rename Gen_ functions to Create_
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				|  | @ -789,7 +789,7 @@ REFRESHAPI REFRESH_Texture* REFRESH_CreateTextureCube( | |||
|  * multisampleCount:	The MSAA value for the color target. | ||||
|  * textureSlice: 		The texture slice that the color target will resolve to. | ||||
|  */ | ||||
| REFRESHAPI REFRESH_ColorTarget* REFRESH_GenColorTarget( | ||||
| REFRESHAPI REFRESH_ColorTarget* REFRESH_CreateColorTarget( | ||||
| 	REFRESH_Device *device, | ||||
| 	REFRESH_SampleCount multisampleCount, | ||||
| 	REFRESH_TextureSlice textureSlice | ||||
|  | @ -801,7 +801,7 @@ REFRESHAPI REFRESH_ColorTarget* REFRESH_GenColorTarget( | |||
|  * height: 	The height of the depth/stencil target. | ||||
|  * format:	The storage format of the depth/stencil target. | ||||
|  */ | ||||
| REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget( | ||||
| REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget( | ||||
| 	REFRESH_Device *device, | ||||
| 	uint32_t width, | ||||
| 	uint32_t height, | ||||
|  | @ -812,7 +812,7 @@ REFRESHAPI REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget( | |||
|  * | ||||
|  * sizeInBytes: The length of the vertex buffer. | ||||
|  */ | ||||
| REFRESHAPI REFRESH_Buffer* REFRESH_GenVertexBuffer( | ||||
| REFRESHAPI REFRESH_Buffer* REFRESH_CreateVertexBuffer( | ||||
| 	REFRESH_Device *device, | ||||
| 	uint32_t sizeInBytes | ||||
| ); | ||||
|  | @ -821,7 +821,7 @@ REFRESHAPI REFRESH_Buffer* REFRESH_GenVertexBuffer( | |||
|  * | ||||
|  * sizeInBytes: The length of the index buffer. | ||||
|  */ | ||||
| REFRESHAPI REFRESH_Buffer* REFRESH_GenIndexBuffer( | ||||
| REFRESHAPI REFRESH_Buffer* REFRESH_CreateIndexBuffer( | ||||
| 	REFRESH_Device *device, | ||||
| 	uint32_t sizeInBytes | ||||
| ); | ||||
|  |  | |||
|  | @ -344,27 +344,27 @@ REFRESH_Texture* REFRESH_CreateTextureCube( | |||
|     ); | ||||
| } | ||||
| 
 | ||||
| REFRESH_ColorTarget* REFRESH_GenColorTarget( | ||||
| REFRESH_ColorTarget* REFRESH_CreateColorTarget( | ||||
| 	REFRESH_Device *device, | ||||
|     REFRESH_SampleCount multisampleCount, | ||||
| 	REFRESH_TextureSlice textureSlice | ||||
| ) { | ||||
|     NULL_RETURN_NULL(device); | ||||
|     return device->GenColorTarget( | ||||
|     return device->CreateColorTarget( | ||||
|         device->driverData, | ||||
|         multisampleCount, | ||||
|         textureSlice | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
| REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget( | ||||
| REFRESH_DepthStencilTarget* REFRESH_CreateDepthStencilTarget( | ||||
| 	REFRESH_Device *device, | ||||
| 	uint32_t width, | ||||
| 	uint32_t height, | ||||
| 	REFRESH_DepthFormat format | ||||
| ) { | ||||
|     NULL_RETURN_NULL(device); | ||||
|     return device->GenDepthStencilTarget( | ||||
|     return device->CreateDepthStencilTarget( | ||||
|         device->driverData, | ||||
|         width, | ||||
|         height, | ||||
|  | @ -372,23 +372,23 @@ REFRESH_DepthStencilTarget* REFRESH_GenDepthStencilTarget( | |||
|     ); | ||||
| } | ||||
| 
 | ||||
| REFRESH_Buffer* REFRESH_GenVertexBuffer( | ||||
| REFRESH_Buffer* REFRESH_CreateVertexBuffer( | ||||
| 	REFRESH_Device *device, | ||||
| 	uint32_t sizeInBytes | ||||
| ) { | ||||
|     NULL_RETURN_NULL(device); | ||||
|     return device->GenVertexBuffer( | ||||
|     return device->CreateVertexBuffer( | ||||
|         device->driverData, | ||||
|         sizeInBytes | ||||
|     ); | ||||
| } | ||||
| 
 | ||||
| REFRESH_Buffer* REFRESH_GenIndexBuffer( | ||||
| REFRESH_Buffer* REFRESH_CreateIndexBuffer( | ||||
| 	REFRESH_Device *device, | ||||
| 	uint32_t sizeInBytes | ||||
| ) { | ||||
|     NULL_RETURN_NULL(device); | ||||
|     return device->GenIndexBuffer( | ||||
|     return device->CreateIndexBuffer( | ||||
|         device->driverData, | ||||
