cosmonaut
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6ebfabcecf
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fix compute uniform access
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2024-03-05 16:31:41 -08:00 |
cosmonaut
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01e805c800
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fix render target view creation
continuous-integration/drone/push Build is failing
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2024-03-05 16:18:31 -08:00 |
cosmonaut
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6c2eef669e
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add correct defaults for buffer stride and buffer image height
continuous-integration/drone/push Build is failing
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2024-03-05 16:06:39 -08:00 |
cosmonaut
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3c74ddf8fa
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misc d3d11 fixes
continuous-integration/drone/push Build is failing
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2024-03-05 15:45:41 -08:00 |
cosmonaut
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5ed41a7de2
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fill in a bit more d3d11 behavior
continuous-integration/drone/push Build is failing
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2024-03-05 14:55:53 -08:00 |
cosmonaut
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5c84debb50
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implement d3d11 subresource tracking
continuous-integration/drone/push Build is failing
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2024-03-05 12:27:38 -08:00 |
cosmonaut
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128bd1f5f0
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d3d11 copy pass implementation + filling in more APIs
continuous-integration/drone/push Build is failing
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2024-03-04 18:01:37 -08:00 |
cosmonaut
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52ac3e1980
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implementing some transfer structure
continuous-integration/drone/push Build is failing
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2024-03-04 11:29:23 -08:00 |
cosmonaut
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e01cab47ec
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D3D11 transfer buffer refcount and discard
continuous-integration/drone/push Build is failing
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2024-03-03 11:27:48 -08:00 |
cosmonaut
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16699e7ee3
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implement D3D11 upload functions
continuous-integration/drone/push Build is failing
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2024-03-03 10:58:44 -08:00 |
cosmonaut
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f61938011b
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draw and uniform push API change
continuous-integration/drone/push Build is failing
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2024-03-02 23:33:36 -08:00 |
cosmonaut
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172348e65f
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fix stencil API
continuous-integration/drone/push Build is failing
Details
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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8f2e70948d
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Fix infinite while loop in D3D11_INTERNAL_WaitForFence
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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e7d258dd36
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Compute buffer creation fixes
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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27b166dfde
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Move uav FIXME's to API FIXME's
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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7274173b44
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Add shader type to the .refresh shader bytecode format
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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c497402f1d
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Fix a few more FIXME's
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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56f292f987
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Note which FIXME's require a Refresh API update
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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0a520f7a66
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Combine swapchain and window data structs + actually allocate claimedWindows...
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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4fe02e8571
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FIXME fixups, mostly for contextLock
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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539ee66d41
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PresentMode fixes
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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17f9322698
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SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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a5284ba0cd
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Fix non-MSAA cube RTs
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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644763f004
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MSAA for color and depth targets
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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b3addd6e0b
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SetTextureDataYUV
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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95781e3378
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Two typos in the same malloc... + cube RT fixes
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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02aaf582d4
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Fix copy-paste error from last commit
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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e3d112a971
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Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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9f78f83322
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DepthStencilView creation + DS state fixes
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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92f344d2f6
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RTV overhaul to fix binding an RT with a specific depth/mip level
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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0f2aacbae9
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First rough pass at color RTs
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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dcac27b5d8
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Use NO_OVERWRITE on uniform buffers after the initial WRITE_DISCARD + SetBufferData cleanup
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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c9b98c6e2b
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Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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557ce50737
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PushComputeShaderUniforms + CreateComputePipeline fix
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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11cbfca702
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Actually compile compute shaders
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2024-03-02 23:11:37 -08:00 |
Caleb Cornett
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f7fae4d314
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GetBufferData
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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508d077c26
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QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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d76d223f68
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Fence API
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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105ef1aebb
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Clean up fence logic
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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155d01ed92
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Uniform buffer binding rework for clarity + minor cleanup
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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06f00c77a0
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First pass at fence infrastructure
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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297b8b2cd2
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First rough draft of Compute functions (untested!)
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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f598b65be5
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DrawPrimitivesIndirect
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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60a0ecab92
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BindVertexSamplers
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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4d11afa422
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Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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5d069f006d
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Fix fragment uniform buffer block calculation
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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e7be43e835
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Fix device level check, fix ID3D11Device memory leak
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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b712bda8a3
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Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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5f3dd6ba8a
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Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered
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2024-03-02 23:11:36 -08:00 |
Caleb Cornett
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db6ad7fb6a
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Minor style cleanup
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2024-03-02 23:11:36 -08:00 |