cosmonaut
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efd26f474a
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D3D11 discard in BeginRenderPass
continuous-integration/drone/push Build is failing
Details
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2024-03-06 11:32:23 -08:00 |
cosmonaut
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5db754719a
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set msaaTargetView to NULL
continuous-integration/drone/push Build is failing
Details
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2024-03-06 00:03:55 -08:00 |
cosmonaut
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75927137d6
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implement D3D11 MSAA targets
continuous-integration/drone/push Build is failing
Details
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2024-03-05 23:55:04 -08:00 |
cosmonaut
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ded5dac60a
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3d copy TODO
continuous-integration/drone/push Build is failing
Details
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2024-03-05 22:48:04 -08:00 |
cosmonaut
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548c468cc9
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release swapchain SRV on resize
continuous-integration/drone/push Build is failing
Details
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2024-03-05 22:45:47 -08:00 |
cosmonaut
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45e7dde067
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fix d3d11 transfer buffer allocation
continuous-integration/drone/push Build is failing
Details
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2024-03-05 22:41:07 -08:00 |
cosmonaut
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23aed89ad9
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more download fixes
continuous-integration/drone/push Build is failing
Details
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2024-03-05 22:24:33 -08:00 |
cosmonaut
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953be4225c
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d3d11 swapchain texture handle + misc fixes
continuous-integration/drone/push Build is failing
Details
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2024-03-05 20:58:34 -08:00 |
cosmonaut
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65c30350a7
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fix Vulkan fence leak on download
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2024-03-05 20:58:02 -08:00 |
cosmonaut
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838b5df27b
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fix texture upload depth
continuous-integration/drone/push Build is failing
Details
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2024-03-05 17:54:50 -08:00 |
cosmonaut
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52d4c934f3
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modify readback API
continuous-integration/drone/push Build is failing
Details
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2024-03-05 17:30:20 -08:00 |
cosmonaut
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6ebfabcecf
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fix compute uniform access
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2024-03-05 16:31:41 -08:00 |
cosmonaut
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01e805c800
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fix render target view creation
continuous-integration/drone/push Build is failing
Details
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2024-03-05 16:18:31 -08:00 |
cosmonaut
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6c2eef669e
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add correct defaults for buffer stride and buffer image height
continuous-integration/drone/push Build is failing
Details
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2024-03-05 16:06:39 -08:00 |
cosmonaut
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3c74ddf8fa
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misc d3d11 fixes
continuous-integration/drone/push Build is failing
Details
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2024-03-05 15:45:41 -08:00 |
cosmonaut
|
5ed41a7de2
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fill in a bit more d3d11 behavior
continuous-integration/drone/push Build is failing
Details
|
2024-03-05 14:55:53 -08:00 |
cosmonaut
|
5c84debb50
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implement d3d11 subresource tracking
continuous-integration/drone/push Build is failing
Details
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2024-03-05 12:27:38 -08:00 |
cosmonaut
|
128bd1f5f0
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d3d11 copy pass implementation + filling in more APIs
continuous-integration/drone/push Build is failing
Details
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2024-03-04 18:01:37 -08:00 |
cosmonaut
|
52ac3e1980
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implementing some transfer structure
continuous-integration/drone/push Build is failing
Details
|
2024-03-04 11:29:23 -08:00 |
cosmonaut
|
e01cab47ec
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D3D11 transfer buffer refcount and discard
continuous-integration/drone/push Build is failing
Details
|
2024-03-03 11:27:48 -08:00 |
cosmonaut
|
16699e7ee3
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implement D3D11 upload functions
continuous-integration/drone/push Build is failing
Details
|
2024-03-03 10:58:44 -08:00 |
cosmonaut
|
f61938011b
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draw and uniform push API change
continuous-integration/drone/push Build is failing
Details
|
2024-03-02 23:33:36 -08:00 |
cosmonaut
|
172348e65f
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fix stencil API
continuous-integration/drone/push Build is failing
Details
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
8f2e70948d
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Fix infinite while loop in D3D11_INTERNAL_WaitForFence
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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e7d258dd36
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Compute buffer creation fixes
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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27b166dfde
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Move uav FIXME's to API FIXME's
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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7274173b44
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Add shader type to the .refresh shader bytecode format
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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c497402f1d
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Fix a few more FIXME's
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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56f292f987
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Note which FIXME's require a Refresh API update
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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0a520f7a66
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Combine swapchain and window data structs + actually allocate claimedWindows...
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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4fe02e8571
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FIXME fixups, mostly for contextLock
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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539ee66d41
|
PresentMode fixes
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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17f9322698
|
SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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a5284ba0cd
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Fix non-MSAA cube RTs
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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644763f004
|
MSAA for color and depth targets
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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b3addd6e0b
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SetTextureDataYUV
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
95781e3378
|
Two typos in the same malloc... + cube RT fixes
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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02aaf582d4
|
Fix copy-paste error from last commit
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
e3d112a971
|
Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
9f78f83322
|
DepthStencilView creation + DS state fixes
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
92f344d2f6
|
RTV overhaul to fix binding an RT with a specific depth/mip level
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
0f2aacbae9
|
First rough pass at color RTs
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
dcac27b5d8
|
Use NO_OVERWRITE on uniform buffers after the initial WRITE_DISCARD + SetBufferData cleanup
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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c9b98c6e2b
|
Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
557ce50737
|
PushComputeShaderUniforms + CreateComputePipeline fix
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
11cbfca702
|
Actually compile compute shaders
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
f7fae4d314
|
GetBufferData
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
508d077c26
|
QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
d76d223f68
|
Fence API
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
105ef1aebb
|
Clean up fence logic
|
2024-03-02 23:11:36 -08:00 |