Browse Source

initial commit

shadows
cosmonaut 9 months ago
commit
1f1854aa0e
12 changed files with 602 additions and 0 deletions
  1. +353
    -0
      .gitignore
  2. +32
    -0
      Camera.cs
  3. +12
    -0
      Mesh.cs
  4. +23
    -0
      MeshPart.cs
  5. +15
    -0
      Model.cs
  6. +18
    -0
      PointLight.cs
  7. +7
    -0
      PointLightEffect.cs
  8. +68
    -0
      Scene.cs
  9. +11
    -0
      TransformEffect.cs
  10. +16
    -0
      Triangle.cs
  11. +13
    -0
      kav.csproj
  12. +34
    -0
      kav.sln

+ 353
- 0
.gitignore View File

@ -0,0 +1,353 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
fnalibs/
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*[.json, .xml, .info]
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/

+ 32
- 0
Camera.cs View File

@ -0,0 +1,32 @@
using Microsoft.Xna.Framework;
namespace Kav
{
public class Camera
{
public Matrix Transform { get; set; }
public Matrix Projection { get; set; }
public Matrix View {
get
{
return Matrix.CreateLookAt(Transform.Translation, Transform.Forward, Transform.Up);
}
}
public float FOV { get; set; } = 75f;
public float AspectRatio { get; set; } = 1920 / 1080;
public float NearPlane { get; set; } = 0.1f;
public float FarPlane { get; set; } = 200f;
public Camera(Vector3 position, Quaternion orientation)
{
Transform = Matrix.CreateFromQuaternion(orientation) * Matrix.CreateTranslation(position.X, position.Y, position.Z);
Projection = Matrix.CreatePerspectiveFieldOfView(
FOV,
AspectRatio,
NearPlane,
FarPlane
);
}
}
}

+ 12
- 0
Mesh.cs View File

@ -0,0 +1,12 @@
namespace Kav
{
public class Mesh
{
public MeshPart[] MeshParts { get; }
public Mesh(MeshPart[] meshParts)
{
MeshParts = meshParts;
}
}
}

+ 23
- 0
MeshPart.cs View File

@ -0,0 +1,23 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Kav
{
public class MeshPart
{
public IndexBuffer IndexBuffer { get; }
public VertexBuffer VertexBuffer { get; }
public Triangle[] Triangles { get; }
public Vector3[] Positions { get; }
public Effect Effect { get; }
public MeshPart(VertexBuffer vertexBuffer, IndexBuffer indexBuffer, Vector3[] positions, Triangle[] triangles, Effect effect)
{
VertexBuffer = vertexBuffer;
IndexBuffer = indexBuffer;
Positions = positions;
Triangles = triangles;
Effect = effect;
}
}
}

+ 15
- 0
Model.cs View File

@ -0,0 +1,15 @@
using Microsoft.Xna.Framework;
namespace Kav
{
public class Model
{
public Mesh[] Meshes { get; }
public Matrix Transform { get; set; } // TODO: this should probably be a wrapper class
public Model(Mesh[] meshes, Matrix transform)
{
Meshes = meshes;
}
}
}

+ 18
- 0
PointLight.cs View File

@ -0,0 +1,18 @@
using Microsoft.Xna.Framework;
namespace Kav
{
public class PointLight
{
public Vector3 Position { get; set; }
public Vector4 Color { get; set; }
public float Intensity { get; set; }
public PointLight(Vector3 position, Vector4 color, float intensity = 1f)
{
Position = position;
Color = color;
Intensity = intensity;
}
}
}

+ 7
- 0
PointLightEffect.cs View File

@ -0,0 +1,7 @@
namespace Kav
{
public interface PointLightEffect
{
PointLight[] PointLights { get; } // TODO: should be a collection class?
}
}

+ 68
- 0
Scene.cs View File

@ -0,0 +1,68 @@
using System.Collections.Generic;
using Microsoft.Xna.Framework.Graphics;
namespace Kav
{
public class Scene
{
private PointLight[] pointLights = new PointLight[4];
private List<Model> models = new List<Model>();
public void AddPointLight(int index, PointLight light)
{
pointLights[index] = light;
}
public void AddModel(Model model)
{
models.Add(model);
}
public void Render(GraphicsDevice graphicsDevice, Camera camera)
{
var view = camera.View;
var projection = camera.Projection;
foreach (var model in models)
{
foreach (var modelMesh in model.Meshes)
{
foreach (var meshPart in modelMesh.MeshParts)
{
graphicsDevice.SetVertexBuffer(meshPart.VertexBuffer);
graphicsDevice.Indices = meshPart.IndexBuffer;
if (meshPart.Effect is TransformEffect transformEffect)
{
transformEffect.World = model.Transform;
transformEffect.View = view;
transformEffect.Projection = projection;
}
if (meshPart.Effect is PointLightEffect pointLightEffect)
{
for (int i = 0; i < pointLights.Length; i++)
{
pointLightEffect.PointLights[i] = pointLights[i];
}
}
foreach (var pass in meshPart.Effect.CurrentTechnique.Passes)
{
pass.Apply();
graphicsDevice.DrawIndexedPrimitives(
PrimitiveType.TriangleList,
0,
0,
meshPart.VertexBuffer.VertexCount,
0,
meshPart.Triangles.Length
);
}
}
}
}
}
}
}

+ 11
- 0
TransformEffect.cs View File

@ -0,0 +1,11 @@
using Microsoft.Xna.Framework;
namespace Kav
{
public interface TransformEffect
{
Matrix World { get; set; }
Matrix View { get; set; }
Matrix Projection { get; set; }
}
}

+ 16
- 0
Triangle.cs View File

@ -0,0 +1,16 @@
namespace Kav
{
public struct Triangle
{
public int A { get; }
public int B { get; }
public int C { get; }
public Triangle(int a, int b, int c)
{
A = a;
B = b;
C = c;
}
}
}

+ 13
- 0
kav.csproj View File

@ -0,0 +1,13 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<RootNamespace>Kav</RootNamespace>
<Authors>Evan Hemsley</Authors>
<Copyright>Evan Hemsley 2020</Copyright>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="../FNA/FNA.Core.csproj" />
</ItemGroup>
</Project>

+ 34
- 0
kav.sln View File

@ -0,0 +1,34 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26124.0
MinimumVisualStudioVersion = 15.0.26124.0
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "kav", "kav.csproj", "{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x64.ActiveCfg = Debug|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x64.Build.0 = Debug|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x86.ActiveCfg = Debug|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Debug|x86.Build.0 = Debug|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|Any CPU.Build.0 = Release|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x64.ActiveCfg = Release|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x64.Build.0 = Release|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x86.ActiveCfg = Release|Any CPU
{34C1B784-AE9C-4EBC-A03A-AC401CB1219A}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

Loading…
Cancel
Save