Commit Graph

369 Commits (a004488f81fcf64dd80ea44f4f481c962d197d56)

Author SHA1 Message Date
cosmonaut 3584e670ee add array overloads to avoid explicit generic parameter 2023-04-05 12:40:34 -07:00
cosmonaut 5a2f7eadb8 change array param to span in Buffer.GetData 2023-04-05 11:32:12 -07:00
cosmonaut 1e3f04235e remove array parameters from API functions 2023-04-05 11:07:16 -07:00
cosmonaut dd06205399 stop static sound instance on Free 2023-04-05 01:18:13 -07:00
cosmonaut 1cf04a7279 assets stream data directly into unmanaged memory 2023-04-05 00:47:02 -07:00
cosmonaut 3bd435746b StaticSound external byte buffer constructor 2023-04-04 17:12:03 -07:00
cosmonaut 8134761e44 load images from memory + QOI support 2023-04-03 17:28:00 -07:00
cosmonaut 8209051a3c remove non-static Normalize + return identity on zero vector 2023-03-29 10:06:37 -07:00
cosmonaut 80f3711f4c add Quit method to Game 2023-03-16 16:48:52 -07:00
cosmonaut 3a6b73e637 add int clamp to MathHelper 2023-03-14 14:42:13 -07:00
cosmonaut 12e7e6b9c1 add Color.FromHSV 2023-03-09 15:14:16 -08:00
cosmonaut 455f4048df MathHelper.Quantize uses round instead of floor 2023-03-09 13:52:45 -08:00
cosmonaut 1f0e3b5040 Audio Improvements (#47)
- Audio is now processed on a background thread instead of the main thread
- Audio tick rate is now ~200Hz
- MoonWorks.Math.Easings class completely rewritten to be easier to understand and use
- SoundInstance properties no longer call into FAudio unless the value actually changed
- SoundInstance property values can now be interpolated over time (tweens)
- SoundInstance tweens can be delayed
- SoundInstance sets a sane filter frequency default when switching filter type
- StreamingSound classes can be designated to update automatically on the audio thread or manually
- StreamingSound buffer consumption should now set Stopped state in a more sane way
- Added ReverbEffect, which creates a submix voice for a reverb effect
- SoundInstance can apply a ReverbEffect, which enables the Reverb property
- Audio resource tracking improvements
- Some tweaks to VideoPlayer to make its behavior more consistent

Reviewed-on: #47
2023-03-07 23:28:57 +00:00
cosmonaut f8b14ea94f add ReverbEffect 2023-03-01 17:47:09 -08:00
cosmonaut 472da0edd2 add Hidden property to Mouse 2023-03-01 13:47:25 -08:00
cosmonaut bd825b6c91 allow pushing raw uniform data 2023-02-23 16:59:34 -08:00
cosmonaut 515c2ebbca fix controller double open 2023-02-23 16:59:19 -08:00
cosmonaut 86322e9373 log controller open errors 2023-02-21 16:00:16 -08:00
cosmonaut e9aacb44da Add synchronized audio playback mechanism 2023-02-16 15:12:35 -08:00
cosmonaut 5baa1d7b40 Fix video shader base path lookup 2023-02-08 12:44:36 -08:00
cosmonaut 36ce74b58a tweak video shader filenames 2023-02-03 15:07:32 -08:00
cosmonaut 40d12357c0 Remove MoonWorks.Collision (#46)
After months of tweaking and refactoring I have realized that collision is like rendering - it's so fundamental to the structure of your game that making broad decisions about how it should work from a library level is too restrictive and difficult to optimize. Anyone skilled enough to use MoonWorks should be easily able to roll their own collision detection.

Reviewed-on: #46
2023-02-03 19:51:36 +00:00
TheSpydog b39526ca90 Textures now have a sample count, not render passes (#45)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #45
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-31 20:27:26 +00:00
TheSpydog 88d9119830 Remove warning from DrawInstancedPrimitives doc comment (#44)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #44
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-24 00:14:46 +00:00
TheSpydog 05de9a4066 Make video shaders optional and search for them in the root output directory (#42)
Whenever the video shaders change, they can be rebuilt with refreshc and distributed alongside the moonlibs.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #42
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-21 23:37:01 +00:00
TheSpydog b1d30a9e6c Remove isFixed param from AcquireCommandBuffer call (#41)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #41
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-14 18:04:53 +00:00
TheSpydog 030745361b Fix BC7 loading for textures without DDSD_CAPS/FMT (#40)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #40
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-07 01:46:59 +00:00
cosmonaut c43df10c2a vertex binding API improvements 2023-01-05 13:41:48 -08:00
cosmonaut 95981f0f03 rework vertex input state creation to avoid reflection 2023-01-04 17:34:01 -08:00
TheSpydog 230c1b41b4 Add IndirectDrawCommand struct (#39)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #39
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-04 18:44:56 +00:00
TheSpydog 6f8858c8b7 RasterizerState / BlendFactor ABI break (#38)
Updates the APIs to match [this Refresh PR](MoonsideGames/Refresh#27).

