replace Campari with MoonWorks.Graphics
parent
2b58edb257
commit
2cabaa6186
|
@ -1,9 +1,9 @@
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[submodule "lib/SDL2-CS"]
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path = lib/SDL2-CS
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url = https://github.com/flibitijibibo/SDL2-CS.git
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[submodule "lib/Campari"]
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path = lib/Campari
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url = https://gitea.moonside.games/MoonsideGames/Campari.git
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[submodule "lib/FAudio"]
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path = lib/FAudio
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url = https://github.com/FNA-XNA/FAudio.git
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[submodule "lib/RefreshCS"]
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path = lib/RefreshCS
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url = https://gitea.moonside.games/MoonsideGames/RefreshCS.git
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@ -12,8 +12,7 @@
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<ItemGroup>
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<ProjectReference Include=".\lib\SDL2-CS\SDL2-CS.Core.csproj" />
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<ProjectReference Include=".\lib\Campari\Campari.csproj" />
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<ProjectReference Include=".\lib\Campari\lib\RefreshCS\RefreshCS.csproj" />
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<ProjectReference Include=".\lib\RefreshCS\RefreshCS.csproj" />
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<ProjectReference Include=".\lib\FAudio\csharp\FAudio-CS.Core.csproj" />
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</ItemGroup>
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</Project>
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@ -10,12 +10,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MoonWorks", "MoonWorks.cspr
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SDL2-CS.Core", "lib\SDL2-CS\SDL2-CS.Core.csproj", "{0929F2D8-8FE4-4452-AD1E-50760A1A19A5}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Campari", "lib\Campari\Campari.csproj", "{D09577DE-99F5-4C30-9165-4012C37CE0CE}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RefreshCS", "lib\Campari\lib\RefreshCS\RefreshCS.csproj", "{66116A40-B360-4BA3-966A-A54F3E562EC1}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FAudio-CS.Core", "lib\FAudio\csharp\FAudio-CS.Core.csproj", "{608AA31D-F163-4096-B4EF-B9C7D21D52BB}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RefreshCS", "lib\RefreshCS\RefreshCS.csproj", "{AD7C94E4-0AFA-44CA-889C-110142369893}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -30,18 +28,14 @@ Global
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{0929F2D8-8FE4-4452-AD1E-50760A1A19A5}.Debug|x64.Build.0 = Debug|x64
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{0929F2D8-8FE4-4452-AD1E-50760A1A19A5}.Release|x64.ActiveCfg = Release|x64
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{0929F2D8-8FE4-4452-AD1E-50760A1A19A5}.Release|x64.Build.0 = Release|x64
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{D09577DE-99F5-4C30-9165-4012C37CE0CE}.Debug|x64.ActiveCfg = Debug|x64
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{D09577DE-99F5-4C30-9165-4012C37CE0CE}.Debug|x64.Build.0 = Debug|x64
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{D09577DE-99F5-4C30-9165-4012C37CE0CE}.Release|x64.ActiveCfg = Release|x64
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{D09577DE-99F5-4C30-9165-4012C37CE0CE}.Release|x64.Build.0 = Release|x64
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{66116A40-B360-4BA3-966A-A54F3E562EC1}.Debug|x64.ActiveCfg = Debug|x64
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{66116A40-B360-4BA3-966A-A54F3E562EC1}.Debug|x64.Build.0 = Debug|x64
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{66116A40-B360-4BA3-966A-A54F3E562EC1}.Release|x64.ActiveCfg = Release|x64
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{66116A40-B360-4BA3-966A-A54F3E562EC1}.Release|x64.Build.0 = Release|x64
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{608AA31D-F163-4096-B4EF-B9C7D21D52BB}.Debug|x64.ActiveCfg = Debug|x64
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{608AA31D-F163-4096-B4EF-B9C7D21D52BB}.Debug|x64.Build.0 = Debug|x64
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{608AA31D-F163-4096-B4EF-B9C7D21D52BB}.Release|x64.ActiveCfg = Release|x64
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{608AA31D-F163-4096-B4EF-B9C7D21D52BB}.Release|x64.Build.0 = Release|x64
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{AD7C94E4-0AFA-44CA-889C-110142369893}.Debug|x64.ActiveCfg = Debug|x64
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{AD7C94E4-0AFA-44CA-889C-110142369893}.Debug|x64.Build.0 = Debug|x64
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{AD7C94E4-0AFA-44CA-889C-110142369893}.Release|x64.ActiveCfg = Release|x64
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{AD7C94E4-0AFA-44CA-889C-110142369893}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -1 +0,0 @@
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Subproject commit f01b9a3a9acff8672e0d7da253ee2402fcdaa281
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@ -0,0 +1 @@
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Subproject commit ba183e8c0f9d21e4397d76941078b4969d4f6686
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@ -1,5 +1,5 @@
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using SDL2;
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using Campari;
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using MoonWorks.Graphics;
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using System.Collections.Generic;
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using MoonWorks.Audio;
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@ -0,0 +1,10 @@
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namespace MoonWorks.Graphics
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{
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public struct BlendConstants
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{
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public float R;
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public float G;
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public float B;
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public float A;
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}
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}
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@ -0,0 +1,73 @@
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using System;
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using RefreshCS;
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namespace MoonWorks.Graphics
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{
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public class Buffer : GraphicsResource
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{
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protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyBuffer;
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public Buffer(
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GraphicsDevice device,
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Refresh.BufferUsageFlags usageFlags,
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uint sizeInBytes
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) : base(device)
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{
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Handle = Refresh.Refresh_CreateBuffer(
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device.Handle,
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usageFlags,
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sizeInBytes
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);
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}
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public unsafe void SetData<T>(
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uint offsetInBytes,
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T[] data,
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uint dataLengthInBytes
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) where T : unmanaged
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{
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fixed (T* ptr = &data[0])
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{
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Refresh.Refresh_SetBufferData(
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Device.Handle,
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Handle,
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offsetInBytes,
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(IntPtr) ptr,
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dataLengthInBytes
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);
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}
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}
