Caleb Cornett
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691ba400a0
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Added MSAACube test + minor cleanup
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2024-02-10 00:24:09 -06:00 |
Caleb Cornett
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0846c09f53
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Add RenderTexture2D test + README update for StoreLoad
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2024-02-09 11:47:55 -06:00 |
Caleb Cornett
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f9a41ce231
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Texture3D: Apply a slight offset to the fragment uniform to account for rounding errors
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2024-02-07 10:09:48 -06:00 |
Caleb Cornett
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74b6e00bc8
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Tabs, not spaces
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2024-02-07 09:27:55 -06:00 |
Caleb Cornett
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a64db5d0e1
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Ignore Properties/ folders generated by VS2022
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2024-02-07 09:25:26 -06:00 |
Caleb Cornett
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2bd6531766
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Configuration fixes + CopyMoonlibs.targets fixes
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2024-02-06 21:34:14 -06:00 |
cosmonaut
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bae05596e2
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fix VideoAV1 constructor
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2024-01-15 22:04:48 -08:00 |
cosmonaut
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77d8357186
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StoreLoad Test
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2024-01-15 17:15:59 -08:00 |
cosmonaut
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a32c337c69
|
.NET 8
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2024-01-15 17:15:53 -08:00 |
cosmonaut
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5709a063ae
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update examples to use WaitForFences
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2023-09-18 23:28:32 -07:00 |
Caleb Cornett
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0d48af5f7d
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Recompiled shaders with latest shadercompiler and updated shader names to avoid redundancy
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2023-07-01 13:41:42 -04:00 |
cosmonaut
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0a0c269dc9
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remove unnecessary Wait calls from examples
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2023-06-12 09:59:18 -07:00 |
cosmonaut
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484bd7070c
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VideoPlayer update (#2)
Reviewed-on: #2
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2023-06-07 21:22:43 +00:00 |
cosmonaut
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0000450a81
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rename Texture loader methods for clarity
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2023-04-19 00:52:12 -07:00 |
cosmonaut
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dd9140ef04
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re-enable debug mode on Cube example
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2023-04-19 00:45:46 -07:00 |
cosmonaut
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d6099fbe0f
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SavePNG path in Cube example
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2023-04-19 00:42:10 -07:00 |
cosmonaut
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c84668b4b3
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update tests for new image loader API
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2023-04-18 23:39:45 -07:00 |
cosmonaut
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a2d1fea543
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update tests for MoonWorks API changes
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2023-04-05 12:41:19 -07:00 |
cosmonaut
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129421e80a
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update tests for QOI support
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2023-04-03 23:13:37 -07:00 |
Caleb Cornett
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c9d929dc1f
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Add WindowResizing test
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2023-02-04 22:59:56 -05:00 |
Caleb Cornett
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a356eb29c8
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Add DepthMSAA test + update other tests for new ABI + misc cleanup
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2023-01-30 22:39:13 -05:00 |
Caleb Cornett
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d0dd3028e1
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Fix stencil mask values
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2023-01-26 22:39:04 -05:00 |
Caleb Cornett
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b2aa5adc3b
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Add BasicStencil test + set default rasterizer to CCW_CullNone
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2023-01-26 22:22:38 -05:00 |
Caleb Cornett
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5233dad0ca
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Add TextureMipmaps test
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2023-01-22 23:42:19 -05:00 |
Caleb Cornett
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67e8a87c69
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Renamed Mipmaps to RenderTextureMipmaps for clarity
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2023-01-22 21:31:07 -05:00 |
Caleb Cornett
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917cba04e8
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Add Mipmaps test
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2023-01-22 21:25:01 -05:00 |
Caleb Cornett
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9cead194d9
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Add RenderTextureCube test + clean up copy-paste msitakes from Texture3DGame tests
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2023-01-22 20:50:35 -05:00 |
Caleb Cornett
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1148a00f29
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Use Texture.CreateTexture* instead of using TextureCreateInfo
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2023-01-22 20:03:48 -05:00 |
Caleb Cornett
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eeb76ff9d5
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Add RenderTexture3D test
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2023-01-22 19:51:09 -05:00 |
Caleb Cornett
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db814ec092
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Add VertexSampler test
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2023-01-22 16:49:35 -05:00 |
Caleb Cornett
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49abd4e9ae
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Fix path to InstancingAndOffsets project
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2023-01-22 16:34:03 -05:00 |
Caleb Cornett
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96689a1d1c
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Added Texture3D test
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2023-01-22 16:21:31 -05:00 |
Caleb Cornett
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6debea99c8
|
Make the folder match the project name...
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2023-01-22 15:16:01 -05:00 |
Caleb Cornett
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eb09cf3bb9
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Add InstancingAndOffsets test
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2023-01-22 15:14:23 -05:00 |
Caleb Cornett
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4bd34a387a
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Add VideoPlayer test
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2023-01-21 20:59:48 -05:00 |
TheSpydog
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b1469f9775
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Use .refresh shaders instead of .spv (#1)
Migrate the test suite to using the Refresh shader format instead of spirv
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #1
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2023-01-21 00:57:25 +00:00 |
Caleb Cornett
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28e0e1efb0
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Add CopyTexture test
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2023-01-07 18:03:12 -05:00 |
Caleb Cornett
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efac8a0108
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Added camera movement option to Cube
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2023-01-07 10:47:08 -05:00 |
Caleb Cornett
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0898284506
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Added CompressedTextures test
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2023-01-06 20:53:33 -05:00 |
Caleb Cornett
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cc23f71c60
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Fix red screen bug in MSAA, fix validation error in CullFace
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2023-01-06 15:39:39 -05:00 |
Caleb Cornett
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34475c2b11
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Update to new vertex input API
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2023-01-06 15:38:30 -05:00 |
Caleb Cornett
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0348b5a497
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Upgrade all projects to net7.0
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2023-01-06 15:37:54 -05:00 |
Caleb Cornett
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c7aefe4b3a
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Update DrawIndirectGame for new IndirectDrawCommand in MoonWorks + fix uniform offset usage in ComputeUniforms
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2023-01-04 15:45:10 -05:00 |
Caleb Cornett
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535830f580
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Expanded TexturedAnimatedQuad to have four quads, testing repeated calls to PushVertex/FragmentShaderUniforms
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2023-01-04 15:44:23 -05:00 |
Caleb Cornett
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76dc472072
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Add a NativeAOT_Console.targets import to all test games
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2023-01-04 14:34:25 -05:00 |
Caleb Cornett
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e9ffc97e1b
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Added DrawIndirect test
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2023-01-03 13:27:48 -05:00 |
Caleb Cornett
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5ccfa7da7e
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Added new compute uniforms test, reworked existing compute test
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2022-12-28 15:31:08 -05:00 |
Caleb Cornett
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c0213bafc8
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Added gamepad control support, cleaned up GetBufferDataGame for clarity
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2022-12-22 23:48:07 -05:00 |
Caleb Cornett
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091fe5e9f6
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fix shader names in TexturedAnimatedQuad
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2022-11-18 15:05:39 -05:00 |
cosmonaut
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0c47e85146
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Texture format consistency
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2022-11-17 12:33:58 -08:00 |