cosmonaut
435f56f6b7
move API defines to the top
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2022-03-03 17:31:33 -08:00
cosmonaut
5fe4c8dbf3
remove command buffer from QueueDestroy calls
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2022-03-03 17:07:07 -08:00
cosmonaut
67e3a8799c
1.0.0
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2022-03-02 15:55:56 -08:00
cosmonaut
ee50c04428
remove interop structs
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2022-03-02 15:49:40 -08:00
cosmonaut
9eae69f96b
remove unused enum
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2022-03-02 11:46:41 -08:00
cosmonaut
057a48e96f
separate shader types
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2022-03-02 11:22:52 -08:00
cosmonaut
61e83cfba8
D3D compatibility ABI break
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2022-03-02 11:10:28 -08:00
cosmonaut
cb99489b3c
Rework Presentation Flow ( #15 )
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Removes `Refresh_RenderTarget`, `Refresh_CreateRenderTarget` and `Refresh_QueueDestroyRenderTarget`. Render targets are now managed by the implementation.
Adds `REFRESH_TEXTUREFORMAT_B8G8R8A8`.
Adds `Refresh_AcquireSwapchainTexture`. Returns a swapchain texture for the requested window.
Removes `Refresh_QueuePresent`. It is now assumed that the texture returned by `Refresh_AcquireSwapchainTexture` will be presented. This texture can be manipulated like any other texture.
Adds `Refresh_GetSwapchainFormat`. Returns the swapchain format for the requested window.
Reviewed-on: #15
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-02 06:33:57 +00:00
cosmonaut
a26d3e3689
move color blend state to AttachmentInfo
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2022-02-25 17:37:42 -08:00
cosmonaut
517399f5d9
convert all spaces to tabs
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2022-02-25 13:42:11 -08:00
cosmonaut
26a5ea91ba
change colorAttachmentDescriptions to a const pointer
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2022-02-24 21:20:55 -08:00
cosmonaut
a531fb8593
Render Pass API Streamlining ( #14 )
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Removes `Refresh_RenderPass` and `Refresh_Framebuffer` objects.
`Refresh_BeginRenderPass` now takes a set of `Refresh_ColorAttachmentInfo` structs and an optional `Refresh_DepthStencilAttachmentInfo` struct that describe the render pass. The render pass and framebuffer objects are now managed by the implementation instead of the application.
Accordingly, `Refresh_GraphicsPipelineCreateInfo` now takes a `Refresh_GraphicsPipelineAttachmentInfo` struct that describes render passes that may be used with the pipeline. It is an error to bind a pipeline during an incompatible render pass.
Reviewed-on: #14
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-24 22:01:37 +00:00
cosmonaut
0319c26f6a
Submission rewrite ( #13 )
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Rework submission flow to reduce waiting and improve the resource cleanup process.
This patch also gets rid of descriptor set caching.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-02-23 00:49:45 +00:00
cosmonaut
829356d927
Revise swapchain management + remove external
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2022-02-08 17:16:11 -08:00
cosmonaut
34e4b4f576
SetBufferData rework ( #6 )
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Buffer uploads now require a command buffer, like textures do. Additionally it is now regarded as an error to upload data in the middle of a render pass.
Reviewed-on: #6
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-13 23:08:08 +00:00
cosmonaut
0e05ed6b34
Buffer and Submission Rework ( #1 )
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We used to have monolithic uniform buffers on the VulkanRenderer object, but this was inefficient in the case of threaded usage.
Now, we have a pool of uniform buffers. A uniform buffer is selected from the pool when a pipeline is bound. The uniform buffers are rotated upon presentation.
Now pushing uniforms is now a concern of the command buffer instead of the pipeline. The pipeline should just always have been a static object anyway.
Additionally, we now do extra buffer record-keeping so that buffer data can be updated after a bind/draw.
Fence submission has also been restructured so that submissions don't cause unnecessary blocks. Now we assign one fence per submission, and we don't wait for fences until it's time to present.