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public unsafe void SetData<T>(
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uint offsetInBytes,
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T* data,
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uint dataLengthInBytes
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) where T : unmanaged
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{
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Refresh.Refresh_SetBufferData(
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Device.Handle,
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Handle,
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offsetInBytes,
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(IntPtr) data,
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dataLengthInBytes
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);
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}
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// NOTE: You want to wait on the device before calling this
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public unsafe void GetData<T>(
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T[] data,
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uint dataLengthInBytes
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) where T : unmanaged
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{
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fixed (T* ptr = &data[0])
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{
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Refresh.Refresh_GetBufferData(
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Device.Handle,
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Handle,
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(IntPtr)ptr,
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dataLengthInBytes
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);
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}
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}
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}
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}
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@ -0,0 +1,14 @@
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namespace MoonWorks.Graphics
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{
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public struct BufferBinding
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{
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public Buffer Buffer;
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public ulong Offset;
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public BufferBinding(Buffer buffer, ulong offset)
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{
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Buffer = buffer;
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Offset = offset;
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}
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}
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}
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@ -0,0 +1,33 @@
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using System.IO;
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namespace MoonWorks.Graphics
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{
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public static class Bytecode
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{
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public static uint[] ReadBytecode(FileInfo fileInfo)
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{
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byte[] data;
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int size;
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using (FileStream stream = new FileStream(fileInfo.FullName, FileMode.Open, FileAccess.Read))
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{
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size = (int)stream.Length;
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data = new byte[size];
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stream.Read(data, 0, size);
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}
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uint[] uintData = new uint[size / 4];
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using (var memoryStream = new MemoryStream(data))
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{
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using (var reader = new BinaryReader(memoryStream))
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{
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for (int i = 0; i < size / 4; i++)
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{
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uintData[i] = reader.ReadUInt32();
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}
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}
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}
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return uintData;
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}
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}
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}
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@ -0,0 +1,50 @@
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using System;
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using RefreshCS;
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namespace MoonWorks.Graphics
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{
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public class ColorTarget : GraphicsResource
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{
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public uint Width { get; }
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public uint Height { get; }
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public Texture Texture { get; }
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public Refresh.ColorFormat Format => Texture.Format;
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protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyColorTarget;
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public static ColorTarget CreateBackedColorTarget2D(
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GraphicsDevice device,
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uint width,
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uint height,
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Refresh.ColorFormat format,
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bool canBeSampled,
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Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
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uint levelCount = 1
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)
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{
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var flags = Refresh.TextureUsageFlags.ColorTargetBit;
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if (canBeSampled) { flags |= Refresh.TextureUsageFlags.SamplerBit; }
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var texture = Texture.CreateTexture2D(
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device,
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width,
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height,
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format,
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flags,
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sampleCount,
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levelCount
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);
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var textureSlice = new TextureSlice(texture);
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return new ColorTarget(device, sampleCount, ref textureSlice);
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}
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public ColorTarget(GraphicsDevice device, Refresh.SampleCount sampleCount, ref TextureSlice textureSlice) : base(device)
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{
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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Handle = Refresh.Refresh_CreateColorTarget(device.Handle, sampleCount, ref refreshTextureSlice);
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}
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}
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}
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@ -0,0 +1,414 @@
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using System;
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using System.Runtime.InteropServices;
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using RefreshCS;
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namespace MoonWorks.Graphics
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{
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public class CommandBuffer
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{