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #38
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-12-29 03:22:47 +00:00
TheSpydog f96298f991 Add validation checks for AcquireSwapchainTexture and BindVertexBuffers (#37)
This replaces the Refresh-side check for window claim status in AcquireSwapchainTexture, and adds validation to ensure that BindVertexBuffers is not called before BindGraphicsPipeline.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #37
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-12-29 03:18:36 +00:00
cosmonaut d76633bdfc change sizeof calls to Marshal.SizeOf in interop situations 2022-12-13 19:01:40 -08:00
cosmonaut debb76f62a validate scissor dimensions 2022-12-13 16:09:32 -08:00
cosmonaut ca61e94b13 optimize mouse update 2022-12-13 15:13:43 -08:00
cosmonaut 36e6c6f332 optimize AcquireSwapchainTexture 2022-12-13 00:52:35 -08:00
cosmonaut 916962da6c garbage collection optimizations 2022-12-13 00:34:16 -08:00
cosmonaut cfd52b00bd add FIXME note for spatial hash boxing 2022-12-08 13:29:04 -08:00
cosmonaut b0e1ad3cf8 add note about disposing swapchain texture 2022-12-01 13:20:11 -08:00
cosmonaut 751b8310ce Fix crash when no audio device found 2022-11-30 09:43:49 -08:00
cosmonaut 474b8fe37d only check depth format if there is a depth attachment 2022-11-29 13:06:03 -08:00
cosmonaut bc41d2c079 add IsIdle and IsUp to Keyboard 2022-11-28 10:19:03 -08:00
cosmonaut d5ddd44bd3 add IsIdle and IsUp to VirtualButton 2022-11-28 00:48:48 -08:00
cosmonaut de9d13757a distinguish between idle and released on buttons 2022-11-27 12:41:09 -08:00
cosmonaut ca9fb45536 fix spacing 2022-11-18 10:34:32 -08:00
cosmonaut faf81bceed add support for mouse X1 and X2 buttons (#36)
Reviewed-on: #36
2022-11-18 18:33:15 +00:00
cosmonaut fa992652b1 fix mouse button updating twice 2022-11-17 18:16:26 -08:00
marpe c4bae77408 Fix infinite recursion on certain Easing functions 2022-11-17 14:40:24 -08:00
cosmonaut ecf1a8ed55 Optimize CommandBuffer (#35)
- remove params methods in favor of overloads and last-resort `in Span<T>` overloads
- add `in` to params that take structs to reduce unnecessary copying
- Buffer can now implicitly cast to BufferBinding
- add render pass / graphics pipeline format match validation

Reviewed-on: #35
2022-11-17 20:35:21 +00:00
cosmonaut 970517c3c2 add window size change callback support 2022-11-15 22:53:37 -08:00
cosmonaut f3c5bbf902 rename BorderlessWindow to BorderlessFullscreen 2022-11-15 22:49:07 -08:00
cosmonaut 02b20f79f5 allow sampler binding calls to take array segment 2022-11-15 17:53:30 -08:00
TheSpydog c2ef78d136 Add validation check that all work group dimension counts are >= 1 (#34)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #34
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-14 18:21:03 +00:00
TheSpydog 5533eeb2fd Fix bad pointer arithmetic in SetBufferData (#33)
Fixes a bug where SetBufferData was writing garbage to the buffer if `startElement` was non-zero.

