cosmonaut
|
810f270a41
|
blittable button identifiers
|
2022-04-27 11:37:35 -07:00 |
cosmonaut
|
27e0404ec0
|
expose Line properties + no-ID retrieve
|
2022-04-21 16:04:40 -07:00 |
cosmonaut
|
be4b5cf2c7
|
fix audio not being disposed in correct order
|
2022-04-20 14:57:24 -07:00 |
cosmonaut
|
83eb268a4a
|
add audio Seek functionality
|
2022-04-20 14:29:46 -07:00 |
cosmonaut
|
985e096a7b
|
add Update and Remove to SpatialHash2D
|
2022-04-20 10:57:16 -07:00 |
cosmonaut
|
dccd81e029
|
change collision API to support multi shapes
|
2022-04-18 11:33:40 -07:00 |
cosmonaut
|
65568ea234
|
Font rendering update
|
2022-04-13 15:10:23 -07:00 |
cosmonaut
|
61a6d0bdc0
|
Font Rendering (#18)
Adds a font rendering system based on Wellspring.
Reviewed-on: #18
|
2022-04-13 03:06:14 +00:00 |
cosmonaut
|
72c9dd4bda
|
close vorbis stream before freeing data
|
2022-04-08 00:17:58 -07:00 |
cosmonaut
|
412f0ca179
|
game state system
|
2022-04-08 00:03:42 -07:00 |
cosmonaut
|
b252d0eb92
|
forgot that C# arrays are not just memory
|
2022-04-07 15:11:14 -07:00 |
cosmonaut
|
ba66ed4225
|
stream ogg from memory instead of disk
|
2022-04-07 14:19:43 -07:00 |
cosmonaut
|
5e2b8de2d3
|
Spatial Hash Retrieve returns collision groups
|
2022-04-06 20:25:46 -07:00 |
cosmonaut
|
35ded250ed
|
some more collision fast paths
|
2022-04-05 17:31:27 -07:00 |
cosmonaut
|
f8146b799a
|
store rectangle properties as ints
|
2022-04-05 16:35:55 -07:00 |
cosmonaut
|
4b4abaab01
|
fix AABB2D transform method
|
2022-04-05 16:06:34 -07:00 |
cosmonaut
|
6a1fa004d6
|
set loop on play instead of construct
|
2022-04-05 16:05:42 -07:00 |
cosmonaut
|
b1b6b84809
|
WAV static sounds + static sound instance pool
|
2022-04-04 23:33:36 -07:00 |
cosmonaut
|
08a3c01f66
|
add Vector2.Angle
|
2022-03-31 15:31:53 -07:00 |
cosmonaut
|
ec5160c060
|
add int variant to MathHelper.Approach
|
2022-03-31 14:51:18 -07:00 |
cosmonaut
|
c96c7a0d90
|
MathHelper.Approach should not return delta
|
2022-03-29 00:11:50 -07:00 |
cosmonaut
|
f0d3dfccf9
|
add collision mask system to spatial hash
|
2022-03-25 15:11:38 -07:00 |
cosmonaut
|
9f4b69e6aa
|
keyboard uses Button instead of ButtonState
|
2022-03-24 16:41:00 -07:00 |
cosmonaut
|
80c34c6b16
|
Collision API (#17)
|
2022-03-24 06:07:34 +00:00 |
cosmonaut
|
cc876b2132
|
GetGamepad no longer throws if slot is empty
|
2022-03-18 12:11:00 -07:00 |
cosmonaut
|
71d9f8f4fe
|
remove unnecessary setters and add doc comments
|
2022-03-18 11:58:10 -07:00 |
cosmonaut
|
5050a9369d
|
Input API rework
|
2022-03-18 11:46:44 -07:00 |
cosmonaut
|
3623e6b07c
|
add debug exception for binding a null texture
|
2022-03-17 14:42:43 -07:00 |
cosmonaut
|
1b5221f2c7
|
vertex format ABI break
|
2022-03-17 14:42:30 -07:00 |
cosmonaut
|
0fb7e98cb5
|
add Vector2.Transform Matrix3x2 overload
|
2022-03-15 23:02:38 -07:00 |
cosmonaut
|
5424d05d63
|
RasterizerState ABI break
|
2022-03-14 10:48:31 -07:00 |
cosmonaut
|
2a9286f31e
|
Clear and AcquireSwapchainTexture ABI break
|
2022-03-10 10:25:41 -08:00 |
cosmonaut
|
8f9aaf6d61
|
ButtonState is now a struct
|
2022-03-07 10:54:52 -08:00 |
cosmonaut
|
cf2d8473a1
|
renderArea NULL inputs
|
2022-03-06 22:33:12 -08:00 |
cosmonaut
|
