Add WindowResizing test

pull/2/head
Caleb Cornett 2023-02-04 22:59:56 -05:00
parent a356eb29c8
commit c9d929dc1f
4 changed files with 112 additions and 0 deletions

View File

@ -57,6 +57,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BasicStencil", "BasicStenci
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DepthMSAA", "DepthMSAA\DepthMSAA.csproj", "{B36C9F65-F3F4-4EB4-8EBF-A1EDCD4261F8}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowResizing", "WindowResizing\WindowResizing.csproj", "{AF5F2804-663D-4C46-BD02-AB178002180B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -171,6 +173,10 @@ Global
{B36C9F65-F3F4-4EB4-8EBF-A1EDCD4261F8}.Debug|x64.Build.0 = Debug|x64
{B36C9F65-F3F4-4EB4-8EBF-A1EDCD4261F8}.Release|x64.ActiveCfg = Release|x64
{B36C9F65-F3F4-4EB4-8EBF-A1EDCD4261F8}.Release|x64.Build.0 = Release|x64
{AF5F2804-663D-4C46-BD02-AB178002180B}.Debug|x64.ActiveCfg = Debug|x64
{AF5F2804-663D-4C46-BD02-AB178002180B}.Debug|x64.Build.0 = Debug|x64
{AF5F2804-663D-4C46-BD02-AB178002180B}.Release|x64.ActiveCfg = Release|Any CPU
{AF5F2804-663D-4C46-BD02-AB178002180B}.Release|x64.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -99,3 +99,7 @@ Demonstrates stencil masking using two triangles. Tests stencil buffers and basi
**DepthMSAA**
Displays two cubes floating around each other on a multisampled surface. Tests multisampled depth buffers.
**WindowResizing**
Tests resizing the window to various resolutions.

View File

@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<ItemGroup>
<ProjectReference Include="..\..\MoonWorks\MoonWorks.csproj" />
<ProjectReference Include="..\MoonWorks.Test.Common\MoonWorks.Test.Common.csproj" />
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<Nullable>enable</Nullable>
<Platforms>x64</Platforms>
</PropertyGroup>
<Import Project="$(SolutionDir)NativeAOT_Console.targets" Condition="Exists('$(SolutionDir)NativeAOT_Console.targets')" />
</Project>

View File

@ -0,0 +1,85 @@
using MoonWorks;
using MoonWorks.Graphics;
namespace MoonWorks.Test
{
class WindowResizingGame : Game
{
private GraphicsPipeline pipeline;
private int currentResolutionIndex;
private record struct Res(uint Width, uint Height);
private Res[] resolutions = new Res[]
{
new Res(640, 480),
new Res(1280, 720),
new Res(1024, 1024),
new Res(1600, 900),
new Res(1920, 1080),
new Res(3200, 1800),
new Res(3840, 2160),
};
public WindowResizingGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
{
ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangleVertices"));
ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor"));
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
MainWindow.SwapchainFormat,
vertShaderModule,
fragShaderModule
);
pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
}
protected override void Update(System.TimeSpan delta)
{
int prevResolutionIndex = currentResolutionIndex;
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
{
currentResolutionIndex -= 1;
if (currentResolutionIndex < 0)
{
currentResolutionIndex = resolutions.Length - 1;
}
}
if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
{
currentResolutionIndex += 1;
if (currentResolutionIndex >= resolutions.Length)
{
currentResolutionIndex = 0;
}
}
if (prevResolutionIndex != currentResolutionIndex)
{
Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]);
MainWindow.SetWindowSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height);
}
}
protected override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
if (backbuffer != null)
{
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
cmdbuf.BindGraphicsPipeline(pipeline);
cmdbuf.DrawPrimitives(0, 1, 0, 0);
cmdbuf.EndRenderPass();
}
GraphicsDevice.Submit(cmdbuf);
}
public static void Main(string[] args)
{
WindowResizingGame game = new WindowResizingGame();
game.Run();
}
}
}