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public GraphicsDevice Device { get; }
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public IntPtr Handle { get; internal set; }
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// called from RefreshDevice
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internal CommandBuffer(GraphicsDevice device)
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{
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Device = device;
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Handle = IntPtr.Zero;
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}
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public unsafe void BeginRenderPass(
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RenderPass renderPass,
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Framebuffer framebuffer,
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ref Refresh.Rect renderArea,
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ref Refresh.DepthStencilValue depthStencilClearValue,
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params Refresh.Color[] clearColors
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) {
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fixed (Refresh.Color* clearColorPtr = &clearColors[0])
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{
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Refresh.Refresh_BeginRenderPass(
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Device.Handle,
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Handle,
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renderPass.Handle,
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framebuffer.Handle,
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ref renderArea,
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(IntPtr) clearColorPtr,
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(uint)clearColors.Length,
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ref depthStencilClearValue
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);
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}
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}
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public unsafe void BeginRenderPass(
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RenderPass renderPass,
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Framebuffer framebuffer,
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ref Refresh.Rect renderArea,
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params Refresh.Color[] clearColors
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) {
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fixed (Refresh.Color* clearColorPtr = &clearColors[0])
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{
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Refresh.Refresh_BeginRenderPass(
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Device.Handle,
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Handle,
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renderPass.Handle,
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framebuffer.Handle,
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ref renderArea,
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(IntPtr) clearColorPtr,
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(uint) clearColors.Length,
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IntPtr.Zero
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);
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}
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}
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public void BindComputePipeline(
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ComputePipeline computePipeline
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) {
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Refresh.Refresh_BindComputePipeline(
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Device.Handle,
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Handle,
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computePipeline.Handle
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);
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}
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public unsafe uint PushComputeShaderParams<T>(
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params T[] uniforms
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) where T : unmanaged
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{
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fixed (T* ptr = &uniforms[0])
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{
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return Refresh.Refresh_PushComputeShaderParams(
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Device.Handle,
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Handle,
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(IntPtr) ptr,
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(uint) uniforms.Length
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);
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}
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}
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public unsafe void BindComputeBuffers(
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params Buffer[] buffers
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) {
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var bufferPtrs = stackalloc IntPtr[buffers.Length];
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for (var i = 0; i < buffers.Length; i += 1)
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{
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bufferPtrs[i] = buffers[i].Handle;
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}
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Refresh.Refresh_BindComputeBuffers(
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Device.Handle,
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Handle,
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(IntPtr) bufferPtrs
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);
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}
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public unsafe void BindComputeTextures(
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params Texture[] textures
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) {
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var texturePtrs = stackalloc IntPtr[textures.Length];
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for (var i = 0; i < textures.Length; i += 1)
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{
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texturePtrs[i] = textures[i].Handle;
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}
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Refresh.Refresh_BindComputeTextures(
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Device.Handle,
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Handle,
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(IntPtr) texturePtrs
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);
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}
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public void BindGraphicsPipeline(
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GraphicsPipeline graphicsPipeline
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) {
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Refresh.Refresh_BindGraphicsPipeline(
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Device.Handle,
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Handle,
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graphicsPipeline.Handle
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);
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}
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public unsafe uint PushVertexShaderParams<T>(
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params T[] uniforms
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) where T : unmanaged
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{
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fixed (T* ptr = &uniforms[0])
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{
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return Refresh.Refresh_PushVertexShaderParams(
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Device.Handle,
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Handle,
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(IntPtr) ptr,
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(uint) uniforms.Length
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);
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}
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}
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public unsafe uint PushFragmentShaderParams<T>(
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params T[] uniforms
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) where T : unmanaged
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{
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fixed (T* ptr = &uniforms[0])
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{
