Caleb Cornett
|
56f292f987
|
Note which FIXME's require a Refresh API update
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
0a520f7a66
|
Combine swapchain and window data structs + actually allocate claimedWindows...
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
4fe02e8571
|
FIXME fixups, mostly for contextLock
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
539ee66d41
|
PresentMode fixes
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
17f9322698
|
SetSwapchainPresentMode + other swapchain-y features from FNA3D D3D11
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
a5284ba0cd
|
Fix non-MSAA cube RTs
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
644763f004
|
MSAA for color and depth targets
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
b3addd6e0b
|
SetTextureDataYUV
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
95781e3378
|
Two typos in the same malloc... + cube RT fixes
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
02aaf582d4
|
Fix copy-paste error from last commit
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
e3d112a971
|
Do some type shenanigans to allow depth textures to be sampled + fix viewport sizing logic
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
9f78f83322
|
DepthStencilView creation + DS state fixes
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
92f344d2f6
|
RTV overhaul to fix binding an RT with a specific depth/mip level
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
0f2aacbae9
|
First rough pass at color RTs
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
dcac27b5d8
|
Use NO_OVERWRITE on uniform buffers after the initial WRITE_DISCARD + SetBufferData cleanup
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
c9b98c6e2b
|
Fix repeated buffer writes by using USAGE_DEFAULT/UpdateSubresource instead of DYNAMIC/Map for non-uniform buffers
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
557ce50737
|
PushComputeShaderUniforms + CreateComputePipeline fix
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
11cbfca702
|
Actually compile compute shaders
|
2024-03-02 23:11:37 -08:00 |
Caleb Cornett
|
f7fae4d314
|
GetBufferData
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
508d077c26
|
QueueDestroyComputePipeline + style cleanup for QueueDestroyGraphicsPipeline
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
d76d223f68
|
Fence API
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
105ef1aebb
|
Clean up fence logic
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
155d01ed92
|
Uniform buffer binding rework for clarity + minor cleanup
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
06f00c77a0
|
First pass at fence infrastructure
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
297b8b2cd2
|
First rough draft of Compute functions (untested!)
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
f598b65be5
|
DrawPrimitivesIndirect
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
60a0ecab92
|
BindVertexSamplers
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
4d11afa422
|
Fix 3D texture SRV creation, use UpdateSubresource1 to avoid bug with non-zero offsets on deferred contexts
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
5d069f006d
|
Fix fragment uniform buffer block calculation
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
e7be43e835
|
Fix device level check, fix ID3D11Device memory leak
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
b712bda8a3
|
Set up the DXGI Info Queue so we can filter messages without using DirectX Control Panel
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
5f3dd6ba8a
|
Add DXGIDebug logic to help track memory leaks, fix SRV leak it discovered
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
db6ad7fb6a
|
Minor style cleanup
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
0108b26d31
|
Fix a couple minor memory leaks
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
ca29f3b7da
|
Release DLLs after releasing D3D11/DXGI objects (and release dxgi.dll!)
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
c9f23dd73b
|
Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
a3c8ab6a55
|
Fixed uniform offsets, removed a bunch of code from cdefines.h
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
eb956a2f8b
|
Uniform buffer infrastructure, still missing offset support
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
cdad57d1dd
|
Fix texture conversion array
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
ce3b222529
|
Fix command buffer memory leak
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
6a1c4ba80f
|
CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
a7bbc51653
|
Fix redundant error code printing
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
ba842d855e
|
QueueDestroySampler
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
b906ec9c69
|
Add a border color conversion function
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
7f4ddde607
|
CreateSampler
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
15a73854b6
|
CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
abfdb2c7d9
|
Initial work on DestroyDevice
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
d7290c5e2b
|
Implement SetViewport and SetScissor
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
740fb56aa1
|
Style cleanups + added FIXME note for shader compilation
|
2024-03-02 23:11:36 -08:00 |
Caleb Cornett
|
afeb7ebd16
|
shaderc now flips Y values in the vertex shader
|
2024-03-02 23:11:36 -08:00 |