WIP: D3D11 Driver (for real this time!) #47
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@ -41,6 +41,12 @@ add_definitions(
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-DREFRESH_DRIVER_VULKAN
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)
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if (WIN32)
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add_definitions(
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-DREFRESH_DRIVER_D3D11
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)
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endif()
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# Source lists
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add_library(Refresh
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# Public Headers
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@ -49,8 +55,10 @@ add_library(Refresh
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# Internal Headers
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src/Refresh_Driver.h
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src/Refresh_Driver_Vulkan_vkfuncs.h
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Refresh_Driver_D3D11_cdefines.h
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# Source Files
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src/Refresh.c
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src/Refresh_Driver_D3D11.c
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src/Refresh_Driver_Vulkan.c
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src/Refresh_Image.c
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)
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@ -330,6 +330,7 @@ typedef enum Refresh_Backend
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{
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REFRESH_BACKEND_DONTCARE,
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REFRESH_BACKEND_VULKAN,
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REFRESH_BACKEND_D3D11,
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REFRESH_BACKEND_PS5,
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REFRESH_BACKEND_INVALID
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} Refresh_Backend;
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@ -194,26 +194,37 @@ partial class Program
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// Magic
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writer.Write(new char[] { 'R', 'F', 'S', 'H'});
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// Type
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uint shaderTypeIndex;
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switch (shaderType)
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{
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default:
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case ".vert": shaderTypeIndex = 0; break;
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case ".frag": shaderTypeIndex = 1; break;
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case ".comp": shaderTypeIndex = 2; break;
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}
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writer.Write(shaderTypeIndex);
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if (data.vulkan)
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{
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string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
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WriteShaderBlob(writer, inputPath, 1);
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}
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if (data.d3d11)
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{
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string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
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WriteShaderBlob(writer, inputPath, 2);
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}
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#if PS5
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if (data.ps5)
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{
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string ext = GetPS5ShaderFileExtension();
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string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
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WriteShaderBlob(writer, inputPath, 2);
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}
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#endif
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if (data.d3d11)
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{
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string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
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WriteShaderBlob(writer, inputPath, 3);
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}
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#endif
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}
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}
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@ -254,7 +265,7 @@ partial class Program
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{
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Process spirvcross = Process.Start(
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"spirv-cross",
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$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
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$"\"{spirvPath}\" --hlsl --flip-vert-y --shader-model 50 --output \"{outputPath}\""
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);
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spirvcross.WaitForExit();
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if (spirvcross.ExitCode != 0)
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@ -39,6 +39,12 @@
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#define VULKAN_DRIVER NULL
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#endif
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#ifdef REFRESH_DRIVER_D3D11
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#define D3D11_DRIVER &D3D11Driver
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#else
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#define D3D11_DRIVER NULL
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#endif
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#ifdef REFRESH_DRIVER_PS5
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#define PS5_DRIVER &PS5Driver
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#else
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@ -48,6 +54,7 @@
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static const Refresh_Driver *backends[] = {
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NULL,
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VULKAN_DRIVER,
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D3D11_DRIVER,
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PS5_DRIVER
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};
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@ -338,7 +345,7 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
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Refresh_Device *device,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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) {
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Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
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Refresh_Driver_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL, 0 };
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uint8_t *bytes;
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uint32_t i, size;
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@ -348,12 +355,24 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
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bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
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if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
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{
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Refresh_LogError("Cannot parse malformed Refresh shader blob!");
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Refresh_LogError("Cannot parse malformed Refresh shader blob: Incorrect magic number");
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return NULL;
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}
