Commit Graph

60 Commits (691ba400a0e9f85e0bc6e5de36a226b733dedacf)

Author SHA1 Message Date
Caleb Cornett 691ba400a0 Added MSAACube test + minor cleanup 2024-02-10 00:24:09 -06:00
Caleb Cornett 0846c09f53 Add RenderTexture2D test + README update for StoreLoad 2024-02-09 11:47:55 -06:00
Caleb Cornett f9a41ce231 Texture3D: Apply a slight offset to the fragment uniform to account for rounding errors 2024-02-07 10:09:48 -06:00
Caleb Cornett 74b6e00bc8 Tabs, not spaces 2024-02-07 09:27:55 -06:00
Caleb Cornett a64db5d0e1 Ignore Properties/ folders generated by VS2022 2024-02-07 09:25:26 -06:00
Caleb Cornett 2bd6531766 Configuration fixes + CopyMoonlibs.targets fixes 2024-02-06 21:34:14 -06:00
cosmonaut bae05596e2 fix VideoAV1 constructor 2024-01-15 22:04:48 -08:00
cosmonaut 77d8357186 StoreLoad Test 2024-01-15 17:15:59 -08:00
cosmonaut a32c337c69 .NET 8 2024-01-15 17:15:53 -08:00
cosmonaut 5709a063ae update examples to use WaitForFences 2023-09-18 23:28:32 -07:00
Caleb Cornett 0d48af5f7d Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy 2023-07-01 13:41:42 -04:00
cosmonaut 0a0c269dc9 remove unnecessary Wait calls from examples 2023-06-12 09:59:18 -07:00
cosmonaut 484bd7070c VideoPlayer update (#2)
Reviewed-on: #2
2023-06-07 21:22:43 +00:00
cosmonaut 0000450a81 rename Texture loader methods for clarity 2023-04-19 00:52:12 -07:00
cosmonaut dd9140ef04 re-enable debug mode on Cube example 2023-04-19 00:45:46 -07:00
cosmonaut d6099fbe0f SavePNG path in Cube example 2023-04-19 00:42:10 -07:00
cosmonaut c84668b4b3 update tests for new image loader API 2023-04-18 23:39:45 -07:00
cosmonaut a2d1fea543 update tests for MoonWorks API changes 2023-04-05 12:41:19 -07:00
cosmonaut 129421e80a update tests for QOI support 2023-04-03 23:13:37 -07:00
Caleb Cornett c9d929dc1f Add WindowResizing test 2023-02-04 22:59:56 -05:00
Caleb Cornett a356eb29c8 Add DepthMSAA test + update other tests for new ABI + misc cleanup 2023-01-30 22:39:13 -05:00
Caleb Cornett d0dd3028e1 Fix stencil mask values 2023-01-26 22:39:04 -05:00
Caleb Cornett b2aa5adc3b Add BasicStencil test + set default rasterizer to CCW_CullNone 2023-01-26 22:22:38 -05:00
Caleb Cornett 5233dad0ca Add TextureMipmaps test 2023-01-22 23:42:19 -05:00
Caleb Cornett 67e8a87c69 Renamed Mipmaps to RenderTextureMipmaps for clarity 2023-01-22 21:31:07 -05:00
Caleb Cornett 917cba04e8 Add Mipmaps test 2023-01-22 21:25:01 -05:00
Caleb Cornett 9cead194d9 Add RenderTextureCube test + clean up copy-paste msitakes from Texture3DGame tests 2023-01-22 20:50:35 -05:00
Caleb Cornett 1148a00f29 Use Texture.CreateTexture* instead of using TextureCreateInfo 2023-01-22 20:03:48 -05:00
Caleb Cornett eeb76ff9d5 Add RenderTexture3D test 2023-01-22 19:51:09 -05:00
Caleb Cornett db814ec092 Add VertexSampler test 2023-01-22 16:49:35 -05:00
Caleb Cornett 49abd4e9ae Fix path to InstancingAndOffsets project 2023-01-22 16:34:03 -05:00
Caleb Cornett 96689a1d1c Added Texture3D test 2023-01-22 16:21:31 -05:00
Caleb Cornett 6debea99c8 Make the folder match the project name... 2023-01-22 15:16:01 -05:00
Caleb Cornett eb09cf3bb9 Add InstancingAndOffsets test 2023-01-22 15:14:23 -05:00
Caleb Cornett 4bd34a387a Add VideoPlayer test 2023-01-21 20:59:48 -05:00
TheSpydog b1469f9775 Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
2023-01-21 00:57:25 +00:00
Caleb Cornett 28e0e1efb0 Add CopyTexture test 2023-01-07 18:03:12 -05:00
Caleb Cornett efac8a0108 Added camera movement option to Cube 2023-01-07 10:47:08 -05:00
Caleb Cornett 0898284506 Added CompressedTextures test 2023-01-06 20:53:33 -05:00
Caleb Cornett cc23f71c60 Fix red screen bug in MSAA, fix validation error in CullFace 2023-01-06 15:39:39 -05:00
Caleb Cornett 34475c2b11 Update to new vertex input API 2023-01-06 15:38:30 -05:00
Caleb Cornett 0348b5a497 Upgrade all projects to net7.0 2023-01-06 15:37:54 -05:00
Caleb Cornett c7aefe4b3a Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms 2023-01-04 15:45:10 -05:00
Caleb Cornett 535830f580 Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms 2023-01-04 15:44:23 -05:00
Caleb Cornett 76dc472072 Add a NativeAOT_Console.targets import to all test games 2023-01-04 14:34:25 -05:00
Caleb Cornett e9ffc97e1b Added DrawIndirect test 2023-01-03 13:27:48 -05:00
Caleb Cornett 5ccfa7da7e Added new compute uniforms test, reworked existing compute test 2022-12-28 15:31:08 -05:00
Caleb Cornett c0213bafc8 Added gamepad control support, cleaned up GetBufferDataGame for clarity 2022-12-22 23:48:07 -05:00
Caleb Cornett 091fe5e9f6 fix shader names in TexturedAnimatedQuad 2022-11-18 15:05:39 -05:00
cosmonaut 0c47e85146 Texture format consistency 2022-11-17 12:33:58 -08:00