WIP: D3D11 Driver (for real this time!) #47

Draft
TheSpydog wants to merge 69 commits from TheSpydog/Refresh:d3d11-revived into main

69 Commits (main)

Author SHA1 Message Date
Caleb Cornett 345924f12d Fix infinite while loop in D3D11_INTERNAL_WaitForFence
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2024-02-11 00:40:48 -06:00
Caleb Cornett b827713cb0 Compute buffer creation fixes
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2024-02-11 00:36:41 -06:00
Caleb Cornett 9ea76e92dc Move uav FIXME's to API FIXME's
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2024-02-11 00:08:34 -06:00
Caleb Cornett 19c6c48021 Add shader type to the .refresh shader bytecode format
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2024-02-11 00:07:01 -06:00
Caleb Cornett 74bd056adf Fix a few more FIXME's
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2024-02-10 23:00:55 -06:00
Caleb Cornett 617ce4edf8 Note which FIXME's require a Refresh API update
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2024-02-10 22:21:01 -06:00
Caleb Cornett e81926712e Combine swapchain and window data structs + actually allocate claimedWindows...
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2024-02-10 22:18:25 -06:00
Caleb Cornett 506c2e4819 FIXME fixups, mostly for contextLock
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2024-02-10 21:49:19 -06:00
Caleb Cornett 54ffdc180d PresentMode fixes
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2024-02-10 18:00:12 -06:00
Caleb Cornett 91b389f351 SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11
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2024-02-10 17:07:56 -06:00
Caleb Cornett 01a36b940b Fix non-MSAA cube RTs
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2024-02-10 00:19:11 -06:00
Caleb Cornett 81351a1c1b MSAA for color and depth targets
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2024-02-09 23:56:36 -06:00
Caleb Cornett 25cec457b4 SetTextureDataYUV
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2024-02-09 17:52:47 -06:00
Caleb Cornett e0dcaa222b Two typos in the same malloc... + cube RT fixes
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2024-02-09 17:23:48 -06:00
Caleb Cornett c121492e47 Fix copy-paste error from last commit
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2024-02-09 16:40:05 -06:00
Caleb Cornett ac5aa0d40c Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic
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2024-02-09 16:37:08 -06:00
Caleb Cornett 1a87a284c4 DepthStencilView creation + DS state fixes
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2024-02-09 16:03:57 -06:00
Caleb Cornett a6f88ec73a RTV overhaul to fix binding an RT with a specific depth/mip level
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2024-02-09 15:28:08 -06:00
Caleb Cornett 7093ce0094 First rough pass at color RTs
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2024-02-09 12:09:29 -06:00
Caleb Cornett 917896e5f4 Use NO_OVERWRITE on uniform buffers after the initial WRITE_DISCARD + SetBufferData cleanup
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2024-02-09 11:19:51 -06:00
Caleb Cornett 9b8dfd8207 Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers
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2024-02-09 11:04:32 -06:00
Caleb Cornett 06d93a55a3 PushComputeShaderUniforms + CreateComputePipeline fix
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2024-02-09 02:17:08 -06:00
Caleb Cornett 3f6ecd38a0 Actually compile compute shaders
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2024-02-09 02:02:41 -06:00
Caleb Cornett 463c298c96 GetBufferData
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2024-02-09 00:57:26 -06:00
Caleb Cornett 17bc9f90eb QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline
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2024-02-09 00:35:19 -06:00
Caleb Cornett ecff6f55df Fence API
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2024-02-09 00:31:54 -06:00
Caleb Cornett ca7f64eb9a Clean up fence logic
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2024-02-08 23:59:13 -06:00
Caleb Cornett 8be21dde9b Uniform buffer binding rework for clarity + minor cleanup
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2024-02-08 23:47:25 -06:00
Caleb Cornett 0d6043cfef First pass at fence infrastructure 2024-02-08 22:53:36 -06:00
Caleb Cornett ebf96ff423 First rough draft of Compute functions (untested!)
