Cameras
|
store right vector on the camera
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2020-12-09 17:47:54 -08:00 |
Data
|
fix crash on 0 instance
|
2020-12-14 00:52:40 -08:00 |
EffectInterfaces
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more shadow decoupling + change world instance to position instance
|
2020-12-08 02:49:18 -08:00 |
Effects
|
flat sprite lighting in deferred pipeline
|
2020-12-13 22:03:06 -08:00 |
Enums
|
implement different kinds of billboarding
|
2020-12-04 18:51:59 -08:00 |
Geometry
|
draw zero alpha pixels in g buffer
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2020-12-12 00:17:10 -08:00 |
Lights
|
turn point lights into classes and give them a shadow map
|
2020-12-09 17:10:41 -08:00 |
Loaders
|
texture atlas stuff
|
2020-12-11 21:05:54 -08:00 |
Models
|
tweak point light rendering
|
2020-12-09 16:28:40 -08:00 |
Utils
|
add quaternion utility function
|
2020-12-08 17:20:10 -08:00 |
Vertices
|
offset texture rendering
|
2020-12-08 22:20:54 -08:00 |
.gitattributes
|
Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
|
2020-10-01 19:46:25 +00:00 |
.gitignore
|
initial commit
|
2020-08-04 02:32:02 -07:00 |
DirectionalShadowMapData.cs
|
refactor directional shadow data
|
2020-12-08 03:07:41 -08:00 |
Kav.Core.csproj
|
texture atlas stuff
|
2020-12-11 21:05:54 -08:00 |
Kav.Core.sln
|
remove anycpu and x86
|
2020-11-22 16:51:22 -08:00 |
Kav.Framework.csproj
|
texture atlas stuff
|
2020-12-11 21:05:54 -08:00 |
Kav.Framework.sln
|
remove anycpu and x86
|
2020-11-22 16:51:22 -08:00 |
README.md
|
check off frustum culling
|
2020-10-19 18:24:02 -07:00 |
Renderer.cs
|
more sprite mesh rendering
|
2020-12-13 22:03:06 -08:00 |
Resources.cs
|
point light sphere optimization
|
2020-12-09 16:10:53 -08:00 |
VertexDeclarations.cs
|
offset texture rendering
|
2020-12-08 22:20:54 -08:00 |