Reviewed-on: #1
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-12 22:41:10 +00:00
cosmonaut
78c5d54bf1
revise SetTextureData to take a command buffer
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2021-11-14 20:36:26 -08:00
cosmonaut
fa61cd4653
remove cursed typedef
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2021-11-08 14:48:44 -08:00
cosmonaut
b6a09517c2
change clear color type
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2021-02-09 22:51:49 -08:00
cosmonaut
8f1cdf190f
change shader uniform push to take pipelines instead of command buffers
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2021-02-05 19:59:29 -08:00
cosmonaut
7f3e89315e
uniform API update
continuous-integration/drone/push Build is passing
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2021-02-02 16:37:01 -08:00
cosmonaut
4699c158f3
calculate texture length internally + fix rename
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2021-01-31 21:17:27 -08:00
cosmonaut
68d9a74ff4
change renderArea to a pointer
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2021-01-26 20:27:42 -08:00
cosmonaut
316e662f44
remove distinction between color target and depth target
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2021-01-26 18:57:46 -08:00
cosmonaut
fe03f1739a
change Clear definition to make more sense
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2021-01-22 14:16:02 -08:00
cosmonaut
8d51b423cd
isCube should be a byte
2021-01-14 02:05:21 -08:00
cosmonaut
56f4c3c2c4
texture creation uses one function + Refresh_TextureCreateInfo
2021-01-14 01:52:45 -08:00
cosmonaut
79bc36d99d
replace topologyState with primitiveType
2021-01-13 21:06:20 -08:00
cosmonaut
b25daa5198
remove unused parameters from draw calls
2021-01-13 21:04:53 -08:00
thatcosmonaut
b12b785dbe
External Interop ( #14 )
2021-01-13 17:37:54 -08:00
thatcosmonaut
4783d2efc2
remove unused DepthStencilTexture typedef
2021-01-06 17:36:08 -08:00
cosmonaut
ecbf434df9
fix multisampleState
2021-01-05 18:05:01 -08:00
cosmonaut
4b6f17054c
rename AddDispose to QueueDestroy
2021-01-05 17:02:36 -08:00
cosmonaut
d3d9c9ad55
rename Set_Samplers to Bind_Samplers
2021-01-05 17:00:06 -08:00
cosmonaut
c1612c496f
clear options have bits now
2021-01-05 16:19:27 -08:00
cosmonaut
df88c6a67c
expose HookLogFunctions
2021-01-05 16:07:42 -08:00
cosmonaut
b19fab415d
misc API tweaks
2021-01-05 15:53:16 -08:00
cosmonaut
4ca101099d
uncapitalize REFRESH in API calls
2021-01-05 15:05:16 -08:00
cosmonaut
5a92fdf984
move count param on REFRESH_Submit
2021-01-03 14:57:46 -08:00
cosmonaut
788c63f3ac
rename SURFACEFORMAT to COLORFORMAT
2021-01-03 14:53:12 -08:00
thatcosmonaut
b4dee16f80
Texture API Refactor ( #9 )
2021-01-03 14:37:02 -08:00
cosmonaut
e82bce10dc
texture copy API
2021-01-03 14:00:43 -08:00
cosmonaut
087a60fa52
add wait API call
2021-01-03 14:00:43 -08:00
cosmonaut
540c0985b7
proper texture staging + fix buffer dispose api
2021-01-03 14:00:43 -08:00
cosmonaut
dc2c3ef111
transfer fixes
2021-01-03 14:00:43 -08:00
cosmonaut
f8c99c4e18
make gets and sets async
2021-01-03 14:00:43 -08:00
cosmonaut
e0ff380989
implement transfer queue
2021-01-03 14:00:43 -08:00
cosmonaut
c818e332e7
started exposing command buffers
2021-01-03 14:00:43 -08:00
cosmonaut
bc3c52162b
compute barriers
2020-12-30 23:07:59 -08:00
cosmonaut
5b3fa07790
more compute implementation
2020-12-30 23:07:59 -08:00
cosmonaut
5bddb9faab
add compute related functions to API
2020-12-30 23:07:59 -08:00
cosmonaut
dc92a1e274
started implementing compute structure
2020-12-30 23:07:59 -08:00
cosmonaut
b891d44cf3
fix var name
2020-12-28 23:44:54 -08:00
