SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11
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01a36b940b
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@ -389,12 +389,13 @@ typedef struct D3D11SwapchainData
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{
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IDXGISwapChain *swapchain;
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D3D11Texture texture;
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Refresh_PresentMode presentMode;
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} D3D11SwapchainData;
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/* FIXME: Why do we have WindowData separate from SwapchainData? */
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typedef struct D3D11WindowData
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{
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void* windowHandle;
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uint8_t allowTearing;
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D3D11SwapchainData *swapchainData;
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} D3D11WindowData;
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@ -517,7 +518,8 @@ typedef struct D3D11Renderer
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void *d3dcompiler_dll;
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uint8_t debugMode;
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D3D_FEATURE_LEVEL featureLevel; /* FIXME: Do we need this? */
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BOOL supportsTearing;
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PFN_D3DCOMPILE D3DCompileFunc;
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D3D11WindowData **claimedWindows;
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@ -3296,12 +3298,14 @@ static uint8_t D3D11_INTERNAL_InitializeSwapchainTexture(
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static uint8_t D3D11_INTERNAL_CreateSwapchain(
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D3D11Renderer *renderer,
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D3D11WindowData *windowData
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D3D11WindowData *windowData,
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Refresh_PresentMode presentMode
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) {
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SDL_SysWMinfo info;
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HWND dxgiHandle;
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int width, height;
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DXGI_SWAP_CHAIN_DESC swapchainDesc;
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IDXGIFactory4 *factory4;
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IDXGIFactory1 *pParent;
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IDXGISwapChain *swapchain;
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D3D11SwapchainData *swapchainData;
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@ -3328,11 +3332,35 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain(
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swapchainDesc.SampleDesc.Count = 1;
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swapchainDesc.SampleDesc.Quality = 0;
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swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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swapchainDesc.BufferCount = 3;
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swapchainDesc.BufferCount = 2;
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swapchainDesc.OutputWindow = dxgiHandle;
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swapchainDesc.Windowed = 1;
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swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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swapchainDesc.Flags = 0;
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if (renderer->supportsTearing)
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{
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swapchainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
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swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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}
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else
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{
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swapchainDesc.Flags = 0;
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/* For Windows 10+, use a better form of discard swap behavior */
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res = IDXGIFactory1_QueryInterface(
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renderer->factory,
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&D3D_IID_IDXGIFactory4,
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&factory4
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);
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if (SUCCEEDED(res))
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{
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swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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IDXGIFactory4_Release(factory4);
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}
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else
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{
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swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
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}
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}
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/* Create the swapchain! */
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res = IDXGIFactory1_CreateSwapChain(
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@ -3341,7 +3369,7 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain(
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&swapchainDesc,
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&swapchain
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);
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ERROR_CHECK("Could not create swapchain");
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ERROR_CHECK("Could not create swapchain", 0);
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/*
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* The swapchain's parent is a separate factory from the factory that
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@ -3385,6 +3413,7 @@ static uint8_t D3D11_INTERNAL_CreateSwapchain(
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/* Create the swapchain data */
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swapchainData = (D3D11SwapchainData*) SDL_malloc(sizeof(D3D11SwapchainData));
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swapchainData->swapchain = swapchain;
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swapchainData->presentMode = presentMode;
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if (!D3D11_INTERNAL_InitializeSwapchainTexture(
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renderer,
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@ -3415,11 +3444,11 @@ static uint8_t D3D11_INTERNAL_ResizeSwapchain(
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/* Resize the swapchain */
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res = IDXGISwapChain_ResizeBuffers(
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swapchainData->swapchain,
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0, /* Keep buffer count the same */
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0, /* Keep buffer count the same */
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width,
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height,
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DXGI_FORMAT_UNKNOWN, /* Keep the old format */
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0
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DXGI_FORMAT_UNKNOWN, /* Keep the old format */
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renderer->supportsTearing ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : 0
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);
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ERROR_CHECK_RETURN("Could not resize swapchain buffers", 0);
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@ -3470,9 +3499,8 @@ static uint8_t D3D11_ClaimWindow(
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{
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windowData = (D3D11WindowData*) SDL_malloc(sizeof(D3D11WindowData));
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windowData->windowHandle = windowHandle;
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windowData->allowTearing = presentMode == REFRESH_PRESENTMODE_IMMEDIATE;
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if (D3D11_INTERNAL_CreateSwapchain(renderer, windowData))
