rename Window to OSWindow for namespacing + add alpha timing to draw
parent
9f2cddb4ae
commit
0dcb103994
11
src/Game.cs
11
src/Game.cs
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@ -3,6 +3,7 @@ using SDL2;
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using MoonWorks.Audio;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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using MoonWorks.Window;
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namespace MoonWorks
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{
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@ -16,7 +17,7 @@ namespace MoonWorks
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double accumulator = 0;
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bool debugMode;
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public Window Window { get; }
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public OSWindow Window { get; }
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public GraphicsDevice GraphicsDevice { get; }
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public AudioDevice AudioDevice { get; }
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public Inputs Inputs { get; }
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@ -47,7 +48,7 @@ namespace MoonWorks
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Inputs = new Inputs();
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Window = new Window(windowCreateInfo);
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Window = new OSWindow(windowCreateInfo);
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GraphicsDevice = new GraphicsDevice(
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Window.Handle,
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@ -92,9 +93,11 @@ namespace MoonWorks
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accumulator -= timestep;
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}
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double alpha = accumulator / timestep;
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if (updateThisLoop)
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{
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Draw();
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Draw(timestep, alpha);
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}
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}
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}
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@ -115,6 +118,6 @@ namespace MoonWorks
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protected abstract void Update(double dt);
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protected abstract void Draw();
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protected abstract void Draw(double dt, double alpha);
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}
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}
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@ -1,14 +1,14 @@
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using System;
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using SDL2;
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namespace MoonWorks
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namespace MoonWorks.Window
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{
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public class Window
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public class OSWindow
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{
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internal IntPtr Handle { get; }
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public ScreenMode ScreenMode { get; }
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public Window(WindowCreateInfo windowCreateInfo)
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public OSWindow(WindowCreateInfo windowCreateInfo)
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{
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var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN;
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@ -1,4 +1,4 @@
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namespace MoonWorks
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namespace MoonWorks.Window
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{
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public enum ScreenMode
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{
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@ -1,4 +1,4 @@
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namespace MoonWorks
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namespace MoonWorks.Window
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{
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public struct WindowCreateInfo
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{
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