Commit Graph

290 Commits (f8b14ea94f572e58717e3d08811596ecdbb01b63)

Author SHA1 Message Date
TheSpydog 1b38f8606b Added more graphics validation, misc api tweaks (#30)
* Refactored render pass attachment validation to avoid copy-pasting the asserts
* Added validation for texture usage flags and null textures/samplers
* Added an exception for when GraphicsPipeline/ComputePipeline creation fails
* Changed TextureSamplerBinding so that it holds references to the Texture and Sampler classes, rather than just their handles
* Removed the CommandBuffer.BindVertex/FragmentSamplers overloads that took a length parameter

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#30
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-08 19:29:05 +00:00
cosmonaut db38ada410 update dependency libraries 2022-11-01 16:33:26 -07:00
cosmonaut bd98ae8441 fix validation error when TextBatch is empty 2022-10-24 17:22:24 -07:00
cosmonaut 59190e619d fix Mouse.Wheel calculation 2022-10-21 11:39:06 -07:00
cosmonaut ea86212199 add AudioDevice.MasteringVolume property 2022-10-20 15:00:25 -07:00
cosmonaut 66c6ceec04 hide main window until Game.Run is called 2022-09-30 13:03:05 -07:00
cosmonaut dfddc24d0e add PresentMode to WindowCreateInfo 2022-09-30 13:02:51 -07:00
cosmonaut b66e077376 GraphicsDevice throw if backend invalid 2022-09-29 19:21:47 -07:00
cosmonaut 07c0b1b9a2 Window API revision + Framerate limiter (#27)
- add `Backend` enum
- `GraphicsDevice` can now take a preferred backend at creation

- add `GraphicsDevice.ClaimWindow`
- add `GraphicsDevice.UnclaimWindow`
- add `GraphicsDevice.SetPresentMode`

- add `Window.Claimed`
- add `Window.SwapchainFormat`
- fix certain odd behaviors in multi-window scenarios

- rename `FramerateSettings` to `FrameLimiterSettings`
- add `Game.SetFrameLimiter`

Reviewed-on: MoonsideGames/MoonWorks#27
2022-09-29 22:22:50 +00:00
TheSpydog 3ffdf8a929 Specify readonly access when creating ShaderModule stream (#26)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#26
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-09-28 23:52:29 +00:00
cosmonaut bace9f570d add Fix64.Step 2022-09-22 20:17:13 -07:00
cosmonaut 32f80282a0 clean up Video.cs 2022-09-21 15:16:34 -07:00
cosmonaut 23252a149f ignore currently loaded video on VideoPlayer.Load 2022-09-20 11:31:27 -07:00
cosmonaut 80f19e4521 Refresh 1.7.0 2022-09-13 13:58:09 -07:00
cosmonaut 7ea9a6aea3 bump FAudio version 2022-09-07 13:11:24 -07:00
cosmonaut d5a7daa524 add graphics state validation in debug mode 2022-09-07 13:07:17 -07:00
cosmonaut 5c080a4c42 add another DepthStencilAttachment constructor 2022-09-07 12:38:05 -07:00
TheSpydog eb8c350a47 Fix debug assertion in AudioDevice constructor (#25)
Let's try this again...

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#25
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-30 17:09:32 +00:00
cosmonaut 0933b8e70f reset static audio on free + rework filter API 2022-08-29 22:45:28 -07:00
cosmonaut 1af16231ce Refresh 1.6.0 2022-08-25 12:32:49 -07:00
cosmonaut 0c6bb538fb fix depth-only render pass invocation + throw instead of return 2022-08-22 19:30:44 -07:00
cosmonaut db66fbf115 update to latest SDL2 and FAudio 2022-08-22 17:52:21 -07:00
cosmonaut f93be99545 https links in README 2022-08-22 17:49:43 -07:00
TheSpydog ebfd4fd457 Ignore dllmap logic when running under NativeAOT (#23)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#23
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-22 16:43:19 +00:00
cosmonaut b380707462 Video Optimization (#22)
- Videos are now shoved into memory when created to avoid disk latency issues
- Added VideoPlayer class to avoid redundant texture creation on videos
- Most Video functions are now on VideoPlayer

