Actually, just bake the spirv-cross source files into the Refresh VS project directly
continuous-integration/drone/pr Build is failing
Details
continuous-integration/drone/pr Build is failing
Details
parent
0137503ec3
commit
5529a4a9ae
|
@ -5,8 +5,6 @@ VisualStudioVersion = 16.0.30717.126
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Refresh", "Refresh.vcxproj", "{6DB15344-E000-45CB-A48A-1D72F7D6E945}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SPIRV-Cross", "SPIRV-Cross\SPIRV-Cross.vcxproj", "{C9462931-41A4-4E61-B145-F2D2CDE43C69}"
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@ -33,22 +31,6 @@ Global
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@ -61,7 +61,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;SPIRV_CROSS_C_API_GLSL;SPIRV_CROSS_C_API_HLSL;SPIRV_CROSS_C_API_REFLECT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -73,7 +73,7 @@
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<PreprocessorDefinitions>REFRESH_DRIVER_D3D11;REFRESH_DRIVER_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|x64'">..\SPIRV-Cross;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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@ -85,6 +85,14 @@
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<ClCompile Include="..\SPIRV-Cross\spirv_cross_c.cpp" />
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@ -97,11 +105,6 @@
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@ -13,6 +13,30 @@
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@ -38,5 +62,8 @@
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