MoonWorks/src/Window/OSWindow.cs

53 lines
1.6 KiB
C#

using System;
using SDL2;
namespace MoonWorks.Window
{
public class OSWindow
{
internal IntPtr Handle { get; }
public ScreenMode ScreenMode { get; }
public OSWindow(WindowCreateInfo windowCreateInfo)
{
var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN;
if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
}
else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow)
{
windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
}
ScreenMode = windowCreateInfo.ScreenMode;
Handle = SDL.SDL_CreateWindow(
windowCreateInfo.WindowTitle,
SDL.SDL_WINDOWPOS_UNDEFINED,
SDL.SDL_WINDOWPOS_UNDEFINED,
(int)windowCreateInfo.WindowWidth,
(int)windowCreateInfo.WindowHeight,
windowFlags
);
}
public void ChangeScreenMode(ScreenMode screenMode)
{
SDL.SDL_WindowFlags windowFlag = 0;
if (screenMode == ScreenMode.Fullscreen)
{
windowFlag = SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
}
else if (screenMode == ScreenMode.BorderlessWindow)
{
windowFlag = SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
}
SDL.SDL_SetWindowFullscreen(Handle, (uint) windowFlag);
}
}
}