b5b0f35b50
|
SetViewport and SetScissor doc comments
|
2022-03-04 14:14:22 -08:00 |
cosmonaut
|
527f47436a
|
Refresh 1.2.0
|
2022-03-04 13:21:52 -08:00 |
cosmonaut
|
40d9cdd33a
|
add element-wise SetBufferData overload
|
2022-03-04 10:00:29 -08:00 |
cosmonaut
|
a413863cf9
|
add Size property to Buffer
|
2022-03-03 17:18:38 -08:00 |
cosmonaut
|
17333cfb67
|
destroy update
|
2022-03-03 17:16:39 -08:00 |
cosmonaut
|
111df04c0f
|
fix some Window stuff
|
2022-03-02 14:46:55 -08:00 |
cosmonaut
|
9c83423c79
|
add buffer creation convenience method
|
2022-03-02 14:29:43 -08:00 |
cosmonaut
|
7d3a7901b2
|
convenience constructors for graphics state
|
2022-03-02 13:57:30 -08:00 |
cosmonaut
|
278db7d55b
|
fix a few missing renames
|
2022-03-02 11:45:37 -08:00 |
cosmonaut
|
774028a013
|
D3D compatibility ABI break
|
2022-03-02 11:42:26 -08:00 |
cosmonaut
|
f6369b6bce
|
add some notes to AcquireSwapchainTexture
|
2022-03-02 10:13:52 -08:00 |
cosmonaut
|
c34f74a99d
|
do not destroy untracked resource
|
2022-03-02 09:58:32 -08:00 |
cosmonaut
|
d6606d90f6
|
AcquireSwapchainTexture nullable
|
2022-03-02 09:39:23 -08:00 |
cosmonaut
|
ef10be4e9d
|
add some shortcut defaults to structs
|
2022-03-01 23:32:44 -08:00 |
cosmonaut
|
1fa73f0275
|
more presentation API improvements
|
2022-03-01 23:21:42 -08:00 |
cosmonaut
|
81c882bd48
|
presentation ABI break
|
2022-03-01 22:57:10 -08:00 |
cosmonaut
|
7328cbc13d
|
add some constructors to reduce boilerplate
|
2022-02-25 18:01:22 -08:00 |
cosmonaut
|
32b269526f
|
Blend state ABI break
|
2022-02-25 17:50:08 -08:00 |
cosmonaut
|
9028a8b1a0
|
remove Window namespace
|
2022-02-25 13:23:31 -08:00 |
cosmonaut
|
edd21ec573
|
remove count from managed GraphicsPipelineAttachmentInfo
|
2022-02-25 11:10:35 -08:00 |
Caleb Cornett
|
2469cf530a
|
Capitalized attachment info struct member names
|
2022-02-25 11:17:37 -05:00 |
cosmonaut
|
e5213da686
|
fix clear color conversion
|
2022-02-24 22:06:29 -08:00 |
cosmonaut
|
1064bae828
|
Render Pass Streamlining (#14)
Changes as per a531fb8593
Reviewed-on: #14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
|
2022-02-25 05:34:36 +00:00 |
cosmonaut
|
8a3d93d2dc
|
intellisense improvement + API tweak
|
2022-02-22 22:16:06 -08:00 |
cosmonaut
|
8973b3e658
|
Formatting pass
|
2022-02-22 21:14:32 -08:00 |
cosmonaut
|
a0c57c7a59
|
Cleanup fixes
|
2022-02-22 16:44:39 -08:00 |
cosmonaut
|
5679dba978
|
Actually dispose graphics resources
|
2022-02-22 14:29:50 -08:00 |
cosmonaut
|
cb25e6feff
|
resource destroy now requires a CB
|
2022-02-18 21:02:16 -08:00 |
cosmonaut
|
4acc2588e1
|
QueuePresent ABI break
|
2022-02-08 17:17:51 -08:00 |
cosmonaut
|
8022cd1011
|
add DispatchCompute to command buffer
|
2022-01-17 20:39:03 -08:00 |
cosmonaut
|
d2fca3654b
|
never mind on SetDataOptions, bad idea
|
2022-01-13 14:48:32 -08:00 |
cosmonaut
|
a5c8ebfc3a
|
update buffer upload ABI
|
2022-01-13 14:29:08 -08:00 |
cosmonaut
|
7d7437721c
|
uniforms are now pushed via command buffer
|
2022-01-12 13:01:32 -08:00 |
cosmonaut
|
0c588b96f4
|
add more info to Texture
|
2022-01-10 12:20:01 -08:00 |
cosmonaut
|
1fe256a479
|
get rid of badly conceived command buffer queue
|
2022-01-10 12:11:24 -08:00 |
