Commit Graph

446 Commits (6ebfabcecf6aad15ecf82ea884f23c8f4671ab9f)

Author SHA1 Message Date
cosmonaut 6ebfabcecf fix compute uniform access 2024-03-05 16:31:41 -08:00
cosmonaut 01e805c800 fix render target view creation
continuous-integration/drone/push Build is failing Details
2024-03-05 16:18:31 -08:00
cosmonaut 6c2eef669e add correct defaults for buffer stride and buffer image height
continuous-integration/drone/push Build is failing Details
2024-03-05 16:06:39 -08:00
cosmonaut 3c74ddf8fa misc d3d11 fixes
continuous-integration/drone/push Build is failing Details
2024-03-05 15:45:41 -08:00
cosmonaut 5ed41a7de2 fill in a bit more d3d11 behavior
continuous-integration/drone/push Build is failing Details
2024-03-05 14:55:53 -08:00
cosmonaut 5c84debb50 implement d3d11 subresource tracking
continuous-integration/drone/push Build is failing Details
2024-03-05 12:27:38 -08:00
cosmonaut 128bd1f5f0 d3d11 copy pass implementation + filling in more APIs
continuous-integration/drone/push Build is failing Details
2024-03-04 18:01:37 -08:00
cosmonaut 52ac3e1980 implementing some transfer structure
continuous-integration/drone/push Build is failing Details
2024-03-04 11:29:23 -08:00
cosmonaut e01cab47ec D3D11 transfer buffer refcount and discard
continuous-integration/drone/push Build is failing Details
2024-03-03 11:27:48 -08:00
cosmonaut 16699e7ee3 implement D3D11 upload functions
continuous-integration/drone/push Build is failing Details
2024-03-03 10:58:44 -08:00
cosmonaut f61938011b draw and uniform push API change
continuous-integration/drone/push Build is failing Details
2024-03-02 23:33:36 -08:00
cosmonaut 172348e65f fix stencil API
continuous-integration/drone/push Build is failing Details
2024-03-02 23:11:37 -08:00
Caleb Cornett 8f2e70948d Fix infinite while loop in D3D11_INTERNAL_WaitForFence 2024-03-02 23:11:37 -08:00
Caleb Cornett e7d258dd36 Compute buffer creation fixes 2024-03-02 23:11:37 -08:00
Caleb Cornett 27b166dfde Move uav FIXME's to API FIXME's 2024-03-02 23:11:37 -08:00
Caleb Cornett 7274173b44 Add shader type to the .refresh shader bytecode format 2024-03-02 23:11:37 -08:00
Caleb Cornett c497402f1d Fix a few more FIXME's 2024-03-02 23:11:37 -08:00
Caleb Cornett 56f292f987 Note which FIXME's require a Refresh API update 2024-03-02 23:11:37 -08:00
Caleb Cornett 0a520f7a66 Combine swapchain and window data structs + actually allocate claimedWindows... 2024-03-02 23:11:37 -08:00
Caleb Cornett 4fe02e8571 FIXME fixups, mostly for contextLock 2024-03-02 23:11:37 -08:00
Caleb Cornett 539ee66d41 PresentMode fixes 2024-03-02 23:11:37 -08:00
Caleb Cornett 17f9322698 SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11 2024-03-02 23:11:37 -08:00
Caleb Cornett a5284ba0cd Fix non-MSAA cube RTs 2024-03-02 23:11:37 -08:00
Caleb Cornett 644763f004 MSAA for color and depth targets 2024-03-02 23:11:37 -08:00
Caleb Cornett b3addd6e0b SetTextureDataYUV 2024-03-02 23:11:37 -08:00
Caleb Cornett 95781e3378 Two typos in the same malloc... + cube RT fixes 2024-03-02 23:11:37 -08:00
Caleb Cornett 02aaf582d4 Fix copy-paste error from last commit 2024-03-02 23:11:37 -08:00
Caleb Cornett e3d112a971 Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic 2024-03-02 23:11:37 -08:00
Caleb Cornett 9f78f83322 DepthStencilView creation + DS state fixes 2024-03-02 23:11:37 -08:00
Caleb Cornett 92f344d2f6 RTV overhaul to fix binding an RT with a specific depth/mip level 2024-03-02 23:11:37 -08:00
Caleb Cornett 0f2aacbae9 First rough pass at color RTs 2024-03-02 23:11:37 -08:00
Caleb Cornett dcac27b5d8 Use NO_OVERWRITE on uniform buffers after the initial WRITE_DISCARD + SetBufferData cleanup 2024-03-02 23:11:37 -08:00
Caleb Cornett c9b98c6e2b Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers 2024-03-02 23:11:37 -08:00
Caleb Cornett 557ce50737 PushComputeShaderUniforms + CreateComputePipeline fix 2024-03-02 23:11:37 -08:00
Caleb Cornett 11cbfca702 Actually compile compute shaders 2024-03-02 23:11:37 -08:00
Caleb Cornett f7fae4d314 GetBufferData 2024-03-02 23:11:36 -08:00
Caleb Cornett 508d077c26 QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline 2024-03-02 23:11:36 -08:00
Caleb Cornett d76d223f68 Fence API 2024-03-02 23:11:36 -08:00
Caleb Cornett 105ef1aebb Clean up fence logic 2024-03-02 23:11:36 -08:00
Caleb Cornett 155d01ed92 Uniform buffer binding rework for clarity + minor cleanup 2024-03-02 23:11:36 -08:00
Caleb Cornett 06f00c77a0 First pass at fence infrastructure 2024-03-02 23:11:36 -08:00
Caleb Cornett 297b8b2cd2 First rough draft of Compute functions (untested!) 2024-03-02 23:11:36 -08:00
Caleb Cornett f598b65be5 DrawPrimitivesIndirect 2024-03-02 23:11:36 -08:00
Caleb Cornett 60a0ecab92 BindVertexSamplers 2024-03-02 23:11:36 -08:00
Caleb Cornett 4d11afa422 Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts 2024-03-02 23:11:36 -08:00
Caleb Cornett 5d069f006d Fix fragment uniform buffer block calculation 2024-03-02 23:11:36 -08:00
Caleb Cornett e7be43e835 Fix device level check, fix ID3D11Device memory leak 2024-03-02 23:11:36 -08:00
Caleb Cornett b712bda8a3 Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel 2024-03-02 23:11:36 -08:00
Caleb Cornett 5f3dd6ba8a Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered 2024-03-02 23:11:36 -08:00
Caleb Cornett db6ad7fb6a Minor style cleanup 2024-03-02 23:11:36 -08:00