onerous processing on Spans
    • Convert all Span returns to ReadOnlySpan
    • Non-components can no longer be params on WorldBuilder.SetComponent
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  • Stable 0.22.0 327a458f17
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    0.22.0

    cosmonaut released this 3 years ago | 8 commits to main since this release

    • Spawner.Spawn now requires an in parameter
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  • Stable 0.21.3 1d458e3563
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    0.21.3

    cosmonaut released this 3 years ago | 10 commits to main since this release

    • Fixes silent failure when calling ReadEntity<TComponent> or ReadComponent<TComponent> when TComponent does not exist
    • Fixes silent failure when calling ReadMessage<TMessage> when TMessage does not exist
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  • Stable 0.21.2 94e81a0258
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    0.21.2

    cosmonaut released this 3 years ago | 0 commits to master since this release

    • Fixes an issue where IDrawableComponents would throw in the WorldBuilder if they didn't use an auto-property for Layer
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  • Stable 0.21.1 f82c925233
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    0.21.1

    cosmonaut released this 3 years ago | 5 commits to master since this release

    WorldBuilder.RegisterDrawLayer will throw an explicit error if it is called after a Renderer is added.

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  • Stable 0.21.0 72e9566041
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    0.21.0

    cosmonaut released this 3 years ago | 9 commits to master since this release

    • big API rework!!
    • most struct getters can now be accessed with ref, reducing the need for expensive copies and increasing performance
    • many getter methods are now implemented with Span, increasing performance
    • storage optimizations
    • improved JIT warmup routine
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  • Stable 0.20.0 72a7f8bfbf
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    0.20.0

    cosmonaut released this 3 years ago | 43 commits to master since this release

    • fix various lookup crashes related to undeclared Components
    • add SomeMessageWithEntity method
    • add singular ReadMessageWithEntity method
    • new AddComponent method can be used instead of SetComponent, which does not require declaring write priority on newly created entities
    • entities that do not have any components are now pruned every frame
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