cosmonaut
|
9df9aaeb3a
|
update texture SetData API
|
2021-11-14 21:08:02 -08:00 |
cosmonaut
|
9f588d389b
|
tighten game loop timing
|
2021-07-23 15:47:02 -07:00 |
cosmonaut
|
a337b94dfa
|
.NET 5
|
2021-07-23 14:33:16 -07:00 |
cosmonaut
|
681e620477
|
add mouse wheel support
|
2021-03-26 12:20:05 -07:00 |
cosmonaut
|
3b83eb41da
|
add LookAt method to Quaternion
|
2021-03-26 12:07:46 -07:00 |
cosmonaut
|
984e30cc4c
|
add system for text input
|
2021-03-25 15:57:26 -07:00 |
cosmonaut
|
ccefe570db
|
add meta keys to keycodes
|
2021-03-23 17:38:53 -07:00 |
cosmonaut
|
7ecb27c98a
|
add vibration support + fix controller axes
|
2021-03-09 21:48:31 -08:00 |
cosmonaut
|
5eb5027bf1
|
initial 3D audio implementation
|
2021-02-26 16:17:26 -08:00 |
cosmonaut
|
8e627c9b18
|
add window resize function
|
2021-02-24 13:03:39 -08:00 |
cosmonaut
|
b928257d3c
|
document lots of graphics stuff
|
2021-02-24 12:43:35 -08:00 |
cosmonaut
|
72c676a1e0
|
add doc comments to CommandBuffer
|
2021-02-23 23:41:14 -08:00 |
cosmonaut
|
09c03fece9
|
add Matrix3x2 and rename Matrix to Matrix4x4
|
2021-02-16 18:07:50 -08:00 |
cosmonaut
|
e6fa95b823
|
rework sampler binding API call
|
2021-02-11 12:25:12 -08:00 |
cosmonaut
|
44cd77eecb
|
fix orthographic projection for vulkan NDC space
|
2021-02-10 18:13:24 -08:00 |
cosmonaut
|
dc59b851d4
|
fix begin render pass
|
2021-02-10 17:15:46 -08:00 |
cosmonaut
|
d1e691a02b
|
change clear color type
|
2021-02-09 22:51:30 -08:00 |
cosmonaut
|
aab0917603
|
fix clear options input
|
2021-02-08 19:22:27 -08:00 |
cosmonaut
|
4eb2cb6b09
|
some state tweaks
|
2021-02-08 18:10:02 -08:00 |
cosmonaut
|
29a86c2040
|
move uniform pushes to pipeline
|
2021-02-05 19:51:10 -08:00 |
cosmonaut
|
0daf548fd3
|
update uniform API
|
2021-02-02 16:34:40 -08:00 |
cosmonaut
|
68bb51439f
|
change type buffer setdata to use element offset and length
|
2021-02-01 22:53:24 -08:00 |
cosmonaut
|
ada9a1bb05
|
rename params to uniforms
|
2021-01-31 21:18:43 -08:00 |
cosmonaut
|
c62edbdf91
|
rename ShaderParams to ShaderUniforms
|
2021-01-31 19:39:41 -08:00 |
cosmonaut
|
9e4007f9f0
|
buffer setData tweak and pin depthstenciltargetdescription
|
2021-01-28 21:49:33 -08:00 |
cosmonaut
|
55d8e5a1df
|
remove FileInfo references
|
2021-01-28 18:07:48 -08:00 |
cosmonaut
|
eda1efedbe
|
properly destroy audio
|
2021-01-28 18:01:42 -08:00 |
cosmonaut
|
c65485a31c
|
use in for graphicspipelinecreateinfo
|
2021-01-28 17:44:12 -08:00 |
cosmonaut
|
addea0f810
|
reverting to CreateInfo pattern for consistency
|
2021-01-28 13:50:20 -08:00 |
cosmonaut
|
9b06225d7d
|
capitalize struct fields
|
2021-01-27 14:02:57 -08:00 |
cosmonaut
|
5524e501f3
|
add explicit resource dependencies to graphics resource objects
|
2021-01-27 14:02:46 -08:00 |
cosmonaut
|
186b025b4d
|
add depth buffer create shortcuts
|
2021-01-26 21:18:55 -08:00 |
cosmonaut
|
d10f018f14
|
fix graphics resources disposing out of order
|
2021-01-26 21:06:15 -08:00 |
cosmonaut
|
7f6236cb49
|
update render target and texture format API
|
2021-01-26 19:10:09 -08:00 |
cosmonaut
|
6ce1ce21b8
|
remove more of refresh from the API
|
2021-01-26 17:39:20 -08:00 |
cosmonaut
|
b93945c51b
|
draw every loop
|