Rather than fixing the pointer addition (it should have been `ptr + startElement`) I opted to remove it and instead pass the index explicitly when grabbing the address of the array element. I think that's a little easier to understand, and it's slightly safer too -- if you pass a startElement beyond the array bounds it will now throw an IndexOutOfRangeException instead of silently reading from outside the array bounds.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #33
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-12 03:42:35 +00:00
TheSpydog 02b0c12ad8 Bunch of Refresh API changes, plus more validation (#31)
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-09 18:49:53 +00:00
TheSpydog 1b38f8606b Added more graphics validation, misc api tweaks (#30)
* Refactored render pass attachment validation to avoid copy-pasting the asserts
* Added validation for texture usage flags and null textures/samplers
* Added an exception for when GraphicsPipeline/ComputePipeline creation fails
* Changed TextureSamplerBinding so that it holds references to the Texture and Sampler classes, rather than just their handles
* Removed the CommandBuffer.BindVertex/FragmentSamplers overloads that took a length parameter

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #30
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-11-08 19:29:05 +00:00
cosmonaut bd98ae8441 fix validation error when TextBatch is empty 2022-10-24 17:22:24 -07:00
cosmonaut 59190e619d fix Mouse.Wheel calculation 2022-10-21 11:39:06 -07:00
cosmonaut ea86212199 add AudioDevice.MasteringVolume property 2022-10-20 15:00:25 -07:00
cosmonaut 66c6ceec04 hide main window until Game.Run is called 2022-09-30 13:03:05 -07:00
cosmonaut dfddc24d0e add PresentMode to WindowCreateInfo 2022-09-30 13:02:51 -07:00
cosmonaut b66e077376 GraphicsDevice throw if backend invalid 2022-09-29 19:21:47 -07:00
cosmonaut 07c0b1b9a2 Window API revision + Framerate limiter (#27)
- add `Backend` enum
- `GraphicsDevice` can now take a preferred backend at creation

- add `GraphicsDevice.ClaimWindow`
- add `GraphicsDevice.UnclaimWindow`
- add `GraphicsDevice.SetPresentMode`

- add `Window.Claimed`
- add `Window.SwapchainFormat`
- fix certain odd behaviors in multi-window scenarios

- rename `FramerateSettings` to `FrameLimiterSettings`
- add `Game.SetFrameLimiter`

Reviewed-on: #27
2022-09-29 22:22:50 +00:00
TheSpydog 3ffdf8a929 Specify readonly access when creating ShaderModule stream (#26)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #26
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-09-28 23:52:29 +00:00
cosmonaut bace9f570d add Fix64.Step 2022-09-22 20:17:13 -07:00
cosmonaut 32f80282a0 clean up Video.cs 2022-09-21 15:16:34 -07:00
cosmonaut 23252a149f ignore currently loaded video on VideoPlayer.Load 2022-09-20 11:31:27 -07:00
cosmonaut 80f19e4521 Refresh 1.7.0 2022-09-13 13:58:09 -07:00
cosmonaut d5a7daa524 add graphics state validation in debug mode 2022-09-07 13:07:17 -07:00
cosmonaut 5c080a4c42 add another DepthStencilAttachment constructor 2022-09-07 12:38:05 -07:00
TheSpydog eb8c350a47 Fix debug assertion in AudioDevice constructor (#25)
Let's try this again...

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #25
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-30 17:09:32 +00:00
cosmonaut 0933b8e70f reset static audio on free + rework filter API 2022-08-29 22:45:28 -07:00
cosmonaut 1af16231ce Refresh 1.6.0 2022-08-25 12:32:49 -07:00
cosmonaut 0c6bb538fb fix depth-only render pass invocation + throw instead of return 2022-08-22 19:30:44 -07:00
TheSpydog ebfd4fd457 Ignore dllmap logic when running under NativeAOT (#23)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #23
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-22 16:43:19 +00:00
cosmonaut b380707462 Video Optimization (#22)
- Videos are now shoved into memory when created to avoid disk latency issues
- Added VideoPlayer class to avoid redundant texture creation on videos
- Most Video functions are now on VideoPlayer

Reviewed-on: #22
2022-08-18 20:45:34 +00:00
cosmonaut 491eafac76 fix default Video playback speed being 0 2022-08-18 00:57:22 -07:00
cosmonaut 0dddf2a0af fix default pitch 2022-08-17 18:45:35 -07:00
cosmonaut 15aefc2212 add MoonWorks.Math.Easing 2022-08-16 18:24:46 -07:00
cosmonaut a427b79510 add Fix64-int arithmetic 2022-08-16 18:24:34 -07:00
TheSpydog 49f852a822 Combine all dependencies into the main csproj (#21)
This removes the need for per-library dllmap logic and simplifies the build process.

