51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System;
|
|
using MoonWorks.Graphics;
|
|
|
|
namespace MoonWorks.Test
|
|
{
|
|
class StoreLoadGame : Game
|
|
{
|
|
private GraphicsPipeline fillPipeline;
|
|
|
|
public StoreLoadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
|
|
{
|
|
ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
|
|
ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
|
|
|
|
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
|
|
MainWindow.SwapchainFormat,
|
|
vertShaderModule,
|
|
fragShaderModule
|
|
);
|
|
fillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
|
|
}
|
|
|
|
protected override void Update(TimeSpan delta)
|
|
{
|
|
|
|
}
|
|
|
|
protected override void Draw(double alpha)
|
|
{
|
|
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
|
|
Texture? swapchain = cmdbuf.AcquireSwapchainTexture(MainWindow);
|
|
if (swapchain != null)
|
|
{
|
|
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, Color.Blue));
|
|
cmdbuf.BindGraphicsPipeline(fillPipeline);
|
|
cmdbuf.DrawPrimitives(0, 1, 0, 0);
|
|
cmdbuf.EndRenderPass();
|
|
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, LoadOp.Load, StoreOp.Store));
|
|
cmdbuf.EndRenderPass();
|
|
}
|
|
GraphicsDevice.Submit(cmdbuf);
|
|
}
|
|
|
|
public static void Main(string[] args)
|
|
{
|
|
StoreLoadGame game = new StoreLoadGame();
|
|
game.Run();
|
|
}
|
|
}
|
|
}
|