Commit Graph

258 Commits (83a59d7685bf3b513a41f5bde1408437c8f088f4)

Author SHA1 Message Date
cosmonaut 83a59d7685 1.6.0
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2022-08-25 13:51:54 -07:00
cosmonaut 5b27f600de add DrawPrimitivesIndirect + fix sync issues
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2022-08-25 12:21:49 -07:00
TheSpydog d4693a9093 Prep for PS5Driver (#19)
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This PR contains the general changes needed for the PS5 driver (being developed separately, outside this repository).

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #19
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-14 20:45:24 +00:00
cosmonaut 2fb9a6931b fix SetTextureDataYUV image transitions
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2022-07-29 18:15:02 -07:00
Hazel Stagner c01ff21359 Fix blit destination layer and level
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2022-07-22 20:59:01 -07:00
cosmonaut e5da75d33a fix exponential growth when submitting multiple command buffers
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2022-06-27 10:21:40 -07:00
cosmonaut 99e9dc5b8c fix framebuffer size miscalculation with depth attachment
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2022-06-17 14:47:12 -07:00
cosmonaut 0e7720ccf6 D16 fallback when unsupported
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2022-06-17 00:41:27 -07:00
cosmonaut 488cb8c535 add format to render pass hash
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2022-06-06 11:46:08 -07:00
cosmonaut 3007b4c989 1.5.0
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2022-05-11 21:18:54 -07:00
cosmonaut 163adfb5cd add BC7 support
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2022-05-11 21:16:24 -07:00
cosmonaut f0b970496e vertex format changes
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2022-03-17 14:41:16 -07:00
cosmonaut 38d14fd99d 1.4.0
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2022-03-14 10:54:32 -07:00
cosmonaut 4bba0f99f9 remove lineWidth from RasterizerState
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2022-03-14 10:43:01 -07:00
cosmonaut acefc530fd 1.3.0
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2022-03-10 10:28:00 -08:00
cosmonaut 3820d458fe remove Clear and add pWidth and pHeight to AcquireSwapchainTexture
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2022-03-10 10:21:49 -08:00
cosmonaut 7a0b0f5709 suboptimal on recreate is still technically fine
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2022-03-08 11:21:36 -08:00
cosmonaut ce34f4a435 fix deadlock on multi window swapchain resize
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2022-03-08 10:47:07 -08:00
TheSpydog eb5617f40e Update template for latest ABI breaks (#16)
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Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Co-authored-by: cosmonaut <evan@moonside.games>
Reviewed-on: #16
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-03-07 08:05:58 +00:00
cosmonaut 0380a96817 Swapchain resize fixes (#18)
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Fixes various errors related to the swapchain being recreated.

Additionally, `BeginRenderPass` now allows a NULL `renderArea` parameter. If NULL, Refresh will select a sensible default render area.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-07 06:31:39 +00:00
cosmonaut 22236607f7 1.2.1
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2022-03-04 13:39:31 -08:00
cosmonaut 715ca591f6 fix compute pipeline create bug
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2022-03-04 13:37:45 -08:00
cosmonaut 7b91c5a140 1.2.0
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2022-03-04 13:18:58 -08:00
cosmonaut 2731d47419 rename viewport and scissor set functions
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2022-03-04 12:47:36 -08:00
cosmonaut 0fbf1b2546 fix erroneous stack free
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2022-03-04 12:36:02 -08:00
cosmonaut f6b96fe34b viewport and scissor ABI break
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2022-03-04 12:30:33 -08:00
cosmonaut 9422d4975f 1.1.0
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2022-03-03 17:32:21 -08:00
cosmonaut 435f56f6b7 move API defines to the top
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2022-03-03 17:31:33 -08:00
cosmonaut 6302603b08 add some missing frees
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2022-03-03 17:30:26 -08:00
cosmonaut 5fe4c8dbf3 remove command buffer from QueueDestroy calls
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2022-03-03 17:07:07 -08:00
cosmonaut 67e3a8799c 1.0.0
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2022-03-02 15:55:56 -08:00
cosmonaut ee50c04428 remove interop structs
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2022-03-02 15:49:40 -08:00
cosmonaut 9eae69f96b remove unused enum
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2022-03-02 11:46:41 -08:00
cosmonaut 057a48e96f separate shader types
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2022-03-02 11:22:52 -08:00
cosmonaut 61e83cfba8 D3D compatibility ABI break
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2022-03-02 11:10:28 -08:00
cosmonaut e4ea104a88 remove swapchain log spam
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2022-03-02 10:27:03 -08:00
cosmonaut 83c2372499 only mark swapchain as needing recreate if it exists
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2022-03-02 10:02:07 -08:00
cosmonaut cb99489b3c Rework Presentation Flow (#15)
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Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation.

Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`.

Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window.

Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture.

Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window.

Reviewed-on: #15
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-02 06:33:57 +00:00
cosmonaut d22bed8b76 transition entire images + rework swapchain image management
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2022-02-28 12:02:39 -08:00
cosmonaut 436b990d45 Fix intro message formatting
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2022-02-25 23:13:17 -08:00
cosmonaut a26d3e3689 move color blend state to AttachmentInfo
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2022-02-25 17:37:42 -08:00
cosmonaut a38a9d461d fix right alignment spacing
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2022-02-25 13:51:29 -08:00
cosmonaut 517399f5d9 convert all spaces to tabs
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2022-02-25 13:42:11 -08:00
cosmonaut 5187093ddc reset command buffers on the thread they were spawned
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2022-02-24 22:06:00 -08:00
cosmonaut 336468cc31 fix some invalid accesses
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2022-02-24 21:29:52 -08:00
cosmonaut 26a5ea91ba change colorAttachmentDescriptions to a const pointer
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2022-02-24 21:20:55 -08:00
cosmonaut a531fb8593 Render Pass API Streamlining (#14)
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Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects.

`Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application.

Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass.

Reviewed-on: #14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-24 22:01:37 +00:00
cosmonaut a3aea0f796 Reset fence as late as possible
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2022-02-22 21:54:32 -08:00
cosmonaut 0319c26f6a Submission rewrite (#13)
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Rework submission flow to reduce waiting and improve the resource cleanup process.

This patch also gets rid of descriptor set caching.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-23 00:49:45 +00:00
TheSpydog 1d72fdb995 Added a Refresh driver template file (#12)
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This allows us to avoid monotonous boilerplate when bringing up new backends.
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-02-22 03:28:31 +00:00