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if (D3D11_INTERNAL_CreateSwapchain(renderer, windowData, presentMode))
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{
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SDL_SetWindowData((SDL_Window*) windowHandle, WINDOW_DATA, windowData);
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@ -3604,7 +3632,9 @@ static void D3D11_SetSwapchainPresentMode(
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void *windowHandle,
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Refresh_PresentMode presentMode
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) {
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NOT_IMPLEMENTED
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D3D11WindowData *windowData = D3D11_INTERNAL_FetchWindowData(windowHandle);
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D3D11SwapchainData *swapchainData = windowData->swapchainData;
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swapchainData->presentMode = presentMode;
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}
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/* Submission and Fences */
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@ -3737,7 +3767,7 @@ static void D3D11_Submit(
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ID3D11CommandList_Release(commandList);
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/* Mark the command buffer as submitted */
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if (renderer->submittedCommandBufferCount + 1 >= renderer->submittedCommandBufferCapacity)
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if (renderer->submittedCommandBufferCount >= renderer->submittedCommandBufferCapacity)
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{
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renderer->submittedCommandBufferCapacity = renderer->submittedCommandBufferCount + 1;
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@ -3753,10 +3783,24 @@ static void D3D11_Submit(
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/* Present, if applicable */
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if (d3d11CommandBuffer->swapchainData)
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{
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uint32_t syncInterval = 1;
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if (d3d11CommandBuffer->swapchainData->presentMode == REFRESH_PRESENTMODE_IMMEDIATE)
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{
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syncInterval = 0;
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}
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uint32_t presentFlags = 0;
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if ( renderer->supportsTearing &&
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(d3d11CommandBuffer->swapchainData->presentMode == REFRESH_PRESENTMODE_IMMEDIATE ||
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d3d11CommandBuffer->swapchainData->presentMode == REFRESH_PRESENTMODE_FIFO_RELAXED)
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) {
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presentFlags = DXGI_PRESENT_ALLOW_TEARING;
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}
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IDXGISwapChain_Present(
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d3d11CommandBuffer->swapchainData->swapchain,
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1, /* FIXME: Assumes vsync! */
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0
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syncInterval,
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presentFlags
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);
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}
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@ -4040,6 +4084,7 @@ static Refresh_Device* D3D11_CreateDevice(
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PFN_CREATE_DXGI_FACTORY1 CreateDXGIFactoryFunc;
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PFN_D3D11_CREATE_DEVICE D3D11CreateDeviceFunc;
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D3D_FEATURE_LEVEL levels[] = { D3D_FEATURE_LEVEL_11_1 };
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IDXGIFactory5 *factory5;
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IDXGIFactory6 *factory6;
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uint32_t flags;
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DXGI_ADAPTER_DESC1 adapterDesc;
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@ -4094,7 +4139,28 @@ static Refresh_Device* D3D11_CreateDevice(
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);
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ERROR_CHECK_RETURN("Could not create DXGIFactory", NULL);
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/* Get the default adapter */
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/* Check for explicit tearing support */
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res = IDXGIFactory1_QueryInterface(
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renderer->factory,
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&D3D_IID_IDXGIFactory5,
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(void**) &factory5
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);
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if (SUCCEEDED(res))
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{
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res = IDXGIFactory5_CheckFeatureSupport(
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factory5,
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DXGI_FEATURE_PRESENT_ALLOW_TEARING,
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&renderer->supportsTearing,
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sizeof(renderer->supportsTearing)
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);
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if (FAILED(res))
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{
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renderer->supportsTearing = FALSE;
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}
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IDXGIFactory5_Release(factory5);
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}
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/* Select the appropriate device for rendering */
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res = IDXGIAdapter1_QueryInterface(
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renderer->factory,
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&D3D_IID_IDXGIFactory6,
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@ -4109,6 +4175,7 @@ static Refresh_Device* D3D11_CreateDevice(
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&D3D_IID_IDXGIAdapter1,
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&renderer->adapter
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);
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IDXGIFactory6_Release(factory6);
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}
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else
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{
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@ -4166,7 +4233,7 @@ tryCreateDevice:
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SDL_arraysize(levels),
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D3D11_SDK_VERSION,
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&d3d11Device,
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&renderer->featureLevel,
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NULL,
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&renderer->immediateContext
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);
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if (FAILED(res) && debugMode)
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@ -30,6 +30,8 @@ typedef HRESULT(WINAPI* PFN_DXGI_GET_DEBUG_INTERFACE)(const GUID* riid, void** p
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/* IIDs (from https://magnumdb.com) */
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static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
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static const IID D3D_IID_IDXGIFactory4 = { 0x1bc6ea02,0xef36,0x464f,{0xbf,0x0c,0x21,0xca,0x39,0xe5,0x16,0x8a} };
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static const IID D3D_IID_IDXGIFactory5 = { 0x7632e1f5,0xee65,0x4dca,{0x87,0xfd,0x84,0xcd,0x75,0xf8,0x83,0x8d} };
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static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
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static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
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static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
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