re-enable debug mode on Cube example
parent
d6099fbe0f
commit
dd9140ef04
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@ -64,7 +64,7 @@ namespace MoonWorks.Test
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}
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}
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public CubeGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, false)
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public CubeGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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ShaderModule cubeVertShaderModule = new ShaderModule(
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GraphicsDevice,
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