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: #21
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-08-14 20:44:55 +00:00
cosmonaut c649b24dad Game.Timestep is now public 2022-08-11 21:55:12 -07:00
cosmonaut f06ad263b7 add Fixed.Vector2.Lerp 2022-08-09 17:14:38 -07:00
cosmonaut 28e3479444 remove decimal cast from Fix64.Atan2 2022-08-05 16:56:26 -07:00
cosmonaut 72ad850ab4 fix unnecessary double cast 2022-08-03 16:34:15 -07:00
cosmonaut 9cd6e6cc7b add Vector2.Rotate methods 2022-08-03 16:15:47 -07:00
cosmonaut 9c8ec7ad5a ButtonState now has a public constructor 2022-08-03 10:13:20 -07:00
cosmonaut 1e6455d070 fix StreamingSoundOgg seek 2022-08-02 14:15:16 -07:00
cosmonaut efb9893aef Theora video support + audio improvements (#20)
- `SoundInstance.Play` no longer takes a loop parameter
- `SoundInstance.Stop` is split into `Stop` and `StopImmediate` instead of taking an immediate parameter
- Added `StreamingSoundSeekable` to better support streaming audio that does not support seek
- `StreamingSound` no longer has a Loop property, but `StreamingSoundSeekable` does
- abstract `StreamingSound.AddBuffer` renamed to `FillBuffer`
- `FillBuffer` is now provided with a native buffer to avoid an extra data copy
- `StreamingSound` buffer implementation optimized to avoid repeated alloc/frees

- added `Video` class which can load and play Theora (.ogv) streaming video/audio

