Caleb Cornett
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d76d223f68
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Fence API
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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105ef1aebb
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Clean up fence logic
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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155d01ed92
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Uniform buffer binding rework for clarity + minor cleanup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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06f00c77a0
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First pass at fence infrastructure
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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297b8b2cd2
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First rough draft of Compute functions (untested!)
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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f598b65be5
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DrawPrimitivesIndirect
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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60a0ecab92
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BindVertexSamplers
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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4d11afa422
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Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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5d069f006d
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Fix fragment uniform buffer block calculation
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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e7be43e835
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Fix device level check, fix ID3D11Device memory leak
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b712bda8a3
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Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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5f3dd6ba8a
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Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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db6ad7fb6a
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Minor style cleanup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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0108b26d31
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Fix a couple minor memory leaks
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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ca29f3b7da
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Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!)
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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c9f23dd73b
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Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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a3c8ab6a55
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Fixed uniform offsets, removed a bunch of code from cdefines.h
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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eb956a2f8b
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Uniform buffer infrastructure, still missing offset support
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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cdad57d1dd
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Fix texture conversion array
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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ce3b222529
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Fix command buffer memory leak
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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6a1c4ba80f
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CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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a7bbc51653
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Fix redundant error code printing
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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ba842d855e
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QueueDestroySampler
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b906ec9c69
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Add a border color conversion function
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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7f4ddde607
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CreateSampler
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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15a73854b6
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CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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abfdb2c7d9
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Initial work on DestroyDevice
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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d7290c5e2b
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Implement SetViewport and SetScissor
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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740fb56aa1
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Style cleanups + added FIXME note for shader compilation
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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afeb7ebd16
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shaderc now flips Y values in the vertex shader
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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01cd001b07
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DrawPrimitives, BindGraphicsPipeline, misc cleanup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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dda7db1d92
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Implement CreateShaderModule
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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f008408965
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Pipeline creation copied over from old work + shaderc update
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b74666a6d7
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Fix for command pool crash, fix for hanging on Wait
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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acf64d51f0
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Reworked Wait and Submit logic to use D3D11 Query objects as fences
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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acae35ebfa
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Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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0948537fe0
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UnclaimWindow, swapchain destruction, fixed template signature
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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cbd8f4aee0
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Implemented BeginRenderPass and Submit, ClearScreen works now!
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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dd9ae93696
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More swapchain setup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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08ba467551
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Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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dd1060373d
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Implemented AcquireCommandBuffer (from old D3D11 work)
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b9d7cec252
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Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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5385f02bbd
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Remove old stuff, flesh out PrepareDriver
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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d6378aba74
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Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
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2024-03-02 23:11:36 -08:00 |
cosmonaut
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9d1059ed0e
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fix stencil state
continuous-integration/drone/push Build is passing
Details
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2024-03-02 23:11:07 -08:00 |
cosmonaut
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7b0ed4278d
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correct stencil API change
continuous-integration/drone/push Build is failing
Details
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2024-03-02 23:00:44 -08:00 |
cosmonaut
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02c0d85885
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Resource containers, new bindings API, WriteOptions (#51)
continuous-integration/drone/push Build is passing
Details
Reviewed-on: #51
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2024-03-02 09:09:49 +00:00 |
cosmonaut
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695abd4139
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alter vulkan defrag strategy
continuous-integration/drone/push Build is passing
Details
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2024-02-27 00:16:06 -08:00 |
cosmonaut
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2361cec274
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actually assign len in Refresh_Image_Info
continuous-integration/drone/push Build is passing
Details
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2024-02-25 01:44:19 -08:00 |
cosmonaut
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899f961461
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prefer host-local instead of require host-local
continuous-integration/drone/push Build is passing
Details
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2024-02-24 23:07:22 -08:00 |