encompass-cs/encompass-cs/WorldBuilder.cs

488 lines
21 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Reflection;
using System.Linq;
using Encompass.Exceptions;
using MoonTools.Core.Graph;
using MoonTools.Core.Graph.Extensions;
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namespace Encompass
{
/// <summary>
/// WorldBuilder is used to construct a World from Engines, Renderers, and an initial state of Entities, Components, and Messages.
/// </summary>
/// <remarks>
/// WorldBuilder enforces certain rules about Engine structure. It is forbidden to have messages create cycles between Engines,
/// and no Component may be written by more than one Engine.
/// The WorldBuilder uses Engines and their Message read/emit information to determine a valid ordering of the Engines, which is given to the World.
/// </remarks>
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public class WorldBuilder
{
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private readonly int entityCapacity;
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private readonly List<Engine> engines = new List<Engine>();
private readonly DirectedGraph<Engine, Unit> engineGraph = GraphBuilder.DirectedGraph<Engine>();
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private readonly ComponentStore startingComponentStoreForComponentManager;
private readonly ComponentStore startingComponentStoreForComponentUpdateManager;
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private readonly ComponentManager componentManager;
private readonly EntityManager entityManager;
private readonly MessageManager messageManager;
private readonly ComponentUpdateManager componentUpdateManager;
private readonly TimeManager timeManager;
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private readonly DrawLayerManager drawLayerManager;
private readonly RenderManager renderManager;
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private readonly Dictionary<Type, HashSet<Engine>> typeToReaders = new Dictionary<Type, HashSet<Engine>>();
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private readonly HashSet<Engine> senders = new HashSet<Engine>();
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private readonly HashSet<Type> componentTypesToRegister = new HashSet<Type>();
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private readonly HashSet<Type> messageTypes = new HashSet<Type>();
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private readonly Dictionary<Type, int> typeToIndex = new Dictionary<Type, int>();
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public WorldBuilder(int entityCapacity = 32768)
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{
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this.entityCapacity = entityCapacity;
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drawLayerManager = new DrawLayerManager(typeToIndex);
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timeManager = new TimeManager();
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componentUpdateManager = new ComponentUpdateManager(typeToIndex);
componentManager = new ComponentManager(drawLayerManager, componentUpdateManager, typeToIndex);
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messageManager = new MessageManager(timeManager);
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entityManager = new EntityManager(componentManager, entityCapacity);
renderManager = new RenderManager(drawLayerManager);
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startingComponentStoreForComponentManager = new ComponentStore(typeToIndex);
startingComponentStoreForComponentUpdateManager = new ComponentStore(typeToIndex);
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}
/// <summary>
/// Creates and returns a new empty Entity.
/// </summary>
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public Entity CreateEntity()
{
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return entityManager.CreateEntity();
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}
/// <summary>
/// Specifies that the given Message should be sent immediately on the first World Update.
/// </summary>
public void SendMessage<TMessage>(TMessage message) where TMessage : struct, IMessage
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{
messageManager.AddMessage(message);
}
/// <summary>
/// Specifies that the given Message should be sent after the specified number of seconds after the first World Update.
/// </summary>
public void SendMessage<TMessage>(TMessage message, double time) where TMessage : struct, IMessage
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{
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messageManager.AddMessage<TMessage>(message, time);
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}
/// <summary>
/// Sets Component data for the specified Component Type on the specified Entity.
/// </summary>
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public void SetComponent<TComponent>(Entity entity, TComponent component) where TComponent : struct, IComponent
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{
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RegisterComponentType<TComponent>();
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componentTypesToRegister.Add(typeof(TComponent));
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startingComponentStoreForComponentManager.FinishRegistering();
startingComponentStoreForComponentManager.Set(entity, component);
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startingComponentStoreForComponentUpdateManager.FinishRegistering();
startingComponentStoreForComponentUpdateManager.Set(entity, component);
if (component is IDrawableComponent drawableComponent)
{
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componentManager.RegisterDrawableComponent(entity, component, drawableComponent.Layer);
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drawLayerManager.RegisterOrderedDrawable<TComponent>();
}
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}
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internal void RegisterComponentType<TComponent>() where TComponent : struct, IComponent
{
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if (!typeToIndex.ContainsKey(typeof(TComponent)))
{
typeToIndex.Add(typeof(TComponent), typeToIndex.Count);
componentManager.RegisterComponentType<TComponent>();
componentUpdateManager.RegisterComponentType<TComponent>();
startingComponentStoreForComponentManager.RegisterComponentType<TComponent>();
startingComponentStoreForComponentUpdateManager.RegisterComponentType<TComponent>();
}
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}
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internal void RegisterMessageTypes(IEnumerable<Type> types)
{
messageTypes.UnionWith(types);
}
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internal void AddComponentTypeToRegister(Type componentType)
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{
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componentTypesToRegister.Add(componentType);
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}
/// <summary>
/// Adds the specified Engine to the World.
