Commit Graph

460 Commits (d3d5a5a52560d25c9754fceaad6abe4300fc8f79)

Author SHA1 Message Date
Caleb Cornett 508d077c26 QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline 2024-03-02 23:11:36 -08:00
Caleb Cornett d76d223f68 Fence API 2024-03-02 23:11:36 -08:00
Caleb Cornett 105ef1aebb Clean up fence logic 2024-03-02 23:11:36 -08:00
Caleb Cornett 155d01ed92 Uniform buffer binding rework for clarity + minor cleanup 2024-03-02 23:11:36 -08:00
Caleb Cornett 06f00c77a0 First pass at fence infrastructure 2024-03-02 23:11:36 -08:00
Caleb Cornett 297b8b2cd2 First rough draft of Compute functions (untested!) 2024-03-02 23:11:36 -08:00
Caleb Cornett f598b65be5 DrawPrimitivesIndirect 2024-03-02 23:11:36 -08:00
Caleb Cornett 60a0ecab92 BindVertexSamplers 2024-03-02 23:11:36 -08:00
Caleb Cornett 4d11afa422 Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts 2024-03-02 23:11:36 -08:00
Caleb Cornett 5d069f006d Fix fragment uniform buffer block calculation 2024-03-02 23:11:36 -08:00
Caleb Cornett e7be43e835 Fix device level check, fix ID3D11Device memory leak 2024-03-02 23:11:36 -08:00
Caleb Cornett b712bda8a3 Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel 2024-03-02 23:11:36 -08:00
Caleb Cornett 5f3dd6ba8a Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered 2024-03-02 23:11:36 -08:00
Caleb Cornett db6ad7fb6a Minor style cleanup 2024-03-02 23:11:36 -08:00
Caleb Cornett 0108b26d31 Fix a couple minor memory leaks 2024-03-02 23:11:36 -08:00
Caleb Cornett ca29f3b7da Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!) 2024-03-02 23:11:36 -08:00
Caleb Cornett c9f23dd73b Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes 2024-03-02 23:11:36 -08:00
Caleb Cornett a3c8ab6a55 Fixed uniform offsets, removed a bunch of code from cdefines.h 2024-03-02 23:11:36 -08:00
Caleb Cornett eb956a2f8b Uniform buffer infrastructure, still missing offset support 2024-03-02 23:11:36 -08:00
Caleb Cornett cdad57d1dd Fix texture conversion array 2024-03-02 23:11:36 -08:00
Caleb Cornett ce3b222529 Fix command buffer memory leak 2024-03-02 23:11:36 -08:00
Caleb Cornett 6a1c4ba80f CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives 2024-03-02 23:11:36 -08:00
Caleb Cornett a7bbc51653 Fix redundant error code printing 2024-03-02 23:11:36 -08:00
Caleb Cornett ba842d855e QueueDestroySampler 2024-03-02 23:11:36 -08:00
Caleb Cornett b906ec9c69 Add a border color conversion function 2024-03-02 23:11:36 -08:00
Caleb Cornett 7f4ddde607 CreateSampler 2024-03-02 23:11:36 -08:00
Caleb Cornett 15a73854b6 CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers 2024-03-02 23:11:36 -08:00
Caleb Cornett abfdb2c7d9 Initial work on DestroyDevice 2024-03-02 23:11:36 -08:00
Caleb Cornett d7290c5e2b Implement SetViewport and SetScissor 2024-03-02 23:11:36 -08:00
Caleb Cornett 740fb56aa1 Style cleanups + added FIXME note for shader compilation 2024-03-02 23:11:36 -08:00
Caleb Cornett afeb7ebd16 shaderc now flips Y values in the vertex shader 2024-03-02 23:11:36 -08:00
Caleb Cornett 01cd001b07 DrawPrimitives, BindGraphicsPipeline, misc cleanup 2024-03-02 23:11:36 -08:00
Caleb Cornett dda7db1d92 Implement CreateShaderModule 2024-03-02 23:11:36 -08:00
Caleb Cornett f008408965 Pipeline creation copied over from old work + shaderc update 2024-03-02 23:11:36 -08:00
Caleb Cornett b74666a6d7 Fix for command pool crash, fix for hanging on Wait 2024-03-02 23:11:36 -08:00
Caleb Cornett acf64d51f0 Reworked Wait and Submit logic to use D3D11 Query objects as fences 2024-03-02 23:11:36 -08:00
Caleb Cornett acae35ebfa Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order 2024-03-02 23:11:36 -08:00
Caleb Cornett 0948537fe0 UnclaimWindow, swapchain destruction, fixed template signature 2024-03-02 23:11:36 -08:00
Caleb Cornett cbd8f4aee0 Implemented BeginRenderPass and Submit, ClearScreen works now! 2024-03-02 23:11:36 -08:00
Caleb Cornett dd9ae93696 More swapchain setup 2024-03-02 23:11:36 -08:00
Caleb Cornett 08ba467551 Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists 2024-03-02 23:11:36 -08:00
Caleb Cornett dd1060373d Implemented AcquireCommandBuffer (from old D3D11 work) 2024-03-02 23:11:36 -08:00
Caleb Cornett b9d7cec252 Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11 2024-03-02 23:11:36 -08:00
Caleb Cornett 5385f02bbd Remove old stuff, flesh out PrepareDriver 2024-03-02 23:11:36 -08:00
Caleb Cornett d6378aba74 Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI 2024-03-02 23:11:36 -08:00
cosmonaut 9d1059ed0e fix stencil state
continuous-integration/drone/push Build is passing Details
2024-03-02 23:11:07 -08:00
cosmonaut 7b0ed4278d correct stencil API change
continuous-integration/drone/push Build is failing Details
2024-03-02 23:00:44 -08:00
cosmonaut 02c0d85885 Resource containers, new bindings API, WriteOptions (#51)
continuous-integration/drone/push Build is passing Details
Reviewed-on: #51
2024-03-02 09:09:49 +00:00
cosmonaut 695abd4139 alter vulkan defrag strategy
continuous-integration/drone/push Build is passing Details
2024-02-27 00:16:06 -08:00
cosmonaut 2361cec274 actually assign len in Refresh_Image_Info
continuous-integration/drone/push Build is passing Details
2024-02-25 01:44:19 -08:00