|         sizeInBytes | ||||
|     ); | ||||
|  |  | |||
|  | @ -266,25 +266,25 @@ struct REFRESH_Device | |||
|         uint8_t canBeRenderTarget | ||||
|     ); | ||||
| 
 | ||||
|     REFRESH_ColorTarget* (*GenColorTarget)( | ||||
|     REFRESH_ColorTarget* (*CreateColorTarget)( | ||||
|         REFRESH_Renderer *driverData, | ||||
|         REFRESH_SampleCount multisampleCount, | ||||
|         REFRESH_TextureSlice textureSlice | ||||
|     ); | ||||
| 
 | ||||
|     REFRESH_DepthStencilTarget* (*GenDepthStencilTarget)( | ||||
|     REFRESH_DepthStencilTarget* (*CreateDepthStencilTarget)( | ||||
|         REFRESH_Renderer *driverData, | ||||
|         uint32_t width, | ||||
|         uint32_t height, | ||||
|         REFRESH_DepthFormat format | ||||
|     ); | ||||
| 
 | ||||
|     REFRESH_Buffer* (*GenVertexBuffer)( | ||||
|     REFRESH_Buffer* (*CreateVertexBuffer)( | ||||
|         REFRESH_Renderer *driverData, | ||||
|         uint32_t sizeInBytes | ||||
|     ); | ||||
| 
 | ||||
|     REFRESH_Buffer* (*GenIndexBuffer)( | ||||
|     REFRESH_Buffer* (*CreateIndexBuffer)( | ||||
|         REFRESH_Renderer *driverData, | ||||
|         uint32_t sizeInBytes | ||||
|     ); | ||||
|  | @ -536,10 +536,10 @@ struct REFRESH_Device | |||
|     ASSIGN_DRIVER_FUNC(CreateTexture2D, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateTexture3D, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateTextureCube, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(GenColorTarget, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(GenDepthStencilTarget, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(GenVertexBuffer, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(GenIndexBuffer, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateColorTarget, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateDepthStencilTarget, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateVertexBuffer, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(CreateIndexBuffer, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(SetTextureData2D, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(SetTextureData3D, name) \ | ||||
|     ASSIGN_DRIVER_FUNC(SetTextureDataCube, name) \ | ||||
|  |  | |||
|  | @ -3583,7 +3583,7 @@ static REFRESH_Texture* VULKAN_CreateTextureCube( | |||
| 	return (REFRESH_Texture*) result; | ||||
| } | ||||
| 
 | ||||
| static REFRESH_ColorTarget* VULKAN_GenColorTarget( | ||||
| static REFRESH_ColorTarget* VULKAN_CreateColorTarget( | ||||
| 	REFRESH_Renderer *driverData, | ||||
| 	REFRESH_SampleCount multisampleCount, | ||||
| 	REFRESH_TextureSlice textureSlice | ||||
|  | @ -3669,7 +3669,7 @@ static REFRESH_ColorTarget* VULKAN_GenColorTarget( | |||
| 	return (REFRESH_ColorTarget*) colorTarget; | ||||
| } | ||||
| 
 | ||||
| static REFRESH_DepthStencilTarget* VULKAN_GenDepthStencilTarget( | ||||
| static REFRESH_DepthStencilTarget* VULKAN_CreateDepthStencilTarget( | ||||
| 	REFRESH_Renderer *driverData, | ||||
| 	uint32_t width, | ||||
| 	uint32_t height, | ||||
|  | @ -3700,7 +3700,7 @@ static REFRESH_DepthStencilTarget* VULKAN_GenDepthStencilTarget( | |||
|     return (REFRESH_DepthStencilTarget*) depthStencilTarget; | ||||
| } | ||||
| 
 | ||||
| static REFRESH_Buffer* VULKAN_GenVertexBuffer( | ||||
| static REFRESH_Buffer* VULKAN_CreateVertexBuffer( | ||||
| 	REFRESH_Renderer *driverData, | ||||
| 	uint32_t sizeInBytes | ||||
| ) { | ||||
|  | @ -3721,7 +3721,7 @@ static REFRESH_Buffer* VULKAN_GenVertexBuffer( | |||
| 	return (REFRESH_Buffer*) buffer; | ||||
| } | ||||
| 
 | ||||
| static REFRESH_Buffer* VULKAN_GenIndexBuffer( | ||||
| static REFRESH_Buffer* VULKAN_CreateIndexBuffer( | ||||
| 	REFRESH_Renderer *driverData, | ||||
| 	uint32_t sizeInBytes | ||||
| ) { | ||||
|  |  | |||
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