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return Refresh.Refresh_PushFragmentShaderParams(
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Device.Handle,
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Handle,
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(IntPtr) ptr,
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(uint) uniforms.Length
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);
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}
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}
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public unsafe void BindVertexBuffers(
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uint firstBinding,
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params BufferBinding[] bufferBindings
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) {
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var bufferPtrs = stackalloc IntPtr[bufferBindings.Length];
|
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var offsets = stackalloc ulong[bufferBindings.Length];
|
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for (var i = 0; i < bufferBindings.Length; i += 1)
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{
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bufferPtrs[i] = bufferBindings[i].Buffer.Handle;
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offsets[i] = bufferBindings[i].Offset;
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}
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Refresh.Refresh_BindVertexBuffers(
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Device.Handle,
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Handle,
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firstBinding,
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(uint) bufferBindings.Length,
|
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(IntPtr) bufferPtrs,
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(IntPtr) offsets
|
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);
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}
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public void BindIndexBuffer(
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Buffer indexBuffer,
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uint offset,
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Refresh.IndexElementSize indexElementSize
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) {
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Refresh.Refresh_BindIndexBuffer(
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Device.Handle,
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Handle,
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indexBuffer.Handle,
|
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offset,
|
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indexElementSize
|
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);
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}
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public unsafe void BindVertexSamplers(
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Texture[] textures,
|
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Sampler[] samplers
|
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) {
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var texturePtrs = stackalloc IntPtr[textures.Length];
|
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var samplerPtrs = stackalloc IntPtr[samplers.Length];
|
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|
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for (var i = 0; i < textures.Length; i += 1)
|
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{
|
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texturePtrs[i] = textures[i].Handle;
|
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}
|
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|
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for (var i = 0; i < samplers.Length; i += 1)
|
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{
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samplerPtrs[i] = samplers[i].Handle;
|
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}
|
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|
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Refresh.Refresh_BindVertexSamplers(
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Device.Handle,
|
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Handle,
|
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(IntPtr) texturePtrs,
|
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(IntPtr) samplerPtrs
|
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);
|
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}
|
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|
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public unsafe void BindFragmentSamplers(
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params TextureSamplerBinding[] textureSamplerBindings
|
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) {
|
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var texturePtrs = stackalloc IntPtr[textureSamplerBindings.Length];
|
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var samplerPtrs = stackalloc IntPtr[textureSamplerBindings.Length];
|
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|
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for (var i = 0; i < textureSamplerBindings.Length; i += 1)
|
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{
|
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texturePtrs[i] = textureSamplerBindings[i].Texture.Handle;
|
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samplerPtrs[i] = textureSamplerBindings[i].Sampler.Handle;
|
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}
|
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|
||||
Refresh.Refresh_BindFragmentSamplers(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
(IntPtr) texturePtrs,
|
||||
(IntPtr) samplerPtrs
|
||||
);
|
||||
}
|
||||
|
||||
public void Clear(
|
||||
ref Refresh.Rect clearRect,
|
||||
Refresh.ClearOptionsFlags clearOptions,
|
||||
ref Refresh.Color[] colors,
|
||||
float depth,
|
||||
int stencil
|
||||
) {
|
||||
Refresh.Refresh_Clear(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
ref clearRect,
|
||||
clearOptions,
|
||||
ref colors,
|
||||
(uint) colors.Length,
|
||||
depth,
|
||||
stencil
|
||||
);
|
||||
}
|
||||
|
||||
public void DrawInstancedPrimitives(
|
||||
uint baseVertex,
|
||||
uint startIndex,
|
||||
uint primitiveCount,
|
||||
uint instanceCount,
|
||||
uint vertexParamOffset,
|
||||
uint fragmentParamOffset
|
||||
) {
|
||||
Refresh.Refresh_DrawInstancedPrimitives(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
baseVertex,
|
||||
startIndex,
|
||||
primitiveCount,
|
||||
instanceCount,
|
||||
vertexParamOffset,
|
||||
fragmentParamOffset
|
||||
);
|
||||
}
|
||||
|
||||
public void DrawIndexedPrimitives(
|
||||
uint baseVertex,
|
||||
uint startIndex,
|
||||
uint primitiveCount,
|
||||
uint vertexParamOffset,
|
||||
uint fragmentParamOffset
|
||||
) {
|
||||
Refresh.Refresh_DrawIndexedPrimitives(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
baseVertex,
|
||||
startIndex,
|
||||
primitiveCount,
|
||||
vertexParamOffset,
|
||||
fragmentParamOffset
|
||||
);
|
||||
}
|
||||
|
||||
public void DrawPrimitives(
|
||||
uint vertexStart,
|
||||
uint primitiveCount,
|
||||
uint vertexParamOffset,
|
||||
uint fragmentParamOffset
|
||||
) {
|
||||
Refresh.Refresh_DrawPrimitives(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
vertexStart,
|
||||
primitiveCount,
|
||||
vertexParamOffset,
|
||||
fragmentParamOffset
|
||||
);
|
||||
}
|
||||
|
||||
public void EndRenderPass()
|
||||
{
|
||||
Refresh.Refresh_EndRenderPass(
|
||||
Device.Handle,
|
||||
Handle
|
||||
);
|
||||
}
|
||||
|
||||
public void QueuePresent(
|
||||
ref TextureSlice textureSlice,
|
||||
ref Refresh.Rect destinationRectangle,
|
||||
Refresh.Filter filter
|
||||
) {
|
||||
var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
|
||||
|
||||
Refresh.Refresh_QueuePresent(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
ref refreshTextureSlice,
|
||||
ref destinationRectangle,
|
||||
filter
|
||||
);
|
||||
}
|
||||
|
||||
public void QueuePresent(
|
||||
ref TextureSlice textureSlice,
|
||||
Refresh.Filter filter
|
||||
) {
|
||||
var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
|
||||
|
||||
Refresh.Refresh_QueuePresent(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
ref refreshTextureSlice,
|
||||
IntPtr.Zero,
|
||||
filter
|
||||
);
|
||||
}
|
||||
|
||||
public void QueuePresent(
|
||||
Texture texture,
|
||||
Refresh.Filter filter
|
||||
) {
|
||||
var refreshTextureSlice = new Refresh.TextureSlice
|
||||
{
|
||||
texture = texture.Handle,
|
||||
rectangle = new Refresh.Rect
|
||||
{
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = (int) texture.Width,
|
||||
h = (int) texture.Height
|
||||
},
|
||||
layer = 0,
|
||||
level = 0,
|
||||
depth = 0
|
||||
};
|
||||
|
||||
Refresh.Refresh_QueuePresent(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
ref refreshTextureSlice,
|
||||
IntPtr.Zero,
|
||||
filter
|
||||
);
|
||||
}
|
||||
|
||||
public void CopyTextureToTexture(
