A 3D renderer for FNA
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cosmonaut f5cdd0b566 fix crash on 0 instance 4 months ago
Cameras store right vector on the camera 4 months ago
Data fix crash on 0 instance 4 months ago
EffectInterfaces more shadow decoupling + change world instance to position instance 4 months ago
Effects flat sprite lighting in deferred pipeline 4 months ago
Enums implement different kinds of billboarding 5 months ago
Geometry draw zero alpha pixels in g buffer 4 months ago
Lights turn point lights into classes and give them a shadow map 4 months ago
Loaders texture atlas stuff 4 months ago
Models tweak point light rendering 4 months ago
Utils add quaternion utility function 4 months ago
Vertices offset texture rendering 4 months ago
.gitattributes Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 7 months ago
.gitignore initial commit 9 months ago
DirectionalShadowMapData.cs refactor directional shadow data 4 months ago
Kav.Core.csproj texture atlas stuff 4 months ago
Kav.Core.sln remove anycpu and x86 5 months ago
Kav.Framework.csproj texture atlas stuff 4 months ago
Kav.Framework.sln remove anycpu and x86 5 months ago
README.md check off frustum culling 6 months ago
Renderer.cs more sprite mesh rendering 4 months ago
Resources.cs point light sphere optimization 4 months ago
VertexDeclarations.cs offset texture rendering 4 months ago

README.md

Kav

A 3D renderer built on top of FNA.

Roadmap

Essential

Nice-To-Haves