refactor rendering to not use layer property
parent
dd75a94d18
commit
4a54a5544c
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@ -64,11 +64,13 @@ namespace Encompass
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entitiesWithAddedComponents.Add(entityID);
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if (component is IDrawComponent)
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{
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drawLayerManager.RegisterComponentWithLayer(componentID, (component as IDrawComponent).Layer);
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}
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return componentID;
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}
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internal Guid AddDrawComponent<TComponent>(Guid entityID, TComponent component, int layer = 0) where TComponent : struct, IComponent
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{
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var componentID = AddComponent(entityID, component);
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drawLayerManager.RegisterComponentWithLayer(componentID, layer);
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return componentID;
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}
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@ -236,10 +238,7 @@ namespace Encompass
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componentIDToEntityID.Remove(componentID);
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typeToComponentIDs[type].Remove(componentID);
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if (component is IDrawComponent)
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{
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drawLayerManager.UnRegisterComponentWithLayer(componentID, (component as IDrawComponent).Layer);
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}
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drawLayerManager.UnRegisterComponentWithLayer(componentID);
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}
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componentsToRemove.Clear();
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@ -11,6 +11,8 @@ namespace Encompass
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private Dictionary<int, HashSet<Guid>> layerIndexToComponentIDs = new Dictionary<int, HashSet<Guid>>();
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private Dictionary<int, HashSet<GeneralRenderer>> layerIndexToGeneralRenderers = new Dictionary<int, HashSet<GeneralRenderer>>();
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private Dictionary<Guid, int> componentIDToLayerIndex = new Dictionary<Guid, int>();
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public IEnumerable<int> LayerOrder { get { return layerOrder.Values; } }
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public void RegisterGeneralRendererWithLayer(GeneralRenderer renderer, int layer)
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@ -61,24 +63,27 @@ namespace Encompass
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set.Add(id);
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}
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componentIDToLayerIndex[id] = layer;
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if (!layerOrder.ContainsKey(layer))
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{
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layerOrder.Add(layer, layer);
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}
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}
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public void UnRegisterComponentWithLayer(Guid id, int layer)
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public void UnRegisterComponentWithLayer(Guid id)
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{
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if (layerIndexToComponentIDs.ContainsKey(layer))
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if (componentIDToLayerIndex.ContainsKey(id))
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{
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var layer = componentIDToLayerIndex[id];
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layerIndexToComponentIDs[layer].Remove(id);
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}
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}
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public void AdjustComponentLayer(Guid id, int oldLayer, int newLayer)
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public void AdjustComponentLayer(Guid id, int layer)
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{
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UnRegisterComponentWithLayer(id, oldLayer);
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RegisterComponentWithLayer(id, newLayer);
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UnRegisterComponentWithLayer(id);
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RegisterComponentWithLayer(id, layer);
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}
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public IEnumerable<Guid> ComponentIDsByLayer(int layer)
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@ -21,6 +21,11 @@ namespace Encompass
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return componentManager.AddComponent(id, component);
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}
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public Guid AddDrawComponent<TComponent>(TComponent component, int layer = 0) where TComponent : struct, IComponent
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{
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return componentManager.AddDrawComponent(id, component, layer);
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}
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public IEnumerable<KeyValuePair<Guid, TComponent>> GetComponents<TComponent>() where TComponent : struct, IComponent
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{
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return componentManager.GetComponentsByEntityAndType<TComponent>(id);
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@ -1,6 +0,0 @@
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namespace Encompass
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{
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public interface IDrawComponent : IComponent, IRenderable
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{
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}
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}
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@ -1,7 +0,0 @@
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namespace Encompass
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{
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public interface IRenderable
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{
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int Layer { get; set; }
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}
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}
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@ -99,7 +99,7 @@ namespace Encompass
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return engine;
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}
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public TRenderer AddRenderer<TRenderer>() where TRenderer : Renderer, new()
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public TRenderer AddEntityRenderer<TRenderer>() where TRenderer : Renderer, new()
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{
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var renderer = new TRenderer();
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renderer.AssignEntityManager(entityManager);
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@ -110,11 +110,17 @@ namespace Encompass
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entityManager.RegisterEntityTracker(renderer as IEntityTracker);
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renderManager.RegisterEntityRenderer(renderer as EntityRenderer);
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}
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else if (renderer is GeneralRenderer)
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{
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var generalRenderer = renderer as GeneralRenderer;
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renderManager.RegisterGeneralRendererWithLayer(generalRenderer, generalRenderer.Layer);
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}
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return renderer;
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}
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public TRenderer AddGeneralRenderer<TRenderer>(int layer) where TRenderer : GeneralRenderer, new()
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{
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var renderer = new TRenderer();
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renderer.AssignEntityManager(entityManager);
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renderer.AssignComponentManager(componentManager);
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renderManager.RegisterGeneralRendererWithLayer(renderer, layer);
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return renderer;
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}
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@ -1,8 +1,7 @@
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namespace Encompass
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{
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public abstract class GeneralRenderer : Renderer, IRenderable
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public abstract class GeneralRenderer : Renderer
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{
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public int Layer { get; set; }
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public abstract void Render();
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}
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}
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@ -11,10 +11,7 @@ namespace Tests