|
||||
ref TextureSlice sourceTextureSlice,
|
||||
ref TextureSlice destinationTextureSlice,
|
||||
Refresh.Filter filter
|
||||
) {
|
||||
var sourceRefreshTextureSlice = sourceTextureSlice.ToRefreshTextureSlice();
|
||||
var destRefreshTextureSlice = destinationTextureSlice.ToRefreshTextureSlice();
|
||||
|
||||
Refresh.Refresh_CopyTextureToTexture(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
ref sourceRefreshTextureSlice,
|
||||
ref destRefreshTextureSlice,
|
||||
filter
|
||||
);
|
||||
}
|
||||
|
||||
public void CopyTextureToBuffer(
|
||||
ref TextureSlice textureSlice,
|
||||
Buffer buffer
|
||||
) {
|
||||
var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
|
||||
|
||||
Refresh.Refresh_CopyTextureToBuffer(
|
||||
Device.Handle,
|
||||
Handle,
|
||||
ref refreshTextureSlice,
|
||||
buffer.Handle
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
using RefreshCS;
|
||||
using System;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public class ComputePipeline : GraphicsResource
|
||||
{
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyComputePipeline;
|
||||
|
||||
public unsafe ComputePipeline(
|
||||
GraphicsDevice device,
|
||||
ShaderStageState computeShaderState,
|
||||
uint bufferBindingCount,
|
||||
uint imageBindingCount
|
||||
) : base(device) {
|
||||
var computePipelineLayoutCreateInfo = new Refresh.ComputePipelineLayoutCreateInfo
|
||||
{
|
||||
bufferBindingCount = bufferBindingCount,
|
||||
imageBindingCount = imageBindingCount
|
||||
};
|
||||
|
||||
var computePipelineCreateInfo = new Refresh.ComputePipelineCreateInfo
|
||||
{
|
||||
pipelineLayoutCreateInfo = computePipelineLayoutCreateInfo,
|
||||
computeShaderState = new Refresh.ShaderStageState
|
||||
{
|
||||
entryPointName = computeShaderState.EntryPointName,
|
||||
shaderModule = computeShaderState.ShaderModule.Handle,
|
||||
uniformBufferSize = computeShaderState.UniformBufferSize
|
||||
}
|
||||
};
|
||||
|
||||
Handle = Refresh.Refresh_CreateComputePipeline(
|
||||
device.Handle,
|
||||
ref computePipelineCreateInfo
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public static class Conversions
|
||||
{
|
||||
public static byte BoolToByte(bool b)
|
||||
{
|
||||
return (byte)(b ? 1 : 0);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public class DepthStencilTarget : GraphicsResource
|
||||
{
|
||||
public uint Width { get; }
|
||||
public uint Height { get; }
|
||||
public Refresh.DepthFormat Format { get; }
|
||||
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyDepthStencilTarget;
|
||||
|
||||
public DepthStencilTarget(
|
||||
GraphicsDevice device,
|
||||
uint width,
|
||||
uint height,
|
||||
Refresh.DepthFormat depthFormat
|
||||
) : base(device)
|
||||
{
|
||||
Handle = Refresh.Refresh_CreateDepthStencilTarget(device.Handle, width, height, depthFormat);
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public class Framebuffer : GraphicsResource
|
||||
{
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyFramebuffer;
|
||||
|
||||
public unsafe Framebuffer(
|
||||
GraphicsDevice device,
|
||||
uint width,
|
||||
uint height,
|
||||
RenderPass renderPass,
|
||||
DepthStencilTarget depthStencilTarget, /* can be NULL */
|
||||
params ColorTarget[] colorTargets
|
||||
) : base(device)
|
||||
{
|
||||
IntPtr[] colorTargetHandles = new IntPtr[colorTargets.Length];
|
||||
for (var i = 0; i < colorTargets.Length; i += 1)
|
||||
{
|
||||
colorTargetHandles[i] = colorTargets[i].Handle;
|
||||
}
|
||||
|
||||
IntPtr depthStencilTargetHandle;
|
||||
if (depthStencilTarget == null)
|
||||
{
|
||||
depthStencilTargetHandle = IntPtr.Zero;
|
||||
}
|
||||
else
|
||||
{
|
||||
depthStencilTargetHandle = depthStencilTarget.Handle;
|
||||
}
|
||||
|
||||
fixed (IntPtr* colorTargetHandlesPtr = colorTargetHandles)
|
||||
{
|
||||
Refresh.FramebufferCreateInfo framebufferCreateInfo = new Refresh.FramebufferCreateInfo
|
||||
{
|
||||
width = width,
|
||||
height = height,
|
||||
colorTargetCount = (uint) colorTargets.Length,
|
||||
pColorTargets = (IntPtr) colorTargetHandlesPtr,
|
||||
depthStencilTarget = depthStencilTargetHandle,
|
||||
renderPass = renderPass.Handle
|
||||
};
|
||||
|
||||
Handle = Refresh.Refresh_CreateFramebuffer(device.Handle, ref framebufferCreateInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,109 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public class GraphicsDevice : IDisposable
|
||||
{
|
||||
public IntPtr Handle { get; }
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
private readonly Queue<CommandBuffer> commandBufferPool;
|
||||
|
||||
public GraphicsDevice(
|
||||
IntPtr deviceWindowHandle,
|
||||
Refresh.PresentMode presentMode,
|
||||
bool debugMode,
|
||||
int initialCommandBufferPoolSize = 4
|
||||
) {
|
||||
var presentationParameters = new Refresh.PresentationParameters
|
||||
{
|
||||
deviceWindowHandle = deviceWindowHandle,
|
||||
presentMode = presentMode
|
||||
};
|
||||
|
||||
Handle = Refresh.Refresh_CreateDevice(
|
||||
ref presentationParameters,
|
||||
Conversions.BoolToByte(debugMode)
|
||||
);
|
||||
|
||||
commandBufferPool = new Queue<CommandBuffer>(initialCommandBufferPoolSize);
|
||||
for (var i = 0; i < initialCommandBufferPoolSize; i += 1)
|
||||
{
|
||||
commandBufferPool.Enqueue(new CommandBuffer(this));
|
||||
}
|
||||
}
|
||||
|
||||
public CommandBuffer AcquireCommandBuffer()
|
||||
{
|
||||
var commandBufferHandle = Refresh.Refresh_AcquireCommandBuffer(Handle, 0);
|
||||
if (commandBufferPool.Count == 0)
|
||||
{
|
||||
commandBufferPool.Enqueue(new CommandBuffer(this));
|
||||
}
|
||||
|
||||
var commandBuffer = commandBufferPool.Dequeue();
|
||||
commandBuffer.Handle = commandBufferHandle;
|
||||
|
||||
return commandBuffer;
|
||||
}
|
||||
|
||||
public unsafe void Submit(params CommandBuffer[] commandBuffers)
|
||||
{
|
||||
var commandBufferPtrs = stackalloc IntPtr[commandBuffers.Length];
|
||||
|
||||
for (var i = 0; i < commandBuffers.Length; i += 1)
|
||||
{
|
||||
commandBufferPtrs[i] = commandBuffers[i].Handle;
|
||||
}
|
||||
|
||||
Refresh.Refresh_Submit(
|
||||
Handle,
|
||||
(uint) commandBuffers.Length,
|
||||
(IntPtr) commandBufferPtrs
|
||||
);
|
||||
|
||||
// return to pool
|
||||
for (var i = 0; i < commandBuffers.Length; i += 1)
|
||||
{
|
||||
commandBuffers[i].Handle = IntPtr.Zero;
|
||||
commandBufferPool.Enqueue(commandBuffers[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void Wait()
|
||||
{
|
||||
Refresh.Refresh_Wait(Handle);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
// TODO: dispose managed state (managed objects)
|
||||
}
|
||||
|
||||
Refresh.Refresh_DestroyDevice(Handle);
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
|
||||
~GraphicsDevice()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,104 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public class GraphicsPipeline : GraphicsResource
|
||||
{
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyGraphicsPipeline;
|
||||
|
||||
public unsafe GraphicsPipeline(
|
||||
GraphicsDevice device,
|
||||
ColorBlendState colorBlendState,
|
||||
DepthStencilState depthStencilState,
|
||||
ShaderStageState vertexShaderState,
|
||||
ShaderStageState fragmentShaderState,
|
||||
MultisampleState multisampleState,
|
||||
GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo,
|
||||
RasterizerState rasterizerState,
|
||||
Refresh.PrimitiveType primitiveType,
|
||||
VertexInputState vertexInputState,
|
||||
ViewportState viewportState,
|
||||
RenderPass renderPass
|
||||
) : base(device)
|
||||
{
|
||||
var vertexAttributesHandle = GCHandle.Alloc(vertexInputState.VertexAttributes, GCHandleType.Pinned);
|
||||
var vertexBindingsHandle = GCHandle.Alloc(vertexInputState.VertexBindings, GCHandleType.Pinned);
|
||||
var viewportHandle = GCHandle.Alloc(viewportState.Viewports, GCHandleType.Pinned);
|
||||
var scissorHandle = GCHandle.Alloc(viewportState.Scissors, GCHandleType.Pinned);
|
||||
|
||||
var colorTargetBlendStates = stackalloc Refresh.ColorTargetBlendState[colorBlendState.ColorTargetBlendStates.Length];
|
||||
|
||||
for (var i = 0; i < colorBlendState.ColorTargetBlendStates.Length; i += 1)
|
||||
{
|
||||
colorTargetBlendStates[i] = colorBlendState.ColorTargetBlendStates[i].ToRefreshColorTargetBlendState();
|
||||
}
|
||||
|
||||
Refresh.GraphicsPipelineCreateInfo graphicsPipelineCreateInfo;
|
||||
|
||||
graphicsPipelineCreateInfo.colorBlendState.logicOpEnable = Conversions.BoolToByte(colorBlendState.LogicOpEnable);
|
||||
graphicsPipelineCreateInfo.colorBlendState.logicOp = colorBlendState.LogicOp;
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendStates = (IntPtr) colorTargetBlendStates;
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendStateCount = (uint) colorBlendState.ColorTargetBlendStates.Length;
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendConstants[0] = colorBlendState.BlendConstants.R;
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendConstants[1] = colorBlendState.BlendConstants.G;
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendConstants[2] = colorBlendState.BlendConstants.B;
|
||||
graphicsPipelineCreateInfo.colorBlendState.blendConstants[3] = colorBlendState.BlendConstants.A;
|
||||
|
||||
graphicsPipelineCreateInfo.depthStencilState.backStencilState = depthStencilState.BackStencilState;
|
||||
