Renamed Mipmaps to RenderTextureMipmaps for clarity
parent
917cba04e8
commit
67e8a87c69
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@ -49,7 +49,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RenderTexture3D", "RenderTe
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RenderTextureCube", "RenderTextureCube\RenderTextureCube.csproj", "{D7A8452F-123F-4965-8716-9E39F677A831}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Mipmaps", "Mipmaps\Mipmaps.csproj", "{35DF0819-2373-4A8D-91E5-B143994FB63B}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RenderTextureMipmaps", "RenderTextureMipmaps\RenderTextureMipmaps.csproj", "{2219C628-5593-4C23-86CB-0E1E96EBD6C5}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -149,10 +149,10 @@ Global
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{D7A8452F-123F-4965-8716-9E39F677A831}.Debug|x64.Build.0 = Debug|x64
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{D7A8452F-123F-4965-8716-9E39F677A831}.Release|x64.ActiveCfg = Release|Any CPU
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{D7A8452F-123F-4965-8716-9E39F677A831}.Release|x64.Build.0 = Release|Any CPU
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{35DF0819-2373-4A8D-91E5-B143994FB63B}.Debug|x64.ActiveCfg = Debug|x64
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{35DF0819-2373-4A8D-91E5-B143994FB63B}.Debug|x64.Build.0 = Debug|x64
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{35DF0819-2373-4A8D-91E5-B143994FB63B}.Release|x64.ActiveCfg = Release|Any CPU
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{35DF0819-2373-4A8D-91E5-B143994FB63B}.Release|x64.Build.0 = Release|Any CPU
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{2219C628-5593-4C23-86CB-0E1E96EBD6C5}.Debug|x64.ActiveCfg = Debug|x64
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{2219C628-5593-4C23-86CB-0E1E96EBD6C5}.Debug|x64.Build.0 = Debug|x64
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{2219C628-5593-4C23-86CB-0E1E96EBD6C5}.Release|x64.ActiveCfg = Release|x64
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{2219C628-5593-4C23-86CB-0E1E96EBD6C5}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -84,6 +84,6 @@ Fades through 2D slices of a 3D render texture. Tests binding and sampling 3D re
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Displays a cubemap generated by rendering to a cube render target. Tests binding and sampling cube render textures.
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**Mipmaps**
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**RenderTextureMipmaps**
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Displays a quad that can be scaled to reveal various mip levels. The mips are solid colors, generated by clearing various levels of the texture. Tests rendering to mipmap levels of a texture and rendering mipmaps.
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Displays a quad that can be scaled to reveal various mip levels. The mips are solid colors, generated by clearing various levels of the texture in a render pass. Tests rendering to mipmap levels of a render texture and rendering mipmaps.
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@ -1,11 +1,10 @@
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using MoonWorks;
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using MoonWorks.Graphics;
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using MoonWorks.Math.Float;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Test
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{
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class RenderTexture3DGame : Game
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class RenderTextureMipmapsGame : Game
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{
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private GraphicsPipeline pipeline;
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private Buffer vertexBuffer;
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@ -53,7 +52,7 @@ namespace MoonWorks.Test
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}
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}
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public RenderTexture3DGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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public RenderTextureMipmapsGame() : base(TestUtils.GetStandardWindowCreateInfo(), TestUtils.GetStandardFrameLimiterSettings(), 60, true)
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{
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Logger.LogInfo("Press Left and Right to shrink/expand the scale of the quad");
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Logger.LogInfo("Press Down to cycle through sampler states");
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@ -187,7 +186,7 @@ namespace MoonWorks.Test
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public static void Main(string[] args)
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{
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RenderTexture3DGame game = new RenderTexture3DGame();
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RenderTextureMipmapsGame game = new RenderTextureMipmapsGame();
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game.Run();
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}
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}
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