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/* get the type of shader */
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driverSpecificCreateInfo.type = (Refresh_Driver_ShaderType) *((uint32_t*) &bytes[4]);
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if ( driverSpecificCreateInfo.type < 0 ||
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driverSpecificCreateInfo.type > REFRESH_DRIVER_SHADERTYPE_COMPUTE )
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{
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Refresh_LogError(
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"Cannot parse malformed Refresh shader blob: Unknown shader type (%d)",
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driverSpecificCreateInfo.type
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);
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return NULL;
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}
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/* find the code for the selected backend */
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i = 4;
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i = 8;
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while (i < shaderModuleCreateInfo->codeSize)
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{
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size = *((uint32_t*) &bytes[i + 1]);
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@ -940,9 +959,7 @@ int Refresh_QueryFence(
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Refresh_Device *device,
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Refresh_Fence *fence
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) {
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if (device == NULL) {
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return 0;
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}
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if (device == NULL) { return 0; }
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return device->QueryFence(
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device->driverData,
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@ -48,6 +48,46 @@ void Refresh_LogError(const char *fmt, ...);
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/* Internal Helper Utilities */
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static inline int32_t Texture_GetBlockSize(
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Refresh_TextureFormat format
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) {
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switch (format)
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{
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case REFRESH_TEXTUREFORMAT_BC1:
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case REFRESH_TEXTUREFORMAT_BC2:
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case REFRESH_TEXTUREFORMAT_BC3:
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case REFRESH_TEXTUREFORMAT_BC7:
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return 4;
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case REFRESH_TEXTUREFORMAT_R8:
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case REFRESH_TEXTUREFORMAT_R8_UINT:
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case REFRESH_TEXTUREFORMAT_R5G6B5:
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case REFRESH_TEXTUREFORMAT_B4G4R4A4:
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case REFRESH_TEXTUREFORMAT_A1R5G5B5:
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case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
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case REFRESH_TEXTUREFORMAT_R8G8_UINT:
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case REFRESH_TEXTUREFORMAT_R16_UINT:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8:
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case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
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case REFRESH_TEXTUREFORMAT_A2R10G10B10:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
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case REFRESH_TEXTUREFORMAT_R16G16_UINT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16:
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case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
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case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
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return 1;
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default:
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Refresh_LogError(
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"Unrecognized TextureFormat!"
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);
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return 0;
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}
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}
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static inline uint32_t Texture_GetFormatSize(
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Refresh_TextureFormat format
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) {
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@ -87,7 +127,7 @@ static inline uint32_t Texture_GetFormatSize(
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return 16;
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default:
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Refresh_LogError(
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"Unrecognized SurfaceFormat!"
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"Unrecognized TextureFormat!"
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);
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return 0;
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}
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@ -171,6 +211,22 @@ static inline int32_t BytesPerImage(
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#define MAX_COLOR_TARGET_BINDINGS 4
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#define MAX_PRESENT_COUNT 16
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/* Internal Shader Module Create Info */
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typedef enum Refresh_Driver_ShaderType
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{
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REFRESH_DRIVER_SHADERTYPE_VERTEX,
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REFRESH_DRIVER_SHADERTYPE_FRAGMENT,
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REFRESH_DRIVER_SHADERTYPE_COMPUTE
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} Refresh_Driver_ShaderType;
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typedef struct Refresh_Driver_ShaderModuleCreateInfo
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{
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size_t codeSize;
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const uint32_t* byteCode;
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Refresh_Driver_ShaderType type;
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} Refresh_Driver_ShaderModuleCreateInfo;
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/* Refresh_Device Definition */
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typedef struct Refresh_Renderer Refresh_Renderer;
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@ -252,7 +308,7 @@ struct Refresh_Device
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Refresh_ShaderModule* (*CreateShaderModule)(
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Refresh_Renderer *driverData,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
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);
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Refresh_Texture* (*CreateTexture)(
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@ -597,6 +653,7 @@ typedef struct Refresh_Driver
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} Refresh_Driver;
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extern Refresh_Driver VulkanDriver;
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extern Refresh_Driver D3D11Driver;
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extern Refresh_Driver PS5Driver;
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#endif /* REFRESH_DRIVER_H */
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,42 @@
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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* This software is provided 'as-is', without any express or implied warranty.
