QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline
continuous-integration/drone/pr Build is failing Details

pull/47/head
Caleb Cornett 2024-02-09 00:35:19 -06:00
parent ecff6f55df
commit 17bc9f90eb
1 changed files with 11 additions and 10 deletions

View File

@ -2183,7 +2183,8 @@ static void D3D11_QueueDestroyComputePipeline(
Refresh_Renderer *driverData,
Refresh_ComputePipeline *computePipeline
) {
NOT_IMPLEMENTED
D3D11ComputePipeline *d3d11ComputePipeline = (D3D11ComputePipeline*) computePipeline;
SDL_free(d3d11ComputePipeline);
}
static void D3D11_QueueDestroyGraphicsPipeline(
@ -2191,22 +2192,22 @@ static void D3D11_QueueDestroyGraphicsPipeline(
Refresh_GraphicsPipeline *graphicsPipeline
) {
D3D11Renderer *renderer = (D3D11Renderer*) driverData;
D3D11GraphicsPipeline *d3dGraphicsPipeline = (D3D11GraphicsPipeline*) graphicsPipeline;
D3D11GraphicsPipeline *d3d11GraphicsPipeline = (D3D11GraphicsPipeline*) graphicsPipeline;
ID3D11BlendState_Release(d3dGraphicsPipeline->colorAttachmentBlendState);
ID3D11DepthStencilState_Release(d3dGraphicsPipeline->depthStencilState);
ID3D11RasterizerState_Release(d3dGraphicsPipeline->rasterizerState);
ID3D11BlendState_Release(d3d11GraphicsPipeline->colorAttachmentBlendState);
ID3D11DepthStencilState_Release(d3d11GraphicsPipeline->depthStencilState);
ID3D11RasterizerState_Release(d3d11GraphicsPipeline->rasterizerState);
if (d3dGraphicsPipeline->inputLayout)
if (d3d11GraphicsPipeline->inputLayout)
{
ID3D11InputLayout_Release(d3dGraphicsPipeline->inputLayout);
ID3D11InputLayout_Release(d3d11GraphicsPipeline->inputLayout);
}
if (d3dGraphicsPipeline->vertexStrides)
if (d3d11GraphicsPipeline->vertexStrides)
{
SDL_free(d3dGraphicsPipeline->vertexStrides);
SDL_free(d3d11GraphicsPipeline->vertexStrides);
}
SDL_free(d3dGraphicsPipeline);
SDL_free(d3d11GraphicsPipeline);
}
/* Graphics State */