graphicsPipelineCreateInfo.depthStencilState.compareOp = depthStencilState.CompareOp;
|
||||
graphicsPipelineCreateInfo.depthStencilState.depthBoundsTestEnable = Conversions.BoolToByte(depthStencilState.DepthBoundsTestEnable);
|
||||
graphicsPipelineCreateInfo.depthStencilState.depthTestEnable = Conversions.BoolToByte(depthStencilState.DepthTestEnable);
|
||||
graphicsPipelineCreateInfo.depthStencilState.depthWriteEnable = Conversions.BoolToByte(depthStencilState.DepthWriteEnable);
|
||||
graphicsPipelineCreateInfo.depthStencilState.frontStencilState = depthStencilState.FrontStencilState;
|
||||
graphicsPipelineCreateInfo.depthStencilState.maxDepthBounds = depthStencilState.MaxDepthBounds;
|
||||
graphicsPipelineCreateInfo.depthStencilState.minDepthBounds = depthStencilState.MinDepthBounds;
|
||||
graphicsPipelineCreateInfo.depthStencilState.stencilTestEnable = Conversions.BoolToByte(depthStencilState.StencilTestEnable);
|
||||
|
||||
graphicsPipelineCreateInfo.vertexShaderState.entryPointName = vertexShaderState.EntryPointName;
|
||||
graphicsPipelineCreateInfo.vertexShaderState.shaderModule = vertexShaderState.ShaderModule.Handle;
|
||||
graphicsPipelineCreateInfo.vertexShaderState.uniformBufferSize = vertexShaderState.UniformBufferSize;
|
||||
|
||||
graphicsPipelineCreateInfo.fragmentShaderState.entryPointName = fragmentShaderState.EntryPointName;
|
||||
graphicsPipelineCreateInfo.fragmentShaderState.shaderModule = fragmentShaderState.ShaderModule.Handle;
|
||||
graphicsPipelineCreateInfo.fragmentShaderState.uniformBufferSize = fragmentShaderState.UniformBufferSize;
|
||||
|
||||
graphicsPipelineCreateInfo.multisampleState.multisampleCount = multisampleState.MultisampleCount;
|
||||
graphicsPipelineCreateInfo.multisampleState.sampleMask = multisampleState.SampleMask;
|
||||
|
||||
graphicsPipelineCreateInfo.pipelineLayoutCreateInfo.vertexSamplerBindingCount = pipelineLayoutCreateInfo.VertexSamplerBindingCount;
|
||||
graphicsPipelineCreateInfo.pipelineLayoutCreateInfo.fragmentSamplerBindingCount = pipelineLayoutCreateInfo.FragmentSamplerBindingCount;
|
||||
|
||||
graphicsPipelineCreateInfo.rasterizerState.cullMode = rasterizerState.CullMode;
|
||||
graphicsPipelineCreateInfo.rasterizerState.depthBiasClamp = rasterizerState.DepthBiasClamp;
|
||||
graphicsPipelineCreateInfo.rasterizerState.depthBiasConstantFactor = rasterizerState.DepthBiasConstantFactor;
|
||||
graphicsPipelineCreateInfo.rasterizerState.depthBiasEnable = Conversions.BoolToByte(rasterizerState.DepthBiasEnable);
|
||||
graphicsPipelineCreateInfo.rasterizerState.depthBiasSlopeFactor = rasterizerState.DepthBiasSlopeFactor;
|
||||
graphicsPipelineCreateInfo.rasterizerState.depthClampEnable = Conversions.BoolToByte(rasterizerState.DepthClampEnable);
|
||||
graphicsPipelineCreateInfo.rasterizerState.fillMode = rasterizerState.FillMode;
|
||||
graphicsPipelineCreateInfo.rasterizerState.frontFace = rasterizerState.FrontFace;
|
||||
graphicsPipelineCreateInfo.rasterizerState.lineWidth = rasterizerState.LineWidth;
|
||||
|
||||
graphicsPipelineCreateInfo.vertexInputState.vertexAttributes = vertexAttributesHandle.AddrOfPinnedObject();
|
||||
graphicsPipelineCreateInfo.vertexInputState.vertexAttributeCount = (uint) vertexInputState.VertexAttributes.Length;
|
||||
graphicsPipelineCreateInfo.vertexInputState.vertexBindings = vertexBindingsHandle.AddrOfPinnedObject();
|
||||
graphicsPipelineCreateInfo.vertexInputState.vertexBindingCount = (uint) vertexInputState.VertexBindings.Length;
|
||||
|
||||
graphicsPipelineCreateInfo.viewportState.viewports = viewportHandle.AddrOfPinnedObject();
|
||||
graphicsPipelineCreateInfo.viewportState.viewportCount = (uint) viewportState.Viewports.Length;
|
||||
graphicsPipelineCreateInfo.viewportState.scissors = scissorHandle.AddrOfPinnedObject();
|
||||
graphicsPipelineCreateInfo.viewportState.scissorCount = (uint) viewportState.Scissors.Length;
|
||||
|
||||
graphicsPipelineCreateInfo.primitiveType = primitiveType;
|
||||
graphicsPipelineCreateInfo.renderPass = renderPass.Handle;
|
||||
|
||||
Handle = Refresh.Refresh_CreateGraphicsPipeline(device.Handle, ref graphicsPipelineCreateInfo);
|
||||
|
||||
vertexAttributesHandle.Free();
|
||||
vertexBindingsHandle.Free();
|
||||
viewportHandle.Free();
|
||||
scissorHandle.Free();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,42 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public abstract class GraphicsResource : IDisposable
|
||||
{
|
||||
public GraphicsDevice Device { get; }
|
||||
public IntPtr Handle { get; protected set; }
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
protected abstract Action<IntPtr, IntPtr> QueueDestroyFunction { get; }
|
||||
|
||||
public GraphicsResource(GraphicsDevice device)
|
||||
{
|
||||
Device = device;
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!IsDisposed)
|
||||
{
|
||||
QueueDestroyFunction(Device.Handle, Handle);
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
|
||||
~GraphicsResource()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,45 @@
|
|||
using System;
|
||||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public class RenderPass : GraphicsResource
|
||||
{
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyRenderPass;
|
||||
|
||||
public unsafe RenderPass(
|
||||
GraphicsDevice device,
|
||||
params Refresh.ColorTargetDescription[] colorTargetDescriptions
|
||||
) : base(device)
|
||||
{
|
||||
fixed (Refresh.ColorTargetDescription* ptr = colorTargetDescriptions)
|
||||
{
|
||||
Refresh.RenderPassCreateInfo renderPassCreateInfo;
|
||||
renderPassCreateInfo.colorTargetCount = (uint) colorTargetDescriptions.Length;
|
||||
renderPassCreateInfo.colorTargetDescriptions = (IntPtr) ptr;
|
||||
renderPassCreateInfo.depthStencilTargetDescription = IntPtr.Zero;
|
||||
|
||||
Handle = Refresh.Refresh_CreateRenderPass(device.Handle, ref renderPassCreateInfo);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe RenderPass(
|
||||
GraphicsDevice device,
|
||||
Refresh.DepthStencilTargetDescription depthStencilTargetDescription,
|
||||
params Refresh.ColorTargetDescription[] colorTargetDescriptions
|
||||
) : base(device)
|
||||
{
|
||||
Refresh.DepthStencilTargetDescription* depthStencilPtr = &depthStencilTargetDescription;
|
||||
|
||||
fixed (Refresh.ColorTargetDescription* colorPtr = colorTargetDescriptions)
|
||||
{
|
||||
Refresh.RenderPassCreateInfo renderPassCreateInfo;
|
||||
renderPassCreateInfo.colorTargetCount = (uint)colorTargetDescriptions.Length;
|
||||
renderPassCreateInfo.colorTargetDescriptions = (IntPtr)colorPtr;
|
||||
renderPassCreateInfo.depthStencilTargetDescription = (IntPtr) depthStencilPtr;
|
||||
|
||||
Handle = Refresh.Refresh_CreateRenderPass(device.Handle, ref renderPassCreateInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using System;
|
||||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public class Sampler : GraphicsResource
|
||||
{
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroySampler;
|
||||
|
||||
public Sampler(
|
||||
GraphicsDevice device,
|
||||
ref SamplerState samplerState
|
||||
) : base(device)
|
||||
{
|
||||
var refreshSamplerStateCreateInfo = samplerState.ToRefreshSamplerStateCreateInfo();
|
||||
|
||||
Handle = Refresh.Refresh_CreateSampler(
|
||||
device.Handle,
|
||||
ref refreshSamplerStateCreateInfo
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
using RefreshCS;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public class ShaderModule : GraphicsResource
|
||||
{
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyShaderModule;
|
||||
|
||||
public unsafe ShaderModule(GraphicsDevice device, FileInfo fileInfo) : base(device)
|
||||
{
|
||||
fixed (uint* ptr = Bytecode.ReadBytecode(fileInfo))
|
||||
{
|
||||
Refresh.ShaderModuleCreateInfo shaderModuleCreateInfo;
|
||||
shaderModuleCreateInfo.codeSize = (UIntPtr) fileInfo.Length;
|
||||
shaderModuleCreateInfo.byteCode = (IntPtr) ptr;
|
||||
|
||||
Handle = Refresh.Refresh_CreateShaderModule(device.Handle, ref shaderModuleCreateInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public unsafe struct ColorBlendState
|
||||
{
|
||||
public bool LogicOpEnable;
|
||||
public Refresh.LogicOp LogicOp;
|
||||
public BlendConstants BlendConstants;
|
||||
public ColorTargetBlendState[] ColorTargetBlendStates;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,85 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct ColorTargetBlendState
|
||||
{
|
||||
public bool BlendEnable;
|
||||
public Refresh.BlendOp AlphaBlendOp;
|
||||
public Refresh.BlendOp ColorBlendOp;
|
||||
public Refresh.ColorComponentFlags ColorWriteMask;
|
||||
public Refresh.BlendFactor DestinationAlphaBlendFactor;
|
||||
public Refresh.BlendFactor DestinationColorBlendFactor;
|
||||
public Refresh.BlendFactor SourceAlphaBlendFactor;
|
||||
public Refresh.BlendFactor SourceColorBlendFactor;
|
||||
|
||||
public static readonly ColorTargetBlendState Additive = new ColorTargetBlendState
|
||||
{
|
||||
BlendEnable = true,
|
||||
AlphaBlendOp = Refresh.BlendOp.Add,
|
||||
ColorBlendOp = Refresh.BlendOp.Add,
|
||||
ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
|
||||
SourceColorBlendFactor = Refresh.BlendFactor.SourceAlpha,
|
||||
SourceAlphaBlendFactor = Refresh.BlendFactor.SourceAlpha,
|
||||
DestinationColorBlendFactor = Refresh.BlendFactor.One,
|
||||
DestinationAlphaBlendFactor = Refresh.BlendFactor.One
