palette crush effect
parent
b1395babfe
commit
2c113ed642
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@ -0,0 +1,66 @@
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#include "Macros.fxh"
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#define FLT_MAX 3.402823466e+38
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DECLARE_TEXTURE(Texture, 0);
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DECLARE_TEXTURE(Palette, 1);
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BEGIN_CONSTANTS
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int PaletteWidth _ps(c0) _cb(c0);
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END_CONSTANTS
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struct VertexInput
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{
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float4 Position : POSITION;
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float2 TexCoord : TEXCOORD;
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};
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struct PixelInput
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{
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float4 Position : SV_POSITION;
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float2 TexCoord : TEXCOORD0;
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};
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PixelInput main_vs(VertexInput input)
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{
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PixelInput output;
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output.Position = input.Position;
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output.TexCoord = input.TexCoord;
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return output;
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}
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float4 main_ps(PixelInput input) : SV_TARGET0
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{
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float4 sampled = SAMPLE_TEXTURE(Texture, input.TexCoord);
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float3 sampled_color = sampled.rgb;
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float3 closest_color = float3(0, 0, 0);
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float closest_dist = FLT_MAX;
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for (int i = 0; i < PaletteWidth; i++)
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{
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float3 palette_color = SAMPLE_TEXTURE(Palette, float2(i / (float)PaletteWidth, 0));
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float dist = distance(palette_color, sampled_color);
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if (dist < closest_dist)
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{
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closest_dist = dist;
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closest_color = palette_color;
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}
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}
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return float4(closest_color, sampled.a);
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}
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Technique PaletteCrush
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{
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Pass
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{
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VertexShader = compile vs_3_0 main_vs();
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PixelShader = compile ps_3_0 main_ps();
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}
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}
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@ -0,0 +1,51 @@
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using Microsoft.Xna.Framework.Graphics;
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namespace Kav
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{
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public class PaletteCrushEffect : Effect
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{
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EffectParameter textureParam;
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EffectParameter paletteParam;
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EffectParameter paletteWidthParam;
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Texture2D texture;
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Texture2D palette;
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int paletteWidth;
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public Texture2D Texture
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{
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get { return texture; }
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set
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{
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texture = value;
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textureParam.SetValue(texture);
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}
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}
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public Texture2D Palette
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{
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get { return palette; }
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set
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{
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palette = value;
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paletteWidth = palette.Width;
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paletteParam.SetValue(palette);
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paletteWidthParam.SetValue(paletteWidth);
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}
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}
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public PaletteCrushEffect(GraphicsDevice graphicsDevice) : base(graphicsDevice, Resources.PaletteCrushEffect)
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{
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CacheEffectParameters();
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}
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void CacheEffectParameters()
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{
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textureParam = Parameters["Texture"];
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paletteParam = Parameters["Palette"];
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paletteWidthParam = Parameters["PaletteWidth"];
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}
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}
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}
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@ -58,6 +58,9 @@
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<EmbeddedResource Include="Effects\FXB\DiffuseLitSpriteEffect.fxb">
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<LogicalName>Kav.Resources.DiffuseLitSpriteEffect.fxb</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Effects\FXB\PaletteCrushEffect.fxb">
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<LogicalName>Kav.Resources.PaletteCrushEffect.fxb</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Models\UnitCube.glb">
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<LogicalName>Kav.Resources.UnitCube.glb</LogicalName>
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</EmbeddedResource>
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@ -58,6 +58,9 @@
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<EmbeddedResource Include="Effects\FXB\DiffuseLitSpriteEffect.fxb">
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<LogicalName>Kav.Resources.DiffuseLitSpriteEffect.fxb</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Effects\FXB\PaletteCrushEffect.fxb">
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<LogicalName>Kav.Resources.PaletteCrushEffect.fxb</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="Models\UnitCube.glb">
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<LogicalName>Kav.Resources.UnitCube.glb</LogicalName>
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</EmbeddedResource>
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@ -26,7 +26,7 @@ namespace Kav
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private Effect ToneMapEffect { get; }
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private SkyboxEffect SkyboxEffect { get; }
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private DiffuseLitSpriteEffect DiffuseLitSpriteEffect { get; }
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private Kav.Model UnitCube { get; }
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public Renderer(
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@ -180,7 +180,7 @@ namespace Kav
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}
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}
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private IEnumerable<(MeshSprite, Matrix)> BillboardTransforms(
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private static IEnumerable<(MeshSprite, Matrix)> BillboardTransforms(
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PerspectiveCamera camera,
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IEnumerable<(MeshSprite, SpriteBillboardConstraint, Matrix)> meshSpriteBillboardTransforms
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) {
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13
Resources.cs
13
Resources.cs
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@ -171,6 +171,18 @@ namespace Kav
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}
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}
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public static byte[] PaletteCrushEffect
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{
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get
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{
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if (paletteCrushEffect == null)
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{
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paletteCrushEffect = GetResource("PaletteCrushEffect.fxb");
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}
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return paletteCrushEffect;
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}
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}
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public static byte[] UnitCubeModel
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{
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get
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private static byte[] linearDepthEffectInstanced;
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private static byte[] skyboxEffect;
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private static byte[] diffuseLitSpriteEffect;
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private static byte[] paletteCrushEffect;
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private static byte[] unitCubeModel;
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