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struct BComponent : IComponent { }
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struct CComponent : IComponent { }
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struct TestDrawComponent : IDrawComponent
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{
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public int Layer { get; set; }
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}
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struct TestDrawComponent : IComponent { }
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[Renders(typeof(TestDrawComponent), typeof(AComponent), typeof(BComponent))]
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class TestRenderer : EntityRenderer
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@ -26,7 +23,7 @@ namespace Tests
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public void CheckAndTrackEntities()
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{
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var worldBuilder = new WorldBuilder();
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var renderer = worldBuilder.AddRenderer<TestRenderer>();
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var renderer = worldBuilder.AddEntityRenderer<TestRenderer>();
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AComponent aComponent;
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BComponent bComponent;
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@ -69,17 +66,16 @@ namespace Tests
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public void InactiveDrawComponent()
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{
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var worldBuilder = new WorldBuilder();
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var renderer = worldBuilder.AddRenderer<TestRenderer>();
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var renderer = worldBuilder.AddEntityRenderer<TestRenderer>();
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AComponent aComponent;
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BComponent bComponent;
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TestDrawComponent testDrawComponent = default(TestDrawComponent);
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testDrawComponent.Layer = 0;
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var entity = worldBuilder.CreateEntity();
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entity.AddComponent(aComponent);
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entity.AddComponent(bComponent);
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var testDrawComponentID = entity.AddComponent(testDrawComponent);
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var testDrawComponentID = entity.AddDrawComponent(testDrawComponent, 1);
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var world = worldBuilder.Build();
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@ -110,7 +106,7 @@ namespace Tests
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public void RenderMethodCalledOnWorldDraw()
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{
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var worldBuilder = new WorldBuilder();
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var renderer = worldBuilder.AddRenderer<CalledRenderer>();
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var renderer = worldBuilder.AddEntityRenderer<CalledRenderer>();
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AComponent aComponent;
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CComponent cComponent;
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@ -119,7 +115,7 @@ namespace Tests
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var entity = worldBuilder.CreateEntity();
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entity.AddComponent(aComponent);
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entity.AddComponent(cComponent);
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entity.AddComponent(testDrawComponent);
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entity.AddDrawComponent(testDrawComponent, 2);
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var world = worldBuilder.Build();
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@ -17,8 +17,6 @@ namespace Tests
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class TestRenderer : GeneralRenderer
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{
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public new int Layer { get { return 1; } }
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public override void Render()
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{
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result = ReadComponent<AComponent>();
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@ -29,7 +27,7 @@ namespace Tests
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public void SingletonComponent()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddRenderer<TestRenderer>();
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worldBuilder.AddGeneralRenderer<TestRenderer>(1);
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AComponent aComponent;
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@ -48,7 +46,7 @@ namespace Tests
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public void MultipleComponents()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddRenderer<TestRenderer>();
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worldBuilder.AddGeneralRenderer<TestRenderer>(1);
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AComponent aComponent;
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AComponent aComponentTwo;
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@ -12,10 +12,7 @@ namespace Tests
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public class WorldTest
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{
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struct TestComponent : IComponent { }
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struct TestDrawComponent : IDrawComponent
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{
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public int Layer { get ; set; }
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}
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struct TestDrawComponent : IComponent { }
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static List<object> drawOrder = new List<object>();
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@ -30,8 +27,6 @@ namespace Tests
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class TestGeneralRenderer : GeneralRenderer
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{
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public new int Layer { get { return 9; } }
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public override void Render()
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{
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drawOrder.Add(this);
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@ -42,37 +37,33 @@ namespace Tests
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public void DrawOrder()
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{
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var worldBuilder = new WorldBuilder();
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worldBuilder.AddRenderer<TestEntityRenderer>();
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var testGeneralRenderer = worldBuilder.AddRenderer<TestGeneralRenderer>();
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worldBuilder.AddEntityRenderer<TestEntityRenderer>();
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var testGeneralRenderer = worldBuilder.AddGeneralRenderer<TestGeneralRenderer>(7);
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TestComponent testComponent;
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TestDrawComponent testDrawComponent = default(TestDrawComponent);
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testDrawComponent.Layer = 3;
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var entity = worldBuilder.CreateEntity();
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entity.AddComponent(testComponent);
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entity.AddComponent(testDrawComponent);
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entity.AddDrawComponent(testDrawComponent, 3);
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TestDrawComponent testDrawComponentTwo = default(TestDrawComponent);
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testDrawComponentTwo.Layer = 1;
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var entityTwo = worldBuilder.CreateEntity();
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entityTwo.AddComponent(testComponent);
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entityTwo.AddComponent(testDrawComponentTwo);
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entityTwo.AddDrawComponent(testDrawComponentTwo, 1);
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TestDrawComponent testDrawComponentThree = default(TestDrawComponent);
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testDrawComponentThree.Layer = 5;
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var entityThree = worldBuilder.CreateEntity();
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entityThree.AddComponent(testComponent);
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entityThree.AddComponent(testDrawComponentThree);
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entityThree.AddDrawComponent(testDrawComponentThree, 5);
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TestDrawComponent testDrawComponentFour = default(TestDrawComponent);
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testDrawComponentFour.Layer = -5;
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var entityFour = worldBuilder.CreateEntity();
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entityFour.AddComponent(testComponent);
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entityFour.AddComponent(testDrawComponentFour);
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entityFour.AddDrawComponent(testDrawComponentFour, -5);
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var world = worldBuilder.Build();
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