Caleb Cornett
05d200c7fa
First pass at CreateBuffer, SetBufferData, QueueDestroyBuffer, CreateGraphicsPipeline, QueueDestroyGraphicsPipeline, DrawPrimitives, and setting default viewport/scissor rects on render passes
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2022-03-13 23:42:35 -04:00
Caleb Cornett
5529a4a9ae
Actually, just bake the spirv-cross source files into the Refresh VS project directly
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2022-03-12 01:22:19 -05:00
Caleb Cornett
0137503ec3
Added SPIRV-Cross as a submodule. Implemented CreateShaderModule and QueueDestroyShaderModule
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2022-03-12 01:18:31 -05:00
Caleb Cornett
4a1e4a49a8
Removed D3D11_Clear, added pWidth/pHeight to AcquireSwapchainImage, fixed(?) threading crash with swapchain Present
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2022-03-11 18:17:35 -05:00
Caleb Cornett
e44aee7101
Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass
2022-03-10 23:37:57 -05:00
Caleb Cornett
f638e05ed1
Added mutexes for command buffer acquisition and command list execution
2022-03-10 23:37:57 -05:00
Caleb Cornett
56ebde7567
Started work on BeginRenderPass, enough to get a clear screen!
2022-03-10 23:37:57 -05:00
Caleb Cornett
40b6ec0e91
Swapchain creation, resizing, and destruction
2022-03-10 23:37:57 -05:00
Caleb Cornett
93848a79ec
Free the actual renderer and Refresh device when destroying the device
2022-03-10 23:37:57 -05:00
Caleb Cornett
77acc3c47a
Device setup/teardown + Command buffer acquisition and submission
2022-03-10 23:37:57 -05:00
cosmonaut
acefc530fd
1.3.0
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2022-03-10 10:28:00 -08:00
cosmonaut
3820d458fe
remove Clear and add pWidth and pHeight to AcquireSwapchainTexture
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2022-03-10 10:21:49 -08:00
cosmonaut
7a0b0f5709
suboptimal on recreate is still technically fine
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2022-03-08 11:21:36 -08:00
cosmonaut
ce34f4a435
fix deadlock on multi window swapchain resize
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2022-03-08 10:47:07 -08:00
TheSpydog
eb5617f40e
Update template for latest ABI breaks ( #16 )
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Co-authored-by: cosmonaut <evan@moonside.games>
Reviewed-on: #16
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-03-07 08:05:58 +00:00
cosmonaut
0380a96817
Swapchain resize fixes ( #18 )
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Fixes various errors related to the swapchain being recreated.
Additionally, `BeginRenderPass` now allows a NULL `renderArea` parameter. If NULL, Refresh will select a sensible default render area.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-07 06:31:39 +00:00
cosmonaut
22236607f7
1.2.1
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2022-03-04 13:39:31 -08:00
cosmonaut
715ca591f6
fix compute pipeline create bug
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2022-03-04 13:37:45 -08:00
cosmonaut
7b91c5a140
1.2.0
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2022-03-04 13:18:58 -08:00
cosmonaut
2731d47419
rename viewport and scissor set functions
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2022-03-04 12:47:36 -08:00
cosmonaut
0fbf1b2546
fix erroneous stack free
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2022-03-04 12:36:02 -08:00
cosmonaut
f6b96fe34b
viewport and scissor ABI break
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2022-03-04 12:30:33 -08:00
cosmonaut
9422d4975f
1.1.0
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2022-03-03 17:32:21 -08:00
cosmonaut
435f56f6b7
move API defines to the top
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2022-03-03 17:31:33 -08:00
cosmonaut
6302603b08
add some missing frees
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2022-03-03 17:30:26 -08:00
cosmonaut
5fe4c8dbf3
remove command buffer from QueueDestroy calls
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2022-03-03 17:07:07 -08:00
cosmonaut
67e3a8799c
1.0.0
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2022-03-02 15:55:56 -08:00
cosmonaut
ee50c04428
remove interop structs
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2022-03-02 15:49:40 -08:00
cosmonaut
9eae69f96b
remove unused enum
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2022-03-02 11:46:41 -08:00
cosmonaut
057a48e96f
separate shader types
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2022-03-02 11:22:52 -08:00
cosmonaut
61e83cfba8
D3D compatibility ABI break
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2022-03-02 11:10:28 -08:00
cosmonaut
e4ea104a88
remove swapchain log spam
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2022-03-02 10:27:03 -08:00
cosmonaut
83c2372499
only mark swapchain as needing recreate if it exists
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2022-03-02 10:02:07 -08:00
cosmonaut
cb99489b3c
Rework Presentation Flow ( #15 )
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Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation.
Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`.
Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window.
Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture.
Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window.
Reviewed-on: #15
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-02 06:33:57 +00:00
cosmonaut
d22bed8b76
transition entire images + rework swapchain image management
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2022-02-28 12:02:39 -08:00
cosmonaut
436b990d45
Fix intro message formatting
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2022-02-25 23:13:17 -08:00
cosmonaut
a26d3e3689
move color blend state to AttachmentInfo
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2022-02-25 17:37:42 -08:00
cosmonaut
a38a9d461d
fix right alignment spacing
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2022-02-25 13:51:29 -08:00
cosmonaut
517399f5d9
convert all spaces to tabs
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2022-02-25 13:42:11 -08:00
cosmonaut
5187093ddc
reset command buffers on the thread they were spawned
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2022-02-24 22:06:00 -08:00
cosmonaut
336468cc31
fix some invalid accesses
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2022-02-24 21:29:52 -08:00
cosmonaut
26a5ea91ba
change colorAttachmentDescriptions to a const pointer
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2022-02-24 21:20:55 -08:00
cosmonaut
a531fb8593
Render Pass API Streamlining ( #14 )
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Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects.
`Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application.
Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass.
Reviewed-on: #14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-24 22:01:37 +00:00
cosmonaut
a3aea0f796
Reset fence as late as possible
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2022-02-22 21:54:32 -08:00
cosmonaut
0319c26f6a
Submission rewrite ( #13 )
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Rework submission flow to reduce waiting and improve the resource cleanup process.
This patch also gets rid of descriptor set caching.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-23 00:49:45 +00:00
TheSpydog
1d72fdb995
Added a Refresh driver template file ( #12 )
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This allows us to avoid monotonous boilerplate when bringing up new backends.
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-02-22 03:28:31 +00:00
cosmonaut
b54b7cc42d
fix separate swapchain synchronization
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2022-02-09 21:42:19 -08:00
cosmonaut
829356d927
Revise swapchain management + remove external
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2022-02-08 17:16:11 -08:00
cosmonaut
42f5f84524
Transfer Buffer Pool ( #7 )
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Reviewed-on: #7
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-20 22:56:28 +00:00
cosmonaut
c5a689c6d6
fix bad realloc
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2022-01-17 21:28:25 -08:00