Kav/Kav.Framework.csproj

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3.3 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>8.0</LangVersion>
<RootNamespace>Kav</RootNamespace>
<Authors>Evan Hemsley</Authors>
<Copyright>Evan Hemsley 2020</Copyright>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<AssemblyName>Kav</AssemblyName>
<Platforms>x64;x86</Platforms>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="../FNA/FNA.csproj" />
<ProjectReference Include="../Smuggler/Smuggler.Framework.csproj" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Effects\FXB\DeferredPBR_AmbientLightEffect.fxb">
<LogicalName>Kav.Resources.DeferredPBR_AmbientLightEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\DeferredPBR_PointLightEffect.fxb">
<LogicalName>Kav.Resources.DeferredPBR_PointLightEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\DeferredPBR_DirectionalLightEffect.fxb">
<LogicalName>Kav.Resources.DeferredPBR_DirectionalLightEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\DeferredPBR_GBufferEffect.fxb">
<LogicalName>Kav.Resources.DeferredPBR_GBufferEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\ToneMapEffect.fxb">
<LogicalName>Kav.Resources.ToneMapEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\Deferred_ToonEffect.fxb">
<LogicalName>Kav.Resources.Deferred_ToonEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\DeferredPBREffect.fxb">
<LogicalName>Kav.Resources.DeferredPBREffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\PBREffect.fxb">
<LogicalName>Kav.Resources.PBREffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\SimpleDepthEffect.fxb">
<LogicalName>Kav.Resources.SimpleDepthEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\SimpleDepthEffectInstanced.fxb">
<LogicalName>Kav.Resources.SimpleDepthEffectInstanced.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\LinearDepthEffect.fxb">
<LogicalName>Kav.Resources.LinearDepthEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\LinearDepthEffectInstanced.fxb">
<LogicalName>Kav.Resources.LinearDepthEffectInstanced.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\SkyboxEffect.fxb">
<LogicalName>Kav.Resources.SkyboxEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\DiffuseLitSpriteEffect.fxb">
<LogicalName>Kav.Resources.DiffuseLitSpriteEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Effects\FXB\PaletteCrushEffect.fxb">
<LogicalName>Kav.Resources.PaletteCrushEffect.fxb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Models\UnitCube.glb">
<LogicalName>Kav.Resources.UnitCube.glb</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Models\UnitSphere.glb">
<LogicalName>Kav.Resources.UnitSphere.glb</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Project>