Add WindowResizing test
parent
a356eb29c8
commit
c9d929dc1f
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@ -57,6 +57,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "BasicStencil", "BasicStenci
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DepthMSAA", "DepthMSAA\DepthMSAA.csproj", "{B36C9F65-F3F4-4EB4-8EBF-A1EDCD4261F8}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowResizing", "WindowResizing\WindowResizing.csproj", "{AF5F2804-663D-4C46-BD02-AB178002180B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -171,6 +173,10 @@ Global
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{B36C9F65-F3F4-4EB4-8EBF-A1EDCD4261F8}.Debug|x64.Build.0 = Debug|x64
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{B36C9F65-F3F4-4EB4-8EBF-A1EDCD4261F8}.Release|x64.ActiveCfg = Release|x64
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{B36C9F65-F3F4-4EB4-8EBF-A1EDCD4261F8}.Release|x64.Build.0 = Release|x64
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{AF5F2804-663D-4C46-BD02-AB178002180B}.Debug|x64.ActiveCfg = Debug|x64
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{AF5F2804-663D-4C46-BD02-AB178002180B}.Debug|x64.Build.0 = Debug|x64
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{AF5F2804-663D-4C46-BD02-AB178002180B}.Release|x64.ActiveCfg = Release|Any CPU
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{AF5F2804-663D-4C46-BD02-AB178002180B}.Release|x64.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -99,3 +99,7 @@ Demonstrates stencil masking using two triangles. Tests stencil buffers and basi
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**DepthMSAA**
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Displays two cubes floating around each other on a multisampled surface. Tests multisampled depth buffers.
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**WindowResizing**
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Tests resizing the window to various resolutions.
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@ -0,0 +1,17 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<ProjectReference Include="..\..\MoonWorks\MoonWorks.csproj" />
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<ProjectReference Include="..\MoonWorks.Test.Common\MoonWorks.Test.Common.csproj" />
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</ItemGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<Nullable>enable</Nullable>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<Import Project="$(SolutionDir)NativeAOT_Console.targets" Condition="Exists('$(SolutionDir)NativeAOT_Console.targets')" />
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</Project>
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@ -0,0 +1,85 @@
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using MoonWorks;
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using MoonWorks.Graphics;
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namespace MoonWorks.Test
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{
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class WindowResizingGame : Game
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{
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private GraphicsPipeline pipeline;
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private int currentResolutionIndex;
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private record struct Res(uint Width, uint Height);
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private Res[] resolutions = new Res[]
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{
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new Res(640, 480),
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new Res(1280, 720),
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new Res(1024, 1024),
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new Res(1600, 900),
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new Res(1920, 1080),
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new Res(3200, 1800),
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new Res(3840, 2160),
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};
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public WindowResizingGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangleVertices"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor"));
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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fragShaderModule
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);
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pipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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}
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protected override void Update(System.TimeSpan delta)
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{
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int prevResolutionIndex = currentResolutionIndex;
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Left))
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{
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currentResolutionIndex -= 1;
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if (currentResolutionIndex < 0)
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{
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currentResolutionIndex = resolutions.Length - 1;
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}
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}
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if (TestUtils.CheckButtonPressed(Inputs, TestUtils.ButtonType.Right))
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{
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currentResolutionIndex += 1;
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if (currentResolutionIndex >= resolutions.Length)
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{
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currentResolutionIndex = 0;
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}
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}
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if (prevResolutionIndex != currentResolutionIndex)
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{
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Logger.LogInfo("Setting resolution to: " + resolutions[currentResolutionIndex]);
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MainWindow.SetWindowSize(resolutions[currentResolutionIndex].Width, resolutions[currentResolutionIndex].Height);
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}
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}
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protected override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture? backbuffer = cmdbuf.AcquireSwapchainTexture(MainWindow);
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if (backbuffer != null)
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{
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(backbuffer, Color.Black));
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cmdbuf.BindGraphicsPipeline(pipeline);
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cmdbuf.DrawPrimitives(0, 1, 0, 0);
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public static void Main(string[] args)
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{
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WindowResizingGame game = new WindowResizingGame();
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game.Run();
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}
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}
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}
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