/// </summary>
/// <param name="engine">An instance of an Engine.</param>
public Engine AddEngine<TEngine>(TEngine engine) where TEngine : Engine
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{
engine.AssignEntityManager(entityManager);
engine.AssignComponentManager(componentManager);
engine.AssignMessageManager(messageManager);
engine.AssignComponentUpdateManager(componentUpdateManager);
engine.AssignTimeManager(timeManager);
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engines.Add(engine);
engineGraph.AddNode(engine);
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var messageReceiveTypes = engine.receiveTypes;
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var messageSendTypes = engine.sendTypes;
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RegisterMessageTypes(engine.receiveTypes.Union(engine.sendTypes));
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foreach (var writePendingType in engine.writePendingTypes.Intersect(engine.readPendingTypes))
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{
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throw new EngineSelfCycleException("Engine {0} both writes and reads pending Component {1}", engine.GetType().Name, writePendingType.Name);
}
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foreach (var messageType in messageReceiveTypes.Intersect(messageSendTypes))
{
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throw new EngineSelfCycleException("Engine {0} both receives and sends Message {1}", engine.GetType().Name, messageType.Name);
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}
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if (messageSendTypes.Count > 0 || engine.writePendingTypes.Count > 0)
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{
senders.Add(engine);
}
foreach (var componentType in engine.readTypes.Union(engine.writeTypes).Union(engine.readPendingTypes))
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{
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AddComponentTypeToRegister(componentType);
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}
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foreach (var receiveType in engine.receiveTypes.Union(engine.readPendingTypes))
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{
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if (!typeToReaders.ContainsKey(receiveType))
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{
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typeToReaders.Add(receiveType, new HashSet<Engine>());
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}
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typeToReaders[receiveType].Add(engine);
}
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return engine;
}
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/// <summary>
/// Registers a draw layer. This must be done before any Renderers are registered.
/// </summary>
/// <param name="layer">The draw layer to register.</param>
public void RegisterDrawLayer(int layer)
{
drawLayerManager.RegisterDrawLayer(layer);
}
/// <summary>
/// Adds the specified OrderedRenderer to the World.
/// </summary>
public OrderedRenderer<TComponent> AddOrderedRenderer<TComponent>(OrderedRenderer<TComponent> renderer) where TComponent : struct, IComponent, IDrawableComponent
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{
renderer.AssignEntityManager(entityManager);
renderer.AssignComponentManager(componentManager);
renderManager.RegisterOrderedRenderer<TComponent>(renderer.InternalRender);
return renderer;
}
/// <summary>
/// Adds the specified GeneralRenderer to the World at the specified layer.
/// Higher layer numbers draw on top of lower layer numbers.
/// </summary>
/// <param name="renderer">An instance of a GeneralRenderer.</param>
/// <param name="layer">The layer at which the GeneralRenderer should render. Higher numbers draw over lower numbers.</param>
public TRenderer AddGeneralRenderer<TRenderer>(TRenderer renderer, int layer) where TRenderer : GeneralRenderer
{
renderer.AssignEntityManager(entityManager);
renderer.AssignComponentManager(componentManager);
renderManager.RegisterGeneralRendererWithLayer(renderer, layer);
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return renderer;
}
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private void BuildEngineGraph()
{
foreach (var senderEngine in senders)
{
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foreach (var messageType in senderEngine.sendTypes.Union(senderEngine.writePendingTypes))
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{
if (typeToReaders.ContainsKey(messageType))
{
foreach (var readerEngine in typeToReaders[messageType])
{
if (senderEngine != readerEngine)
{
if (!engineGraph.Exists(senderEngine, readerEngine))
{
engineGraph.AddEdge(senderEngine, readerEngine);
}
}
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}
}
}
}
}
/// <summary>
/// Builds the World out of the state specified on the WorldBuilder.
/// Validates and constructs an ordering of the given Engines.
