using System; using MoonWorks.Graphics; namespace MoonWorks.Test { class StoreLoadGame : Game { private GraphicsPipeline fillPipeline; public StoreLoadGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true) { ShaderModule vertShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("RawTriangle.vert")); ShaderModule fragShaderModule = new ShaderModule(GraphicsDevice, TestUtils.GetShaderPath("SolidColor.frag")); GraphicsPipelineCreateInfo pipelineCreateInfo = TestUtils.GetStandardGraphicsPipelineCreateInfo( MainWindow.SwapchainFormat, vertShaderModule, fragShaderModule ); fillPipeline = new GraphicsPipeline(GraphicsDevice, pipelineCreateInfo); } protected override void Update(TimeSpan delta) { } protected override void Draw(double alpha) { CommandBuffer cmdbuf = GraphicsDevice.AcquireCommandBuffer(); Texture? swapchain = cmdbuf.AcquireSwapchainTexture(MainWindow); if (swapchain != null) { cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, Color.Blue)); cmdbuf.BindGraphicsPipeline(fillPipeline); cmdbuf.DrawPrimitives(0, 1, 0, 0); cmdbuf.EndRenderPass(); cmdbuf.BeginRenderPass(new ColorAttachmentInfo(swapchain, LoadOp.Load, StoreOp.Store)); cmdbuf.EndRenderPass(); } GraphicsDevice.Submit(cmdbuf); } public static void Main(string[] args) { StoreLoadGame game = new StoreLoadGame(); game.Run(); } } }