MoonWorksGraphicsTests/StoreLoad/StoreLoadGame.cs

51 lines
1.5 KiB
C#

using System;
using MoonWorks.Graphics;
namespace MoonWorks.Test
{
class StoreLoadGame : Game
{
private GraphicsPipeline fillPipeline;
public StoreLoadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
{
ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert"));
ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag"));
GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo(
MainWindow.SwapchainFormat,
vertShaderModule,
fragShaderModule
);
fillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo);
}
protected override void Update(TimeSpan delta)
{
}
protected override void Draw(double alpha)
{
CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer();
Texture? swapchain = cmdbuf.AcquireSwapchainTexture(MainWindow);
if (swapchain != null)
{
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, Color.Blue));
cmdbuf.BindGraphicsPipeline(fillPipeline);
cmdbuf.DrawPrimitives(0, 1, 0, 0);
cmdbuf.EndRenderPass();
cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, LoadOp.Load, StoreOp.Store));
cmdbuf.EndRenderPass();
}
GraphicsDevice.Submit(cmdbuf);
}
public static void Main(string[] args)
{
StoreLoadGame game = new StoreLoadGame();
game.Run();
}
}
}