cosmonaut
d6cd3715cb
implement texture getters
2020-12-28 23:41:59 -08:00
cosmonaut
cea9b853a4
implement Clear
2020-12-28 22:19:46 -08:00
cosmonaut
ee91cca9f6
add new barrier for any-shader sampling
2020-12-28 21:43:14 -08:00
cosmonaut
fd01d6c033
name tweak + remove d24s8
2020-12-28 20:09:31 -08:00
cosmonaut
2548833525
update API to allow batchable shader params
2020-12-28 19:32:49 -08:00
cosmonaut
a92a03a69a
texture usage for auto layout transition
2020-12-28 13:40:26 -08:00
cosmonaut
941cce595c
add texture layout transition to API
2020-12-28 12:15:17 -08:00
cosmonaut
ce0eea711b
SetSamplers no longer takes pipeline
2020-12-27 23:13:49 -08:00
cosmonaut
6e59750ff2
image load and save
2020-12-27 22:45:12 -08:00
cosmonaut
d23b2a6a75
cacheing descriptor set layouts and pipeline layouts
2020-12-27 13:26:55 -08:00
cosmonaut
ae44d3ef23
shader uniforms
2020-12-23 13:11:09 -08:00
cosmonaut
25314dad57
layout transition on BeginRenderPass
2020-12-22 23:17:09 -08:00
cosmonaut
89f8ef1e9e
draw call API revision
2020-12-22 22:56:26 -08:00
cosmonaut
87920c0048
hack to fix sub buffer index issue
2020-12-22 21:53:39 -08:00
cosmonaut
a586040123
misc fixes
2020-12-22 20:22:17 -08:00
cosmonaut
a795e1f825
rename to QueuePresent + make textureslice input a pointer
2020-12-21 18:54:36 -08:00
cosmonaut
bab86149c9
some init fixes
2020-12-21 17:59:08 -08:00
cosmonaut
9fa0e54e67
add PresentationParameters
2020-12-21 16:18:21 -08:00
cosmonaut
7de212c322
rename Gen_ functions to Create_
2020-12-21 15:50:12 -08:00
cosmonaut
06b805cf93
presentation loop
2020-12-21 15:44:43 -08:00
cosmonaut
feb4b5e16b
vertex and index buffers
2020-12-21 12:37:54 -08:00
cosmonaut
778a8d89bd
splitting up push shader params by stages
2020-12-20 01:33:32 -08:00
cosmonaut
4233c7767e
draw functions
2020-12-20 01:29:15 -08:00
cosmonaut
2f06a8a13f
BeginRenderPass
2020-12-20 00:05:12 -08:00
cosmonaut
ffae2d8bfb
remove AddDisposeShaderParamBuffer
2020-12-19 23:41:03 -08:00
cosmonaut
db50e07be6
note about setting buffer data
2020-12-19 23:35:30 -08:00
cosmonaut
7d2018e712
BindVertexBuffers and BindIndexBuffer
2020-12-19 23:31:55 -08:00
cosmonaut
bedc1f7196
set sampler functions
2020-12-18 21:35:21 -08:00
cosmonaut
bd4bd74020
revising shader param API
2020-12-18 18:24:22 -08:00
cosmonaut
ba9447ae4c
render targets
2020-12-18 16:39:03 -08:00
cosmonaut
a6f13dff8d
implement texture creation
2020-12-18 14:35:33 -08:00
cosmonaut
501a9d61a2
fix some warnings and add vulkan headers
2020-12-17 16:39:25 -08:00
cosmonaut
91bea9e25a
remove unneeded layout info
2020-12-17 12:11:50 -08:00
cosmonaut
75093afddb
fix some doc comments
2020-12-17 11:44:34 -08:00
cosmonaut
09b776d172
implement CreateGraphicsPipeline
2020-12-17 11:40:49 -08:00
cosmonaut
b10b9bfafd
VULKAN_CreateRenderPass
2020-12-17 00:19:02 -08:00
cosmonaut
fd731ac648
add Present call to API
2020-12-16 20:19:11 -08:00
cosmonaut
458bd6049d
swapchain creation
2020-12-16 19:50:31 -08:00
cosmonaut
36eb134c9f
instantiation madness
2020-12-16 19:28:02 -08:00
cosmonaut
ee6bcdc427
fix warnings on all but vulkan driver
2020-12-16 18:38:22 -08:00
cosmonaut
f8621562f2
remove FNA3D dependency
2020-12-16 18:12:20 -08:00
cosmonaut
dcef2e68c7
add boilerplate
2020-12-16 17:08:44 -08:00
cosmonaut
c57842afb9
laying out the multi-driver skeleton
2020-12-16 16:27:14 -08:00
cosmonaut
491c49d8ad
device create and destroy
2020-12-16 15:33:09 -08:00
cosmonaut
1d152a61bf
shader param buffer stuff
2020-12-16 15:15:42 -08:00
cosmonaut
fddba3a94d
shader interface
2020-12-16 14:59:14 -08:00
cosmonaut
5850d0851f
getters and setters and disposers
2020-12-16 14:53:34 -08:00