Caleb Cornett
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60a0ecab92
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BindVertexSamplers
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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4d11afa422
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Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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5d069f006d
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Fix fragment uniform buffer block calculation
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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e7be43e835
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Fix device level check, fix ID3D11Device memory leak
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b712bda8a3
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Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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5f3dd6ba8a
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Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
db6ad7fb6a
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Minor style cleanup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
0108b26d31
|
Fix a couple minor memory leaks
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
ca29f3b7da
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Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!)
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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c9f23dd73b
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Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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a3c8ab6a55
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Fixed uniform offsets, removed a bunch of code from cdefines.h
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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eb956a2f8b
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Uniform buffer infrastructure, still missing offset support
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
cdad57d1dd
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Fix texture conversion array
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
ce3b222529
|
Fix command buffer memory leak
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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6a1c4ba80f
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CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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a7bbc51653
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Fix redundant error code printing
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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ba842d855e
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QueueDestroySampler
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b906ec9c69
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Add a border color conversion function
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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7f4ddde607
|
CreateSampler
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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15a73854b6
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CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
abfdb2c7d9
|
Initial work on DestroyDevice
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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d7290c5e2b
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Implement SetViewport and SetScissor
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
740fb56aa1
|
Style cleanups + added FIXME note for shader compilation
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
afeb7ebd16
|
shaderc now flips Y values in the vertex shader
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
01cd001b07
|
DrawPrimitives, BindGraphicsPipeline, misc cleanup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
dda7db1d92
|
Implement CreateShaderModule
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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f008408965
|
Pipeline creation copied over from old work + shaderc update
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
b74666a6d7
|
Fix for command pool crash, fix for hanging on Wait
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
acf64d51f0
|
Reworked Wait and Submit logic to use D3D11 Query objects as fences
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
acae35ebfa
|
Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
0948537fe0
|
UnclaimWindow, swapchain destruction, fixed template signature
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
cbd8f4aee0
|
Implemented BeginRenderPass and Submit, ClearScreen works now!
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
dd9ae93696
|
More swapchain setup
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
08ba467551
|
Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
dd1060373d
|
Implemented AcquireCommandBuffer (from old D3D11 work)
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b9d7cec252
|
Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
5385f02bbd
|
Remove old stuff, flesh out PrepareDriver
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
d6378aba74
|
Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
|
2024-03-02 23:11:36 -08:00 |
cosmonaut
|
9d1059ed0e
|
fix stencil state
continuous-integration/drone/push Build is passing
Details
|
2024-03-02 23:11:07 -08:00 |
cosmonaut
|
7b0ed4278d
|
correct stencil API change
continuous-integration/drone/push Build is failing
Details
|
2024-03-02 23:00:44 -08:00 |
cosmonaut
|
02c0d85885
|
Resource containers, new bindings API, WriteOptions (#51)
continuous-integration/drone/push Build is passing
Details
Reviewed-on: #51
|
2024-03-02 09:09:49 +00:00 |
cosmonaut
|
695abd4139
|
alter vulkan defrag strategy
continuous-integration/drone/push Build is passing
Details
|
2024-02-27 00:16:06 -08:00 |
cosmonaut
|
2361cec274
|
actually assign len in Refresh_Image_Info
continuous-integration/drone/push Build is passing
Details
|
2024-02-25 01:44:19 -08:00 |
cosmonaut
|
899f961461
|
prefer host-local instead of require host-local
continuous-integration/drone/push Build is passing
Details
|
2024-02-24 23:07:22 -08:00 |
cosmonaut
|
9d36ddaac1
|
Refresh2 Vulkan Implementation (#50)
continuous-integration/drone/push Build is passing
Details
Reviewed-on: #50
|
2024-02-23 23:46:02 +00:00 |
cosmonaut
|
4e1705d1bd
|
specify buffer type in param name
continuous-integration/drone/push Build is failing
Details
|
2024-02-23 09:50:48 -08:00 |
cosmonaut
|
2f57a05c85
|
rename CpuBuffer to TransferBuffer
continuous-integration/drone/push Build is failing
Details
|
2024-02-23 09:42:31 -08:00 |
cosmonaut
|
2798067d54
|
add Refresh_Image_Info
continuous-integration/drone/push Build is failing
Details
|
2024-02-23 00:03:17 -08:00 |
cosmonaut
|
d34310a7df
|
fix Refresh_CreateCpuBuffer in Refresh.c
continuous-integration/drone/push Build is failing
Details
|
2024-02-22 10:34:48 -08:00 |
cosmonaut
|
73d927791a
|
rename DISCARD to SAFEDISCARD
continuous-integration/drone/push Build is failing
Details
|
2024-02-22 10:32:24 -08:00 |