A 3D renderer for FNA
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
cosmonaut f5cdd0b566 fix crash on 0 instance 7 months ago
Cameras store right vector on the camera 8 months ago
Data fix crash on 0 instance 7 months ago
EffectInterfaces more shadow decoupling + change world instance to position instance 8 months ago
Effects flat sprite lighting in deferred pipeline 7 months ago
Enums implement different kinds of billboarding 8 months ago
Geometry draw zero alpha pixels in g buffer 8 months ago
Lights turn point lights into classes and give them a shadow map 8 months ago
Loaders texture atlas stuff 8 months ago
Models tweak point light rendering 8 months ago
Utils add quaternion utility function 8 months ago
Vertices offset texture rendering 8 months ago
.gitattributes Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2) 10 months ago
.gitignore initial commit 12 months ago
DirectionalShadowMapData.cs refactor directional shadow data 8 months ago
Kav.Core.csproj texture atlas stuff 8 months ago
Kav.Core.sln remove anycpu and x86 8 months ago
Kav.Framework.csproj texture atlas stuff 8 months ago
Kav.Framework.sln remove anycpu and x86 8 months ago
README.md check off frustum culling 9 months ago
Renderer.cs more sprite mesh rendering 7 months ago
Resources.cs point light sphere optimization 8 months ago
VertexDeclarations.cs offset texture rendering 8 months ago

README.md

Kav

A 3D renderer built on top of FNA.

Roadmap

Essential

  • PBR shading
  • Deferred rendering
  • Point lighting
  • Directional lighting
  • Directional shadow maps
  • Cascading shadow maps
  • Tone map shader
  • Poisson soft shadowing
  • Frustum culling
  • Shadow-casting point lights
  • Parabolic lights
  • Skyboxes
  • Screen-space reflection

Nice-To-Haves

  • Anti-aliasing
  • Image-based lighting
  • Volumetric lighting
  • Volumetric smoke