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* In no event will the authors be held liable for any damages arising from
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* the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software in a
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* product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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* Evan "cosmonaut" Hemsley <evan@moonside.games>
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*
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*/
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/* Function Pointer Signatures */
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typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY1)(const GUID* riid, void** ppFactory);
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typedef HRESULT(WINAPI* PFN_DXGI_GET_DEBUG_INTERFACE)(const GUID* riid, void** ppDebug);
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/* IIDs (from https://magnumdb.com) */
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static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
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static const IID D3D_IID_IDXGIFactory4 = { 0x1bc6ea02,0xef36,0x464f,{0xbf,0x0c,0x21,0xca,0x39,0xe5,0x16,0x8a} };
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static const IID D3D_IID_IDXGIFactory5 = { 0x7632e1f5,0xee65,0x4dca,{0x87,0xfd,0x84,0xcd,0x75,0xf8,0x83,0x8d} };
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static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
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static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
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static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
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static const IID D3D_IID_ID3D11Device1 = { 0xa04bfb29,0x08ef,0x43d6,{0xa4,0x9c,0xa9,0xbd,0xbd,0xcb,0xe6,0x86} };
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static const IID D3D_IID_IDXGIDebug = { 0x119e7452,0xde9e,0x40fe,{0x88,0x06,0x88,0xf9,0x0c,0x12,0xb4,0x41} };
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static const IID D3D_IID_IDXGIInfoQueue = { 0xd67441c7,0x672a,0x476f,{0x9e,0x82,0xcd,0x55,0xb4,0x49,0x49,0xce} };
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static const GUID D3D_IID_DXGI_DEBUG_ALL = { 0xe48ae283,0xda80,0x490b,{0x87,0xe6,0x43,0xe9,0xa9,0xcf,0xda,0x08} };
|
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@ -318,7 +318,7 @@ static Refresh_Sampler* TEMPLATE_CreateSampler(
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static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
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Refresh_Renderer *driverData,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
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}
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|
|
|
@ -6956,7 +6956,7 @@ static Refresh_Sampler* VULKAN_CreateSampler(
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static Refresh_ShaderModule* VULKAN_CreateShaderModule(
|
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Refresh_Renderer *driverData,
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Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
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Refresh_Driver_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
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) {
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VulkanShaderModule *vulkanShaderModule = SDL_malloc(sizeof(VulkanShaderModule));
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VkResult vulkanResult;
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|
|
|
@ -61,7 +61,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
|
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<Optimization>Disabled</Optimization>
|
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<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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</ClCompile>
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<Link>
|
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<GenerateDebugInformation>DebugFull</GenerateDebugInformation>
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|
@ -72,7 +72,7 @@
|
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<ClCompile>
|
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<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
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<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>REFRESH_DRIVER_VULKAN;REFRESH_DRIVER_D3D11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
</ClCompile>
|
||||
|
@ -84,6 +84,7 @@
|
|||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\Refresh.c" />
|
||||
<ClCompile Include="..\src\Refresh_Driver_D3D11.c" />
|
||||
<ClCompile Include="..\src\Refresh_Driver_Vulkan.c" />
|
||||
<ClCompile Include="..\src\Refresh_Image.c" />
|
||||
</ItemGroup>
|
||||
|
@ -91,6 +92,7 @@
|
|||
<ClInclude Include="..\include\Refresh.h" />
|
||||
<ClInclude Include="..\include\Refresh_Image.h" />
|
||||
<ClInclude Include="..\src\Refresh_Driver.h" />
|
||||
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h" />
|
||||
<ClInclude Include="..\src\Refresh_Driver_Vulkan_vkfuncs.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
|
|
|
@ -10,6 +10,9 @@
|
|||
<ClCompile Include="..\src\Refresh_Image.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\Refresh_Driver_D3D11.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\Refresh.h">
|
||||
|
@ -24,6 +27,9 @@
|
|||
<ClInclude Include="..\include\Refresh_Image.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\Refresh_Driver_D3D11_cdefines.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
|
|
Loading…
Reference in New Issue