Kav/Effects
cosmonaut d537993530 flat sprite lighting in deferred pipeline 2020-12-13 22:03:06 -08:00
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FXB flat sprite lighting in deferred pipeline 2020-12-13 22:03:06 -08:00
HLSL flat sprite lighting in deferred pipeline 2020-12-13 22:03:06 -08:00
DeferredPBREffect.cs turn point lights into classes and give them a shadow map 2020-12-09 17:10:41 -08:00
DeferredPBR_AmbientLightEffect.cs basic toon shading + controllable ambient light setting 2020-10-01 14:52:19 -07:00
DeferredPBR_DirectionalLightEffect.cs toon shadows 2020-10-02 12:28:28 -07:00
DeferredPBR_GBufferEffect.cs experimenting with g buffer sprites 2020-12-13 22:03:06 -08:00
DeferredPBR_PointLightEffect.cs flat sprite lighting in deferred pipeline 2020-12-13 22:03:06 -08:00
Deferred_ToonEffect.cs support dithered shadow toggle 2020-10-15 18:19:43 -07:00
DiffuseLitSpriteEffect.cs diffuse sprite effect takes uv data 2020-12-10 13:53:55 -08:00
EffectHelpers.cs diffuse sprite effect takes uv data 2020-12-10 13:53:55 -08:00
LinearDepthEffect.cs major API refactor 2020-12-07 20:10:27 -08:00
LinearDepthEffectInstanced.cs add instanced linear depth effect + fix platforms 2020-12-08 16:02:58 -08:00
PBREffect.cs turn point lights into classes and give them a shadow map 2020-12-09 17:10:41 -08:00
PaletteCrushEffect.cs palette crush effect 2020-12-09 12:44:53 -08:00
PointLightCollection.cs allow sprite flipping on meshsprite 2020-12-09 22:28:51 -08:00
SimpleDepthEffect.cs more shadow decoupling + change world instance to position instance 2020-12-08 02:49:18 -08:00
SimpleDepthEffectInstanced.cs more shadow decoupling + change world instance to position instance 2020-12-08 02:49:18 -08:00
SkyboxEffect.cs deferred skybox 2020-10-17 13:53:26 -07:00