Reviewed-on: MoonsideGames/MoonWorks#22
2022-08-18 20:45:34 +00:00
cosmonaut 491eafac76 fix default Video playback speed being 0 2022-08-18 00:57:22 -07:00
cosmonaut 0dddf2a0af fix default pitch 2022-08-17 18:45:35 -07:00
cosmonaut 15aefc2212 add MoonWorks.Math.Easing 2022-08-16 18:24:46 -07:00
cosmonaut a427b79510 add Fix64-int arithmetic 2022-08-16 18:24:34 -07:00
TheSpydog 49f852a822 Combine all dependencies into the main csproj (#21)
This removes the need for per-library dllmap logic and simplifies the build process.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#21
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-14 20:44:55 +00:00
cosmonaut c649b24dad Game.Timestep is now public 2022-08-11 21:55:12 -07:00
cosmonaut f06ad263b7 add Fixed.Vector2.Lerp 2022-08-09 17:14:38 -07:00
cosmonaut 28e3479444 remove decimal cast from Fix64.Atan2 2022-08-05 16:56:26 -07:00
cosmonaut 72ad850ab4 fix unnecessary double cast 2022-08-03 16:34:15 -07:00
cosmonaut 9cd6e6cc7b add Vector2.Rotate methods 2022-08-03 16:15:47 -07:00
cosmonaut 9c8ec7ad5a ButtonState now has a public constructor 2022-08-03 10:13:20 -07:00
cosmonaut 0b0a6feff5 make note of Theorafile dependency 2022-08-02 16:57:07 -07:00
cosmonaut 1e6455d070 fix StreamingSoundOgg seek 2022-08-02 14:15:16 -07:00
cosmonaut efb9893aef Theora video support + audio improvements (#20)
- `SoundInstance.Play` no longer takes a loop parameter
- `SoundInstance.Stop` is split into `Stop` and `StopImmediate` instead of taking an immediate parameter
- Added `StreamingSoundSeekable` to better support streaming audio that does not support seek
- `StreamingSound` no longer has a Loop property, but `StreamingSoundSeekable` does
- abstract `StreamingSound.AddBuffer` renamed to `FillBuffer`
- `FillBuffer` is now provided with a native buffer to avoid an extra data copy
- `StreamingSound` buffer implementation optimized to avoid repeated alloc/frees

- added `Video` class which can load and play Theora (.ogv) streaming video/audio

Reviewed-on: MoonsideGames/MoonWorks#20
2022-08-02 21:04:12 +00:00
cosmonaut 5a5fbc0c77 handle OS window size changes 2022-07-28 16:06:50 -07:00
cosmonaut 40a2b31e90 add StartMaximized flag to WindowCreateInfo 2022-07-28 16:06:37 -07:00
cosmonaut 424f410688 add SystemResizable flag to WindowCreateInfo 2022-07-26 19:08:21 -07:00
cosmonaut d6bd11d63f add Documentation to README 2022-07-13 12:33:08 -07:00
cosmonaut f6fc80804e improve gamepad init and support hotplugging 2022-07-13 11:53:09 -07:00
cosmonaut 646e5e9283 empty virtual button 2022-07-12 17:57:37 -07:00
cosmonaut ab619192a6 combine button states 2022-07-12 17:57:27 -07:00
cosmonaut d07a722fb1 VirtualButton system 2022-07-12 16:09:23 -07:00
cosmonaut 3543f074f4 fix erroneous Normalize 2022-07-12 16:06:13 -07:00
cosmonaut d3e124cea1 reset AnyPressedButton at start of Update 2022-07-08 16:52:37 -07:00
cosmonaut 1cf3a13541 Inputs.AnyPressed implementation 2022-07-08 16:47:12 -07:00