/// </summary>
/// <returns>An instance of World.</returns>
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public World Build()
{
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BuildEngineGraph();
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if (engineGraph.Cyclic())
{
var cycles = engineGraph.SimpleCycles();
var errorString = "Cycle(s) found in Engines: ";
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foreach (var cycle in cycles)
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{
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var reversed = cycle.Reverse();
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errorString += "\n" +
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string.Join(" -> ", reversed.Select((engine) => engine.GetType().Name)) +
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" -> " +
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reversed.First().GetType().Name;
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}
throw new EngineCycleException(errorString);
}
var writtenComponentTypesWithoutPriority = new HashSet<Type>();
var writtenComponentTypesWithPriority = new HashSet<Type>();
var duplicateWritesWithoutPriority = new List<Type>();
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var duplicateWritesWithSamePriority = new List<Type>();
var writePriorities = new Dictionary<Type, HashSet<int>>();
var writeMessageToEngines = new Dictionary<Type, List<Engine>>();
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foreach (var engine in engines)
{
if (engine.GetType().GetCustomAttribute<IgnoresTimeDilation>() != null)
{
engine.usesTimeDilation = false;
}
var defaultWritePriorityAttribute = engine.GetType().GetCustomAttribute<DefaultWritePriority>(false);
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foreach (var writeType in engine.writeTypes)
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{
int? priority = null;
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if (engine.writePriorities.ContainsKey(writeType))
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{
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priority = engine.writePriorities[writeType];
}
else if (defaultWritePriorityAttribute != null)
{
priority = defaultWritePriorityAttribute.writePriority;
}
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if (priority.HasValue)
{
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writtenComponentTypesWithPriority.Add(writeType);
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if (!writePriorities.ContainsKey(writeType))
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{
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writePriorities[writeType] = new HashSet<int>();
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}
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if (writePriorities[writeType].Contains(priority.Value))
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{
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duplicateWritesWithSamePriority.Add(writeType);
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}
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else if (writtenComponentTypesWithoutPriority.Contains(writeType))
{
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duplicateWritesWithoutPriority.Add(writeType);
}
else
{
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writePriorities[writeType].Add(priority.Value);
}
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}
else
{
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if (writtenComponentTypesWithoutPriority.Contains(writeType) || writtenComponentTypesWithPriority.Contains(writeType))
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{
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duplicateWritesWithoutPriority.Add(writeType);
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}
else
{
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writtenComponentTypesWithoutPriority.Add(writeType);
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}
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}
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if (!writeMessageToEngines.ContainsKey(writeType))
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{
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writeMessageToEngines[writeType] = new List<Engine>();
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}
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writeMessageToEngines[writeType].Add(engine);
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}
}
if (duplicateWritesWithoutPriority.Count > 0)
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{
var errorString = "Multiple Engines write the same Component without declaring priority: ";
foreach (var componentType in duplicateWritesWithoutPriority)
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{
errorString += "\n" +
componentType.Name + " written by: " +
string.Join(", ", writeMessageToEngines[componentType].Select((engine) => engine.GetType().Name));
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}
errorString += "\nTo resolve the conflict, add priority arguments to the Writes declarations or use a DefaultWritePriority attribute.";
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throw new EngineWriteConflictException(errorString);
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}
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if (duplicateWritesWithSamePriority.Count > 0)
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{
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var errorString = "Multiple Engines write the same Component with the same priority: ";
foreach (var componentType in duplicateWritesWithSamePriority)
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{
errorString += "\n" +
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componentType.Name + " written by: " +
string.Join(", ", writeMessageToEngines[componentType].Select(engine => engine.GetType().Name));
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}
errorString += "\nTo resolve the conflict, add priority arguments to the Writes declarations or use a DefaultWritePriority attribute.";
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throw new EngineWriteConflictException(errorString);
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}
var engineOrder = new List<Engine>();
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foreach (var registeredComponentType in componentTypesToRegister)
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{
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var method = typeof(WorldBuilder).GetMethod("RegisterComponentType", BindingFlags.NonPublic | BindingFlags.Instance);
var generic = method.MakeGenericMethod(registeredComponentType);
generic.Invoke(this, null);
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var emitterEngine = (Engine)Activator.CreateInstance(typeof(ComponentEmitter<>).MakeGenericType(registeredComponentType));
AddEngine(emitterEngine);
engineOrder.Add(emitterEngine);
}
componentManager.FinishRegistering();
componentUpdateManager.FinishRegistering();
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drawLayerManager.FinishRegistering();
startingComponentStoreForComponentManager.FinishRegistering();
startingComponentStoreForComponentUpdateManager.FinishRegistering();
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PreloadJIT(componentTypesToRegister, messageTypes);
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foreach (var engine in engineGraph.TopologicalSort())
{
engineOrder.Add(engine);
engine.BuildEntityQuery();
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}
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var world = new World(
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engineOrder,
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entityManager,
componentManager,
messageManager,
componentUpdateManager,
timeManager,
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renderManager
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);
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componentUpdateManager.SetStartingComponentStore(startingComponentStoreForComponentUpdateManager);
componentManager.SetComponentStore(startingComponentStoreForComponentManager);
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return world;
}
/// <summary>
/// This is necessary because Encompass heavily uses generic methods with value types,
/// so the first time any code path runs the JIT gets smashed. This method warms up the runtime.
