Kav/Geometry
cosmonaut 3a0aa8894d draw zero alpha pixels in g buffer 2020-12-12 00:17:10 -08:00
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Interfaces draw zero alpha pixels in g buffer 2020-12-12 00:17:10 -08:00
Mesh.cs frustum culling 2020-10-19 18:22:54 -07:00
MeshPart.cs offset texture rendering 2020-12-08 22:20:54 -08:00
Model.cs abstract frustum culling 2020-12-06 19:36:00 -08:00
Sprite.cs implement different kinds of billboarding 2020-12-04 18:51:59 -08:00
SpriteMesh.cs fix sprite mesh normals 2020-12-11 18:52:05 -08:00
Triangle.cs some organization 2020-08-04 02:35:51 -07:00