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2024-02-07 21:03:21 -06:00
Caleb Cornett f36abf29de DrawPrimitivesIndirect
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2024-02-07 11:53:18 -06:00
Caleb Cornett 597b8dcef3 BindVertexSamplers
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2024-02-07 10:18:49 -06:00
Caleb Cornett ce7cca2eba Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts
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2024-02-07 10:08:23 -06:00
Caleb Cornett b0bd383f2e Fix fragment uniform buffer block calculation
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2024-02-07 09:35:03 -06:00
Caleb Cornett 10cbac3fc3 Fix device level check, fix ID3D11Device memory leak
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2024-02-07 09:09:30 -06:00
Caleb Cornett 7f70318f70 Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel 2024-02-07 09:09:01 -06:00
Caleb Cornett 30fe868ea2 Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered
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2024-02-07 08:02:49 -06:00
Caleb Cornett 1b63ff8467 Minor style cleanup
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2024-02-07 07:34:07 -06:00
Caleb Cornett 69df00398e Fix a couple minor memory leaks
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2024-02-07 07:33:23 -06:00
Caleb Cornett 248aa956ac Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!)
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2024-02-06 22:40:16 -06:00
Caleb Cornett e022faf545 Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
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2024-02-06 21:48:16 -06:00
Caleb Cornett 641abe4bb5 Fixed uniform offsets, removed a bunch of code from cdefines.h
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2024-02-06 21:13:02 -06:00
Caleb Cornett 53128e0b66 Uniform buffer infrastructure, still missing offset support 2024-02-06 21:13:02 -06:00
Caleb Cornett 991b37c006 Fix texture conversion array 2024-02-06 21:13:02 -06:00
Caleb Cornett 94c2d15895 Fix command buffer memory leak 2024-02-06 21:13:02 -06:00
Caleb Cornett e6402cbb14 CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives 2024-02-06 21:13:02 -06:00
Caleb Cornett 4bdfc2293f Fix redundant error code printing 2024-02-06 21:13:02 -06:00
Caleb Cornett d4ac8a1656 QueueDestroySampler 2024-02-06 21:13:02 -06:00
Caleb Cornett 42a9ce28e6 Add a border color conversion function 2024-02-06 21:13:02 -06:00
Caleb Cornett 6b39da7d2d CreateSampler 2024-02-06 21:13:02 -06:00
Caleb Cornett e35efa4061 CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers 2024-02-06 21:13:02 -06:00
Caleb Cornett 741d3ebcff Initial work on DestroyDevice 2024-02-06 21:13:02 -06:00
Caleb Cornett 0f1a2423d0 Implement SetViewport and SetScissor 2024-02-06 21:13:02 -06:00
Caleb Cornett 38d51cf6de Style cleanups + added FIXME note for shader compilation 2024-02-06 21:13:02 -06:00
Caleb Cornett 88ca03f213 shaderc now flips Y values in the vertex shader 2024-02-06 21:12:59 -06:00
Caleb Cornett 9b139cf672 DrawPrimitives, BindGraphicsPipeline, misc cleanup 2024-02-06 21:11:22 -06:00
Caleb Cornett 2cb678d9a1 Implement CreateShaderModule 2024-02-06 21:11:22 -06:00
Caleb Cornett afcfacb305 Pipeline creation copied over from old work + shaderc update 2024-02-06 21:11:22 -06:00
Caleb Cornett e47e7b2c75 Fix for command pool crash, fix for hanging on Wait 2024-02-06 21:11:22 -06:00
Caleb Cornett ce984f58d1 Reworked Wait and Submit logic to use D3D11 Query objects as fences 2024-02-06 21:11:22 -06:00
Caleb Cornett 413095923b Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order 2024-02-06 21:11:22 -06:00
Caleb Cornett e195e7f222 UnclaimWindow, swapchain destruction, fixed template signature 2024-02-06 21:11:22 -06:00
Caleb Cornett d7d89530de Implemented BeginRenderPass and Submit, ClearScreen works now! 2024-02-06 21:11:22 -06:00
Caleb Cornett f4c332f4e3 More swapchain setup 2024-02-06 21:11:22 -06:00
Caleb Cornett 1637401a8a Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists 2024-02-06 21:11:22 -06:00
Caleb Cornett 49c64a230f Implemented AcquireCommandBuffer (from old D3D11 work) 2024-02-06 21:11:22 -06:00
Caleb Cornett 13ae5dee54 Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11 2024-02-06 21:11:22 -06:00
Caleb Cornett 951f124662 Remove old stuff, flesh out PrepareDriver 2024-02-06 21:11:22 -06:00
Caleb Cornett 547ed52305 Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI 2024-02-06 21:11:22 -06:00