SetTextureDataYUV
continuous-integration/drone/pr Build is failing Details

pull/47/head
Caleb Cornett 2024-02-09 17:52:47 -06:00
parent e0dcaa222b
commit 25cec457b4
1 changed files with 44 additions and 2 deletions

View File

@ -1816,7 +1816,7 @@ static void D3D11_SetTextureData(
data,
BytesPerRow(w, d3d11Texture->format),
BytesPerImage(w, h, d3d11Texture->format),
D3D11_COPY_DISCARD /* FIXME: Is this right? */
0 /* FIXME: Could DISCARD here if we know we're overwriting the whole image... */
);
}
@ -1838,7 +1838,49 @@ static void D3D11_SetTextureDataYUV(
uint32_t yStride,
uint32_t uvStride
) {
NOT_IMPLEMENTED
D3D11Renderer *renderer = (D3D11Renderer*) driverData;
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
D3D11Texture *yTex = (D3D11Texture*) y;
D3D11Texture *uTex = (D3D11Texture*) u;
D3D11Texture *vTex = (D3D11Texture*) v;
D3D11_BOX yBox = { 0, 0, 0, yWidth, yHeight, 1 };
D3D11_BOX uvBox = { 0, 0, 0, uvWidth, uvHeight, 1 };
/* Y */
ID3D11DeviceContext1_UpdateSubresource1(
d3d11CommandBuffer->context,
yTex->handle,
0,
&yBox,
yDataPtr,
yStride,
0,
D3D11_COPY_DISCARD
);
/* U */
ID3D11DeviceContext1_UpdateSubresource1(
d3d11CommandBuffer->context,
uTex->handle,
0,
&uvBox,
uDataPtr,
uvStride,
0,
D3D11_COPY_DISCARD
);
/* V */
ID3D11DeviceContext1_UpdateSubresource1(
d3d11CommandBuffer->context,
vTex->handle,
0,
&uvBox,
vDataPtr,
uvStride,
0,
D3D11_COPY_DISCARD
);
}
static void D3D11_CopyTextureToTexture(