remove FNA3D dependency
parent
16d70b2ad8
commit
f8621562f2
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@ -13,5 +13,5 @@ Release/
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xcuserdata/
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*.xcworkspace/
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build/
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CMakeCache.text
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CMakeCache.txt
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cmake.check_cache
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@ -1,38 +0,0 @@
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# This is the CMakeCache file.
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# For build in directory: /home/cosmonaut/programming/Refresh
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# It was generated by CMake: /usr/bin/cmake
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# You can edit this file to change values found and used by cmake.
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# If you do not want to change any of the values, simply exit the editor.
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# If you do want to change a value, simply edit, save, and exit the editor.
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# The syntax for the file is as follows:
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# KEY:TYPE=VALUE
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# KEY is the name of a variable in the cache.
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# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!.
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# VALUE is the current value for the KEY.
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########################
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# EXTERNAL cache entries
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########################
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########################
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# INTERNAL cache entries
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########################
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//This is the directory where this CMakeCache.txt was created
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CMAKE_CACHEFILE_DIR:INTERNAL=/home/cosmonaut/programming/Refresh
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//Major version of cmake used to create the current loaded cache
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CMAKE_CACHE_MAJOR_VERSION:INTERNAL=3
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//Minor version of cmake used to create the current loaded cache
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CMAKE_CACHE_MINOR_VERSION:INTERNAL=18
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//Patch version of cmake used to create the current loaded cache
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CMAKE_CACHE_PATCH_VERSION:INTERNAL=4
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//Path to CMake executable.
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CMAKE_COMMAND:INTERNAL=/usr/bin/cmake
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//Path to cpack program executable.
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CMAKE_CPACK_COMMAND:INTERNAL=/usr/bin/cpack
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//Path to ctest program executable.
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CMAKE_CTEST_COMMAND:INTERNAL=/usr/bin/ctest
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//Path to CMake installation.
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CMAKE_ROOT:INTERNAL=/usr/share/cmake
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@ -76,8 +76,6 @@ set_target_properties(Refresh PROPERTIES OUTPUT_NAME "Refresh"
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SOVERSION ${LIB_MAJOR_VERSION}
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)
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target_include_directories(Refresh PUBLIC ../FNA3D/include)
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# SDL2 Dependency
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if (DEFINED SDL2_INCLUDE_DIRS AND DEFINED SDL2_LIBRARIES)
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message(STATUS "using pre-defined SDL2 variables SDL2_INCLUDE_DIRS and SDL2_LIBRARIES")
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2
README
2
README
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@ -14,7 +14,7 @@ For shaders, we plan to consume SPIR-V bytecode.
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Dependencies
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------------
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Refresh depends on SDL2. It also depends on FNA3D to ease interoperability in FNA.
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Refresh depends on SDL2 for portability.
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Refresh never explicitly uses the C runtime.
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Building Refresh
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@ -25,7 +25,6 @@
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*/
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#include <stddef.h>
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#include <FNA3D.h>
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#ifndef REFRESH_H
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#define REFRESH_H
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@ -586,10 +585,12 @@ REFRESHAPI uint32_t REFRESH_LinkedVersion(void);
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* This creation method takes an existing FNA3D_Device
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* to ease interoperability with existing FNA graphics code.
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*
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* fnaDevice: An allocated FNA3D_Device structure.
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* deviceWindowHandle:
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* A handle to an SDL_Window.
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* If this is NULL, Refresh will attempt to run in headless mode.
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*/
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REFRESHAPI REFRESH_Device* REFRESH_CreateDevice(
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FNA3D_Device *fnaDevice
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void *deviceWindowHandle
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);
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/* Destroys a rendering context previously returned by REFRESH_CreateDevice. */
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@ -49,14 +49,14 @@ uint32_t REFRESH_LinkedVersion(void)
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static int32_t selectedDriver = -1;
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REFRESH_Device* REFRESH_CreateDevice(
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FNA3D_Device *fnaDevice
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void *deviceWindowHandle
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) {
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if (selectedDriver < 0)
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{
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return NULL;
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}
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return drivers[selectedDriver]->CreateDevice(fnaDevice);
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return drivers[selectedDriver]->CreateDevice(deviceWindowHandle);
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}
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void REFRESH_DestroyDevice(REFRESH_Device *device)
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@ -56,7 +56,6 @@ static inline uint32_t Texture_GetFormatSize(
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return 2;
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case REFRESH_SURFACEFORMAT_R8G8B8A8:
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case REFRESH_SURFACEFORMAT_R32_SFLOAT:
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case FNA3D_SURFACEFORMAT_RG32:
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case REFRESH_SURFACEFORMAT_R16G16_SFLOAT:
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case REFRESH_SURFACEFORMAT_R8G8B8A8_SNORM:
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case REFRESH_SURFACEFORMAT_A2R10G10B10:
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@ -101,7 +100,7 @@ static inline uint32_t PrimitiveVerts(
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static inline uint32_t IndexSize(REFRESH_IndexElementSize size)
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{
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return (size == FNA3D_INDEXELEMENTSIZE_16BIT) ? 2 : 4;
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return (size == REFRESH_INDEXELEMENTSIZE_16BIT) ? 2 : 4;
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}
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static inline uint32_t BytesPerRow(
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@ -540,7 +539,7 @@ typedef struct REFRESH_Driver
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{
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const char *Name;
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REFRESH_Device* (*CreateDevice)(
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FNA3D_Device *fnaDevice
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void *deviceWindowHandle
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);
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} REFRESH_Driver;
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@ -35,10 +35,10 @@
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#include <SDL_syswm.h>
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#include <SDL_vulkan.h>
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typedef struct VulkanRenderer
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typedef struct Refresh_VulkanRenderer
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{
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FNA3D_Device *device;
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} VulkanRenderer;
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VkInstance instance;
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} Refresh_VulkanRenderer;
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static void VULKAN_DestroyDevice(
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REFRESH_Device *device
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@ -445,15 +445,16 @@ static void VULKAN_BindGraphicsPipeline(
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}
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static REFRESH_Device* VULKAN_CreateDevice(
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FNA3D_Device *fnaDevice
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void *deviceWindowHandle
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) {
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REFRESH_Device *result;
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VulkanRenderer *renderer;
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Refresh_VulkanRenderer *renderer;
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result = (REFRESH_Device*) SDL_malloc(sizeof(REFRESH_Device));
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ASSIGN_DRIVER(VULKAN)
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renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer));
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renderer = (Refresh_VulkanRenderer*) SDL_malloc(sizeof(Refresh_VulkanRenderer));
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result->driverData = (REFRESH_Renderer*) renderer;
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return result;
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}
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