/// It does so by grabbing all component and message types known to the WorldBuilder and
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/// executing every possible generic method that could be executed with those types.
/// </summary>
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private void PreloadJIT(IEnumerable<Type> componentTypes, IEnumerable<Type> messageTypes)
{
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var dummyTimeManager = new TimeManager();
var dummyMessageManager = new MessageManager(dummyTimeManager);
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var dummyDrawLayerManager = new DrawLayerManager(typeToIndex);
var dummyComponentUpdateManager = new ComponentUpdateManager(typeToIndex);
var dummyComponentManager = new ComponentManager(dummyDrawLayerManager, dummyComponentUpdateManager, typeToIndex);
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var dummyEntityManager = new EntityManager(dummyComponentManager, entityCapacity);
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var dummyRenderManager = new RenderManager(dummyDrawLayerManager);
var prepEngineOrder = new List<Engine>();
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var entity = dummyEntityManager.CreateEntity();
var uberEngine = new UberEngine(entity, componentTypes, messageTypes);
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uberEngine.AssignEntityManager(dummyEntityManager);
uberEngine.AssignComponentManager(dummyComponentManager);
uberEngine.AssignMessageManager(dummyMessageManager);
uberEngine.AssignComponentUpdateManager(dummyComponentUpdateManager);
uberEngine.AssignTimeManager(dummyTimeManager);
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var uberRenderer = new UberRenderer(entity, componentTypes);
uberRenderer.AssignComponentManager(dummyComponentManager);
uberRenderer.AssignEntityManager(dummyEntityManager);
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foreach (var type in componentTypes)
{
var componentManagerRegisterMethod = typeof(ComponentManager).GetMethod("RegisterComponentType");
var componentManagerRegisterGenericMethod = componentManagerRegisterMethod.MakeGenericMethod(type);
componentManagerRegisterGenericMethod.Invoke(dummyComponentManager, null);
var componentUpdateManagerRegisterMethod = typeof(ComponentUpdateManager).GetMethod("RegisterComponentType");
var componentUpdateManagerRegisterGenericMethod = componentUpdateManagerRegisterMethod.MakeGenericMethod(type);
componentUpdateManagerRegisterGenericMethod.Invoke(dummyComponentUpdateManager, null);
if (type.GetInterface("IDrawableComponent") != null)
{
var drawLayerManagerRegisterMethod = typeof(DrawLayerManager).GetMethod("RegisterOrderedDrawable");
var drawLayerManagerRegisterGenericMethod = drawLayerManagerRegisterMethod.MakeGenericMethod(type);
drawLayerManagerRegisterGenericMethod.Invoke(dummyDrawLayerManager, null);
}
var emitterEngine = (Engine)Activator.CreateInstance(typeof(ComponentEmitter<>).MakeGenericType(type));
emitterEngine.AssignEntityManager(dummyEntityManager);
emitterEngine.AssignComponentManager(dummyComponentManager);
emitterEngine.AssignMessageManager(dummyMessageManager);
emitterEngine.AssignComponentUpdateManager(dummyComponentUpdateManager);
emitterEngine.AssignTimeManager(dummyTimeManager);
prepEngineOrder.Add(emitterEngine);
}
prepEngineOrder.Add(uberEngine);
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var dummyWorld = new World(
prepEngineOrder,
dummyEntityManager,
dummyComponentManager,
dummyMessageManager,
dummyComponentUpdateManager,
dummyTimeManager,
dummyRenderManager
);
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uberEngine.Write();
dummyComponentManager.WriteComponents();
dummyComponentUpdateManager.Clear();
dummyWorld.Update(1);
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uberEngine.Write();
dummyComponentManager.WriteComponents();
dummyComponentUpdateManager.Clear();
uberRenderer.Render();
}
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}
}