2021-01-26 14:09:10 -08:00 |
cosmonaut
|
a55cd83123
|
update sampler definition
|
2021-01-25 20:57:26 -08:00 |
cosmonaut
|
66e0fe9924
|
remove Bit from flags enum
|
2021-01-25 20:47:39 -08:00 |
cosmonaut
|
ce27a4bc4c
|
adding some GetDatas and SetDatas
|
2021-01-25 18:18:25 -08:00 |
cosmonaut
|
0dcb103994
|
rename Window to OSWindow for namespacing + add alpha timing to draw
|
2021-01-25 13:02:35 -08:00 |
cosmonaut
|
2978528f3b
|
set a more sensible max delta time
|
2021-01-22 23:43:48 -08:00 |
cosmonaut
|
a3307c0066
|
input refactor
|
2021-01-22 14:41:34 -08:00 |
cosmonaut
|
12c5f37ae9
|
update Clear
|
2021-01-22 14:16:38 -08:00 |
cosmonaut
|
f84c4dad26
|
make BindVertexSamplers like BindFragmentSamplers
|
2021-01-22 13:57:49 -08:00 |
cosmonaut
|
c02c23bc16
|
change BindIndexBuffer
|
2021-01-22 13:56:24 -08:00 |
cosmonaut
|
94a260ebd1
|
add convenience overload to BindVertexBuffers
|
2021-01-22 13:54:49 -08:00 |
cosmonaut
|
e4f68ae1df
|
fix mouse button input
|
2021-01-22 12:48:56 -08:00 |
cosmonaut
|
45861e122d
|
math struct layouts + change Matrix projections to use right handed NDC space
|
2021-01-22 00:46:22 -08:00 |
cosmonaut
|
f2487cd71b
|
add mouse input + move inputs to Input namespace
|
2021-01-22 00:20:07 -08:00 |
cosmonaut
|
1e77ad2cb4
|
remove another RefreshCS thing from the API
|
2021-01-21 19:55:09 -08:00 |
cosmonaut
|
db44c3e37a
|
change refs + a SetData convenience method
|
2021-01-21 17:27:25 -08:00 |
cosmonaut
|
a6ea645e91
|
some API tweaks
|
2021-01-21 14:05:10 -08:00 |
cosmonaut
|
0cdc398e43
|
rearrange Color struct
|
2021-01-20 16:09:29 -08:00 |
cosmonaut
|
a025e9ad76
|
Color and PackedVector
|
2021-01-20 15:16:37 -08:00 |
cosmonaut
|
e251d30aa9
|
Math
|
2021-01-20 14:44:59 -08:00 |
cosmonaut
|
d22a70c116
|
removing explicit RefreshCS references in API
|
2021-01-20 13:32:48 -08:00 |
cosmonaut
|
52b60b66f4
|
whoops that shouldn't be in there
|
2021-01-20 12:42:36 -08:00 |
cosmonaut
|
58427b8c90
|
refactor sound API to support generic decoding
|
2021-01-20 12:39:31 -08:00 |
cosmonaut
|
ab8a7846dd
|
allow static sound to be trimmed
|
2021-01-20 11:13:55 -08:00 |
cosmonaut
|
481c17945a
|
fix static sound length
|
2021-01-20 11:03:26 -08:00 |
cosmonaut
|
ffc51cca18
|
fix dynamic looping
|
2021-01-20 10:55:15 -08:00 |
cosmonaut
|
ec09a5952b
|
attach reverb
|
2021-01-19 22:06:23 -08:00 |
cosmonaut
|
ec28d17a75
|
fix static sound loading + window title
|
2021-01-19 21:33:25 -08:00 |
cosmonaut
|
adf047955e
|
handle quit
|
2021-01-19 20:23:09 -08:00 |
cosmonaut
|
408e438efc
|
fix invalid cast
|
2021-01-19 20:08:00 -08:00 |
cosmonaut
|
bc69931042
|
small style change
|
2021-01-19 19:34:26 -08:00 |
cosmonaut
|
2cabaa6186
|
replace Campari with MoonWorks.Graphics
|
2021-01-19 19:33:27 -08:00 |
cosmonaut
|
2b58edb257
|
more audio implementation
|
2021-01-19 19:26:30 -08:00 |
cosmonaut
|
768bf38e3f
|
starting audio implementation
|
2021-01-19 18:06:10 -08:00 |
cosmonaut
|
55cd87ab28
|
more window init stuff
|
2021-01-19 11:24:23 -08:00 |
cosmonaut
|
adc06fb4fc
|
gamepad constructor should be internal
|
2021-01-18 23:47:34 -08:00 |
cosmonaut
|
7d3932da9b
|
initial input handling
|
2021-01-18 23:29:07 -08:00 |