|
||||
};
|
||||
|
||||
public static readonly ColorTargetBlendState AlphaBlend = new ColorTargetBlendState
|
||||
{
|
||||
BlendEnable = true,
|
||||
AlphaBlendOp = Refresh.BlendOp.Add,
|
||||
ColorBlendOp = Refresh.BlendOp.Add,
|
||||
ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
|
||||
SourceColorBlendFactor = Refresh.BlendFactor.One,
|
||||
SourceAlphaBlendFactor = Refresh.BlendFactor.One,
|
||||
DestinationColorBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha,
|
||||
DestinationAlphaBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha
|
||||
};
|
||||
|
||||
public static readonly ColorTargetBlendState NonPremultiplied = new ColorTargetBlendState
|
||||
{
|
||||
BlendEnable = true,
|
||||
AlphaBlendOp = Refresh.BlendOp.Add,
|
||||
ColorBlendOp = Refresh.BlendOp.Add,
|
||||
ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
|
||||
SourceColorBlendFactor = Refresh.BlendFactor.SourceAlpha,
|
||||
SourceAlphaBlendFactor = Refresh.BlendFactor.SourceAlpha,
|
||||
DestinationColorBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha,
|
||||
DestinationAlphaBlendFactor = Refresh.BlendFactor.OneMinusSourceAlpha
|
||||
};
|
||||
|
||||
public static readonly ColorTargetBlendState Opaque = new ColorTargetBlendState
|
||||
{
|
||||
BlendEnable = true,
|
||||
AlphaBlendOp = Refresh.BlendOp.Add,
|
||||
ColorBlendOp = Refresh.BlendOp.Add,
|
||||
ColorWriteMask = Refresh.ColorComponentFlags.RGBA,
|
||||
SourceColorBlendFactor = Refresh.BlendFactor.One,
|
||||
SourceAlphaBlendFactor = Refresh.BlendFactor.One,
|
||||
DestinationColorBlendFactor = Refresh.BlendFactor.Zero,
|
||||
DestinationAlphaBlendFactor = Refresh.BlendFactor.Zero
|
||||
};
|
||||
|
||||
public static readonly ColorTargetBlendState None = new ColorTargetBlendState
|
||||
{
|
||||
BlendEnable = false,
|
||||
ColorWriteMask = Refresh.ColorComponentFlags.RGBA
|
||||
};
|
||||
|
||||
public Refresh.ColorTargetBlendState ToRefreshColorTargetBlendState()
|
||||
{
|
||||
return new Refresh.ColorTargetBlendState
|
||||
{
|
||||
blendEnable = Conversions.BoolToByte(BlendEnable),
|
||||
alphaBlendOp = AlphaBlendOp,
|
||||
colorBlendOp = ColorBlendOp,
|
||||
colorWriteMask = ColorWriteMask,
|
||||
destinationAlphaBlendFactor = DestinationAlphaBlendFactor,
|
||||
destinationColorBlendFactor = DestinationColorBlendFactor,
|
||||
sourceAlphaBlendFactor = SourceAlphaBlendFactor,
|
||||
sourceColorBlendFactor = SourceColorBlendFactor
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct DepthStencilState
|
||||
{
|
||||
public bool DepthTestEnable;
|
||||
public Refresh.StencilOpState BackStencilState;
|
||||
public Refresh.StencilOpState FrontStencilState;
|
||||
public Refresh.CompareOp CompareOp;
|
||||
public bool DepthBoundsTestEnable;
|
||||
public bool DepthWriteEnable;
|
||||
public float MinDepthBounds;
|
||||
public float MaxDepthBounds;
|
||||
public bool StencilTestEnable;
|
||||
|
||||
public static readonly DepthStencilState DepthReadWrite = new DepthStencilState
|
||||
{
|
||||
DepthTestEnable = true,
|
||||
DepthWriteEnable = true,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = false,
|
||||
CompareOp = Refresh.CompareOp.LessOrEqual
|
||||
};
|
||||
|
||||
public static readonly DepthStencilState DepthRead = new DepthStencilState
|
||||
{
|
||||
DepthTestEnable = true,
|
||||
DepthWriteEnable = false,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = false,
|
||||
CompareOp = Refresh.CompareOp.LessOrEqual
|
||||
};
|
||||
|
||||
public static readonly DepthStencilState Disable = new DepthStencilState
|
||||
{
|
||||
DepthTestEnable = false,
|
||||
DepthWriteEnable = false,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = false
|
||||
};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,8 @@
|
|||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct GraphicsPipelineLayoutCreateInfo
|
||||
{
|
||||
public uint VertexSamplerBindingCount;
|
||||
public uint FragmentSamplerBindingCount;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct MultisampleState
|
||||
{
|
||||
public Refresh.SampleCount MultisampleCount;
|
||||
public uint SampleMask;
|
||||
|
||||
public static readonly MultisampleState None = new MultisampleState
|
||||
{
|
||||
MultisampleCount = Refresh.SampleCount.One,
|
||||
SampleMask = uint.MaxValue
|
||||
};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct RasterizerState
|
||||
{
|
||||
public Refresh.CullMode CullMode;
|
||||
public float DepthBiasClamp;
|
||||
public float DepthBiasConstantFactor;
|
||||
public bool DepthBiasEnable;
|
||||
public float DepthBiasSlopeFactor;
|
||||
public bool DepthClampEnable;
|
||||
public Refresh.FillMode FillMode;
|
||||
public Refresh.FrontFace FrontFace;
|
||||
public float LineWidth;
|
||||
|
||||
public static readonly RasterizerState CullClockwise = new RasterizerState
|
||||
{
|
||||
CullMode = Refresh.CullMode.Front,
|
||||
FrontFace = Refresh.FrontFace.Clockwise,
|
||||
FillMode = Refresh.FillMode.Fill,
|
||||
DepthBiasEnable = false,
|
||||
LineWidth = 1f
|
||||
};
|
||||
|
||||
public static readonly RasterizerState CullCounterClockwise = new RasterizerState
|
||||
{
|
||||
CullMode = Refresh.CullMode.Back,
|
||||
FrontFace = Refresh.FrontFace.Clockwise,
|
||||
FillMode = Refresh.FillMode.Fill,
|
||||
DepthBiasEnable = false,
|
||||
LineWidth = 1f
|
||||
};
|
||||
|
||||
public static readonly RasterizerState CullNone = new RasterizerState
|
||||
{
|
||||
CullMode = Refresh.CullMode.None,
|
||||
FrontFace = Refresh.FrontFace.Clockwise,
|
||||
FillMode = Refresh.FillMode.Fill,
|
||||
DepthBiasEnable = false,
|
||||
LineWidth = 1f
|
||||
};
|
||||
|
||||
public static readonly RasterizerState Wireframe = new RasterizerState
|
||||
{
|
||||
CullMode = Refresh.CullMode.None,
|
||||
FrontFace = Refresh.FrontFace.Clockwise,
|
||||
FillMode = Refresh.FillMode.Fill,
|
||||
DepthBiasEnable = false,
|
||||
LineWidth = 1f
|
||||
};
|
||||
}
|
||||
}
|
|
@ -0,0 +1,135 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct SamplerState
|
||||
{
|
||||
public Refresh.Filter MinFilter;
|
||||
public Refresh.Filter MagFilter;
|
||||
public Refresh.SamplerMipmapMode MipmapMode;
|
||||
public Refresh.SamplerAddressMode AddressModeU;
|
||||
public Refresh.SamplerAddressMode AddressModeV;
|
||||
public Refresh.SamplerAddressMode AddressModeW;
|
||||
public float MipLodBias;
|
||||
public bool AnisotropyEnable;
|
||||
public float MaxAnisotropy;
|
||||
public bool CompareEnable;
|
||||
public Refresh.CompareOp CompareOp;
|
||||
public float MinLod;
|
||||
public float MaxLod;
|
||||
public Refresh.BorderColor BorderColor;
|
||||
|
||||
public static readonly SamplerState AnisotropicClamp = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Linear,
|
||||
MagFilter = Refresh.Filter.Linear,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Linear,
|
||||
AddressModeU = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeV = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeW = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = true,
|
||||
MaxAnisotropy = 4,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000 /* VK_LOD_CLAMP_NONE */
|
||||
};
|
||||
|
||||
public static readonly SamplerState AnisotropicWrap = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Linear,
|
||||
MagFilter = Refresh.Filter.Linear,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Linear,
|
||||
AddressModeU = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeV = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeW = Refresh.SamplerAddressMode.Repeat,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = true,
|
||||
MaxAnisotropy = 4,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000 /* VK_LOD_CLAMP_NONE */
|
||||
};
|
||||
|
||||
public static readonly SamplerState LinearClamp = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Linear,
|
||||
MagFilter = Refresh.Filter.Linear,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Linear,
|
||||
AddressModeU = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeV = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeW = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = false,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000
|
||||
};
|
||||
|
||||
public static readonly SamplerState LinearWrap = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Linear,
|
||||
MagFilter = Refresh.Filter.Linear,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Linear,
|
||||
AddressModeU = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeV = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeW = Refresh.SamplerAddressMode.Repeat,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = false,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000
|
||||
};
|
||||
|
||||
public static readonly SamplerState PointClamp = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Nearest,
|
||||
MagFilter = Refresh.Filter.Nearest,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Nearest,
|
||||
AddressModeU = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeV = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
AddressModeW = Refresh.SamplerAddressMode.ClampToEdge,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = false,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000
|
||||
};
|
||||
|
||||
public static readonly SamplerState PointWrap = new SamplerState