Reviewed-on: #20
2022-08-02 21:04:12 +00:00
cosmonaut 5a5fbc0c77 handle OS window size changes 2022-07-28 16:06:50 -07:00
cosmonaut 40a2b31e90 add StartMaximized flag to WindowCreateInfo 2022-07-28 16:06:37 -07:00
cosmonaut 424f410688 add SystemResizable flag to WindowCreateInfo 2022-07-26 19:08:21 -07:00
cosmonaut f6fc80804e improve gamepad init and support hotplugging 2022-07-13 11:53:09 -07:00
cosmonaut 646e5e9283 empty virtual button 2022-07-12 17:57:37 -07:00
cosmonaut ab619192a6 combine button states 2022-07-12 17:57:27 -07:00
cosmonaut d07a722fb1 VirtualButton system 2022-07-12 16:09:23 -07:00
cosmonaut 3543f074f4 fix erroneous Normalize 2022-07-12 16:06:13 -07:00
cosmonaut d3e124cea1 reset AnyPressedButton at start of Update 2022-07-08 16:52:37 -07:00
cosmonaut 1cf3a13541 Inputs.AnyPressed implementation 2022-07-08 16:47:12 -07:00
cosmonaut db5ca97726 Packer.TextBounds 2022-06-30 16:24:28 -07:00
cosmonaut d190df55b2 update wellspring 2022-06-30 13:25:52 -07:00
cosmonaut 1aa522ffa1 avoid TextBatch.Draw smashing the stack with big strings 2022-06-30 13:24:51 -07:00
cosmonaut a9b3b53ce9 add optional Destroy method to Game 2022-06-23 23:59:23 -07:00
cosmonaut d32bbcd537 radian and degree conversions on Fix64 2022-06-21 11:20:32 -07:00
cosmonaut b23792acd0 remove empty struct constructors for language compatibility 2022-06-20 13:04:44 -07:00
cosmonaut 2f5d25b458 Fix64 random fix 2022-06-16 00:51:02 -07:00
cosmonaut ba662d7c3e add Fix64 random range 2022-06-14 18:25:37 -07:00
cosmonaut c1085db9c5 add store ops to depth stencil attach info struct 2022-06-08 17:15:14 -07:00
cosmonaut bb0b6daa91 Fix64.Fractional 2022-06-07 17:01:44 -07:00
cosmonaut 13519c3150 fix stencil clear 2022-06-06 18:44:03 -07:00
cosmonaut 6ab7a2f722 read ShaderModules from stream 2022-06-06 10:42:05 -07:00
cosmonaut 436affe5de remove some unnecessary qualifiers 2022-06-05 12:29:35 -07:00
darkerbit ff544140e0 add file drop API 2022-06-05 12:27:46 -07:00
cosmonaut 26e7e5c809 move mouse wheel reset to sensible location 2022-06-04 15:51:19 -07:00
cosmonaut d2a51ce524 decouple fixed timestep from draw, add frame cap 2022-06-04 15:48:55 -07:00
cosmonaut 5a9709c843 revert Game and GameState change 2022-06-01 18:31:22 -07:00
cosmonaut 0e8188682e game state now changes on next update 2022-05-23 19:12:27 -07:00
cosmonaut 9862bfd0a0 TextureSamplerBinding now stores IntPtrs 2022-05-23 19:12:17 -07:00
cosmonaut 4756fe2b14 add SetMasteringVolume method to AudioDevice 2022-05-23 19:11:48 -07:00
cosmonaut e5c72c6f46 add lerp to Fix64 2022-05-18 18:28:53 -07:00
cosmonaut 318ca22021 add default case for clarity 2022-05-15 12:16:41 -07:00
cosmonaut 547f7a388e add Fix64 random methods 2022-05-15 12:16:41 -07:00
cosmonaut dd3fb75905 fix DDS mip level loader 2022-05-14 10:31:56 -07:00
cosmonaut 2bd88e1dc1 add a few useful functions 2022-05-13 16:26:26 -07:00
cosmonaut 66d363459b improve DDS format support 2022-05-12 11:21:07 -07:00
cosmonaut b22d3bed30 add DDS and BC7 support 2022-05-11 21:22:20 -07:00
cosmonaut 0d93207ae9 Fixed Point Math (#19)
Reviewed-on: #19
2022-05-11 17:34:09 +00:00
cosmonaut a0082bcec6 change Marshal.SizeOf to sizeof 2022-04-27 14:14:15 -07:00
cosmonaut 810f270a41 blittable button identifiers 2022-04-27 11:37:35 -07:00
cosmonaut 27e0404ec0 expose Line properties + no-ID retrieve 2022-04-21 16:04:40 -07:00
cosmonaut be4b5cf2c7 fix audio not being disposed in correct order 2022-04-20 14:57:24 -07:00
cosmonaut 83eb268a4a add audio Seek functionality 2022-04-20 14:29:46 -07:00
cosmonaut 985e096a7b add Update and Remove to SpatialHash2D 2022-04-20 10:57:16 -07:00
cosmonaut dccd81e029 change collision API to support multi shapes 2022-04-18 11:33:40 -07:00
cosmonaut 65568ea234 Font rendering update 2022-04-13 15:10:23 -07:00
cosmonaut 61a6d0bdc0 Font Rendering (#18)
Adds a font rendering system based on Wellspring.

Reviewed-on: #18
2022-04-13 03:06:14 +00:00
cosmonaut 72c9dd4bda close vorbis stream before freeing data 2022-04-08 00:17:58 -07:00
cosmonaut 412f0ca179 game state system 2022-04-08 00:03:42 -07:00
cosmonaut b252d0eb92 forgot that C# arrays are not just memory 2022-04-07 15:11:14 -07:00
cosmonaut ba66ed4225 stream ogg from memory instead of disk 2022-04-07 14:19:43 -07:00
cosmonaut 5e2b8de2d3 Spatial Hash Retrieve returns collision groups 2022-04-06 20:25:46 -07:00
cosmonaut 35ded250ed some more collision fast paths 2022-04-05 17:31:27 -07:00
cosmonaut f8146b799a store rectangle properties as ints 2022-04-05 16:35:55 -07:00
cosmonaut 4b4abaab01 fix AABB2D transform method 2022-04-05 16:06:34 -07:00
cosmonaut 6a1fa004d6 set loop on play instead of construct 2022-04-05 16:05:42 -07:00
cosmonaut b1b6b84809 WAV static sounds + static sound instance pool 2022-04-04 23:33:36 -07:00
cosmonaut 08a3c01f66 add Vector2.Angle 2022-03-31 15:31:53 -07:00
cosmonaut ec5160c060 add int variant to MathHelper.Approach 2022-03-31 14:51:18 -07:00
cosmonaut c96c7a0d90 MathHelper.Approach should not return delta 2022-03-29 00:11:50 -07:00
cosmonaut f0d3dfccf9 add collision mask system to spatial hash 2022-03-25 15:11:38 -07:00