StoreLoad Test
parent
a32c337c69
commit
77d8357186
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@ -59,6 +59,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DepthMSAA", "DepthMSAA\Dept
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WindowResizing", "WindowResizing\WindowResizing.csproj", "{AF5F2804-663D-4C46-BD02-AB178002180B}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "StoreLoad", "StoreLoad\StoreLoad.csproj", "{CD31F1B5-C76A-428A-A812-8DFD6CAB20A9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@ -177,6 +179,10 @@ Global
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{AF5F2804-663D-4C46-BD02-AB178002180B}.Debug|x64.Build.0 = Debug|x64
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{AF5F2804-663D-4C46-BD02-AB178002180B}.Release|x64.ActiveCfg = Release|Any CPU
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{AF5F2804-663D-4C46-BD02-AB178002180B}.Release|x64.Build.0 = Release|Any CPU
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{CD31F1B5-C76A-428A-A812-8DFD6CAB20A9}.Debug|x64.ActiveCfg = Debug|x64
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{CD31F1B5-C76A-428A-A812-8DFD6CAB20A9}.Debug|x64.Build.0 = Debug|x64
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{CD31F1B5-C76A-428A-A812-8DFD6CAB20A9}.Release|x64.ActiveCfg = Release|x64
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{CD31F1B5-C76A-428A-A812-8DFD6CAB20A9}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -0,0 +1,17 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<ProjectReference Include="..\..\MoonWorks\MoonWorks.csproj" />
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<ProjectReference Include="..\MoonWorks.Test.Common\MoonWorks.Test.Common.csproj" />
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</ItemGroup>
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<Nullable>enable</Nullable>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<Import Project="$(SolutionDir)NativeAOT_Console.targets" Condition="Exists('$(SolutionDir)NativeAOT_Console.targets')" />
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</Project>
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@ -0,0 +1,50 @@
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using System;
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using MoonWorks.Graphics;
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namespace MoonWorks.Test
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{
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class StoreLoadGame : Game
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{
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private GraphicsPipeline fillPipeline;
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public StoreLoadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
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ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
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GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
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MainWindow.SwapchainFormat,
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vertShaderModule,
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fragShaderModule
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);
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fillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
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}
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protected override void Update(TimeSpan delta)
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{
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}
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protected override void Draw(double alpha)
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{
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CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
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Texture? swapchain = cmdbuf.AcquireSwapchainTexture(MainWindow);
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if (swapchain != null)
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{
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, Color.Blue));
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cmdbuf.BindGraphicsPipeline(fillPipeline);
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cmdbuf.DrawPrimitives(0, 1, 0, 0);
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cmdbuf.EndRenderPass();
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cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, LoadOp.Load, StoreOp.Store));
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cmdbuf.EndRenderPass();
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}
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GraphicsDevice.Submit(cmdbuf);
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}
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public static void Main(string[] args)
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{
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StoreLoadGame game = new StoreLoadGame();
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game.Run();
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}
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}
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}
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