|
||||
{
|
||||
MinFilter = Refresh.Filter.Nearest,
|
||||
MagFilter = Refresh.Filter.Nearest,
|
||||
MipmapMode = Refresh.SamplerMipmapMode.Nearest,
|
||||
AddressModeU = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeV = Refresh.SamplerAddressMode.Repeat,
|
||||
AddressModeW = Refresh.SamplerAddressMode.Repeat,
|
||||
CompareEnable = false,
|
||||
AnisotropyEnable = false,
|
||||
MipLodBias = 0f,
|
||||
MinLod = 0,
|
||||
MaxLod = 1000
|
||||
};
|
||||
|
||||
public Refresh.SamplerStateCreateInfo ToRefreshSamplerStateCreateInfo()
|
||||
{
|
||||
return new Refresh.SamplerStateCreateInfo
|
||||
{
|
||||
minFilter = MinFilter,
|
||||
magFilter = MagFilter,
|
||||
mipmapMode = MipmapMode,
|
||||
addressModeU = AddressModeU,
|
||||
addressModeV = AddressModeV,
|
||||
addressModeW = AddressModeW,
|
||||
mipLodBias = MipLodBias,
|
||||
anisotropyEnable = Conversions.BoolToByte(AnisotropyEnable),
|
||||
maxAnisotropy = MaxAnisotropy,
|
||||
compareEnable = Conversions.BoolToByte(CompareEnable),
|
||||
compareOp = CompareOp,
|
||||
minLod = MinLod,
|
||||
maxLod = MaxLod,
|
||||
borderColor = BorderColor
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct ShaderStageState
|
||||
{
|
||||
public ShaderModule ShaderModule;
|
||||
public string EntryPointName;
|
||||
public uint UniformBufferSize;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct TextureCreateInfo
|
||||
{
|
||||
public uint Width;
|
||||
public uint Height;
|
||||
public uint Depth;
|
||||
public bool IsCube;
|
||||
public Refresh.SampleCount SampleCount;
|
||||
public uint LevelCount;
|
||||
public Refresh.ColorFormat Format;
|
||||
public Refresh.TextureUsageFlags UsageFlags;
|
||||
|
||||
public Refresh.TextureCreateInfo ToRefreshTextureCreateInfo()
|
||||
{
|
||||
return new Refresh.TextureCreateInfo
|
||||
{
|
||||
width = Width,
|
||||
height = Height,
|
||||
depth = Depth,
|
||||
isCube = Conversions.BoolToByte(IsCube),
|
||||
sampleCount = SampleCount,
|
||||
levelCount = LevelCount,
|
||||
format = Format,
|
||||
usageFlags = UsageFlags
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct VertexInputState
|
||||
{
|
||||
public Refresh.VertexBinding[] VertexBindings;
|
||||
public Refresh.VertexAttribute[] VertexAttributes;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct ViewportState
|
||||
{
|
||||
public Refresh.Viewport[] Viewports;
|
||||
public Refresh.Rect[] Scissors;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,171 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public class Texture : GraphicsResource
|
||||
{
|
||||
public uint Width { get; }
|
||||
public uint Height { get; }
|
||||
public Refresh.ColorFormat Format { get; }
|
||||
|
||||
protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyTexture;
|
||||
|
||||
public static Texture LoadPNG(GraphicsDevice device, FileInfo fileInfo)
|
||||
{
|
||||
var pixels = Refresh.Refresh_Image_Load(
|
||||
fileInfo.FullName,
|
||||
out var width,
|
||||
out var height,
|
||||
out var channels
|
||||
);
|
||||
|
||||
MoonWorks.Graphics.TextureCreateInfo textureCreateInfo;
|
||||
textureCreateInfo.Width = (uint)width;
|
||||
textureCreateInfo.Height = (uint)height;
|
||||
textureCreateInfo.Depth = 1;
|
||||
textureCreateInfo.Format = Refresh.ColorFormat.R8G8B8A8;
|
||||
textureCreateInfo.IsCube = false;
|
||||
textureCreateInfo.LevelCount = 1;
|
||||
textureCreateInfo.SampleCount = Refresh.SampleCount.One;
|
||||
textureCreateInfo.UsageFlags = Refresh.TextureUsageFlags.SamplerBit;
|
||||
|
||||
var texture = new Texture(device, ref textureCreateInfo);
|
||||
|
||||
texture.SetData(pixels, (uint)(width * height * 4));
|
||||
|
||||
Refresh.Refresh_Image_Free(pixels);
|
||||
return texture;
|
||||
}
|
||||
|
||||
public unsafe static void SavePNG(string path, int width, int height, byte[] pixels)
|
||||
{
|
||||
fixed (byte* ptr = &pixels[0])
|
||||
{
|
||||
Refresh.Refresh_Image_SavePNG(path, width, height, (IntPtr) ptr);
|
||||
}
|
||||
}
|
||||
|
||||
public static Texture CreateTexture2D(
|
||||
GraphicsDevice device,
|
||||
uint width,
|
||||
uint height,
|
||||
Refresh.ColorFormat format,
|
||||
Refresh.TextureUsageFlags usageFlags,
|
||||
Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
|
||||
uint levelCount = 1
|
||||
)
|
||||
{
|
||||
var textureCreateInfo = new MoonWorks.Graphics.TextureCreateInfo
|
||||
{
|
||||
Width = width,
|
||||
Height = height,
|
||||
Depth = 1,
|
||||
IsCube = false,
|
||||
SampleCount = sampleCount,
|
||||
LevelCount = levelCount,
|
||||
Format = format,
|
||||
UsageFlags = usageFlags
|
||||
};
|
||||
|
||||
return new Texture(device, ref textureCreateInfo);
|
||||
}
|
||||
|
||||
public static Texture CreateTexture3D(
|
||||
GraphicsDevice device,
|
||||
uint width,
|
||||
uint height,
|
||||
uint depth,
|
||||
Refresh.ColorFormat format,
|
||||
Refresh.TextureUsageFlags usageFlags,
|
||||
Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
|
||||
uint levelCount = 1
|
||||
)
|
||||
{
|
||||
var textureCreateInfo = new MoonWorks.Graphics.TextureCreateInfo
|
||||
{
|
||||
Width = width,
|
||||
Height = height,
|
||||
Depth = depth,
|
||||
IsCube = false,
|
||||
SampleCount = sampleCount,
|
||||
LevelCount = levelCount,
|
||||
Format = format,
|
||||
UsageFlags = usageFlags
|
||||
};
|
||||
|
||||
return new Texture(device, ref textureCreateInfo);
|
||||
}
|
||||
|
||||
public static Texture CreateTextureCube(
|
||||
GraphicsDevice device,
|
||||
uint size,
|
||||
Refresh.ColorFormat format,
|
||||
Refresh.TextureUsageFlags usageFlags,
|
||||
Refresh.SampleCount sampleCount = Refresh.SampleCount.One,
|
||||
uint levelCount = 1
|
||||
)
|
||||
{
|
||||
var textureCreateInfo = new MoonWorks.Graphics.TextureCreateInfo
|
||||
{
|
||||
Width = size,
|
||||
Height = size,
|
||||
Depth = 1,
|
||||
IsCube = true,
|
||||
SampleCount = sampleCount,
|
||||
LevelCount = levelCount,
|
||||
Format = format,
|
||||
UsageFlags = usageFlags
|
||||
};
|
||||
|
||||
return new Texture(device, ref textureCreateInfo);
|
||||
}
|
||||
|
||||
public Texture(GraphicsDevice device, ref MoonWorks.Graphics.TextureCreateInfo textureCreateInfo) : base(device)
|
||||
{
|
||||
var refreshTextureCreateInfo = textureCreateInfo.ToRefreshTextureCreateInfo();
|
||||
|
||||
Handle = Refresh.Refresh_CreateTexture(
|
||||
device.Handle,
|
||||
ref refreshTextureCreateInfo
|
||||
);
|
||||
|
||||
Format = textureCreateInfo.Format;
|
||||
Width = textureCreateInfo.Width;
|
||||
Height = textureCreateInfo.Height;
|
||||
}
|
||||
|
||||
public void SetData(IntPtr data, uint dataLengthInBytes)
|
||||
{
|
||||
Refresh.TextureSlice textureSlice;
|
||||
textureSlice.texture = Handle;
|
||||
textureSlice.rectangle.x = 0;
|
||||
textureSlice.rectangle.y = 0;
|
||||
textureSlice.rectangle.w = (int)Width;
|
||||
textureSlice.rectangle.h = (int)Height;
|
||||
textureSlice.level = 0;
|
||||
textureSlice.layer = 0;
|
||||
textureSlice.depth = 0;
|
||||
|
||||
Refresh.Refresh_SetTextureData(
|
||||
Device.Handle,
|
||||
ref textureSlice,
|
||||
data,
|
||||
dataLengthInBytes
|
||||
);
|
||||
}
|
||||
|
||||
public void SetData(ref TextureSlice textureSlice, IntPtr data, uint dataLengthInBytes)
|
||||
{
|
||||
var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
|
||||
|
||||
Refresh.Refresh_SetTextureData(
|
||||
Device.Handle,
|
||||
ref refreshTextureSlice,
|
||||
data,
|
||||
dataLengthInBytes
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct TextureSamplerBinding
|
||||
{
|
||||
public Texture Texture;
|
||||
public Sampler Sampler;
|
||||
|
||||
public TextureSamplerBinding(Texture texture, Sampler sampler)
|
||||
{
|
||||
Texture = texture;
|
||||
Sampler = sampler;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
using RefreshCS;
|
||||
|
||||
namespace MoonWorks.Graphics
|
||||
{
|
||||
public struct TextureSlice
|
||||
{
|
||||
public Texture Texture { get; }
|
||||
public Refresh.Rect Rectangle { get; }
|
||||
public uint Depth { get; }
|
||||
public uint Layer { get; }
|
||||
public uint Level { get; }
|
||||
|
||||
public TextureSlice(Texture texture)
|
||||
{
|
||||
Texture = texture;
|
||||
Rectangle = new Refresh.Rect
|
||||
{
|
||||
x = 0,
|
||||
y = 0,
|
||||
w = (int) texture.Width,
|
||||
h = (int) texture.Height
|
||||
};
|
||||
Depth = 0;
|
||||
Layer = 0;
|
||||
Level = 0;
|
||||
}
|
||||
|
||||
public TextureSlice(Texture texture, Refresh.Rect rectangle, uint depth = 0, uint layer = 0, uint level = 0)
|
||||
{
|
||||
Texture = texture;
|
||||
Rectangle = rectangle;
|
||||
Depth = depth;
|
||||
Layer = layer;
|
||||
Level = level;
|
||||
}
|
||||
|
||||
public RefreshCS.Refresh.TextureSlice ToRefreshTextureSlice()
|
||||
{
|
||||
RefreshCS.Refresh.TextureSlice textureSlice = new RefreshCS.Refresh.TextureSlice
|
||||
{
|
||||
texture = Texture.Handle,
|
||||
rectangle = Rectangle,
|
||||
depth = Depth,
|
||||
layer = Layer,
|
||||
level = Level
|
||||
};
|
||||
|
||||
return textureSlice;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -24,7 +24,7 @@ namespace MoonWorks
|
|||
ScreenMode = windowCreateInfo.ScreenMode;
|
||||
|
||||
Handle = SDL.SDL_CreateWindow(
|
||||
"CampariTest",
|
||||
"MoonWorks.GraphicsTest",
|
||||
SDL.SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL.SDL_WINDOWPOS_UNDEFINED,
|
||||
(int)windowCreateInfo.WindowWidth,
|
||||
|
|
Loading…
Reference in New Issue