start working on preloading generic code paths for JIT
parent
f6d93c7579
commit
629e23e98c
|
@ -0,0 +1,35 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Encompass
|
||||
{
|
||||
internal class UberEngine : Engine
|
||||
{
|
||||
public override void Update(double dt)
|
||||
{
|
||||
foreach (var type in readTypes)
|
||||
{
|
||||
var instanceParam = new object[] { Activator.CreateInstance(type) };
|
||||
|
||||
CallMethodByName(type, "ReadComponent", null);
|
||||
CallMethodByName(type, "ReadComponentIncludingEntity", null);
|
||||
CallMethodByName(type, "ReadComponents", null);
|
||||
CallMethodByName(type, "ReadComponentsIncludingEntity", null);
|
||||
CallMethodByName(type, "GetComponent", null);
|
||||
CallMethodByName(type, "SetComponent", instanceParam);
|
||||
CallMethodByName(type, "HasComponent", null);
|
||||
CallMethodByName(type, "SomeComponent", null);
|
||||
CallMethodByName(type, "RemoveComponent", null);
|
||||
CallMethodByName(type, "DestroyWith", null);
|
||||
CallMethodByName(type, "DestroyAllWith", null);
|
||||
}
|
||||
}
|
||||
|
||||
private void CallMethodByName(Type type, string methodName, object[] parameters)
|
||||
{
|
||||
var readComponentMethod = typeof(WorldBuilder).GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
var genericReadComponentMethod = readComponentMethod.MakeGenericMethod(type);
|
||||
genericReadComponentMethod.Invoke(this, parameters);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -149,6 +149,9 @@ namespace Encompass
|
|||
typeToReaders[receiveType].Add(engine);
|
||||
}
|
||||
|
||||
// System.Runtime.CompilerServices.RuntimeHelpers.PrepareMethod(typeof(TEngine).GetRuntimeMethod("Update", new Type[] { typeof(double) }).MethodHandle);
|
||||
// typeof(TEngine).GetMethod("Update", new Type[] { typeof(double) }).MethodHandle.GetFunctionPointer();
|
||||
|
||||
return engine;
|
||||
}
|
||||
|
||||
|
@ -367,5 +370,21 @@ namespace Encompass
|
|||
|
||||
return world;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is necessary because Encompass heavily uses generic methods with value types,
|
||||
/// so the first time any code path runs the JIT gets smashed. This method warms up the runtime.
|
||||
/// </summary>
|
||||
private void PreloadJIT(IEnumerable<Type> componentTypes)
|
||||
{
|
||||
var dummyWorldBuilder = new WorldBuilder();
|
||||
|
||||
dummyWorldBuilder.AddEngine(new UberEngine());
|
||||
|
||||
var dummyWorld = dummyWorldBuilder.Build();
|
||||
|
||||
dummyWorld.Update(1);
|
||||
dummyWorld.Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,4 +15,4 @@
|
|||
<ItemGroup>
|
||||
<ProjectReference Include="..\encompass-cs\encompass-cs.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
Loading…
Reference in New Issue