add MoonWorks.Math.Easing

pull/23/head
cosmonaut 2022-08-16 18:24:46 -07:00
parent a427b79510
commit 15aefc2212
1 changed files with 954 additions and 0 deletions

954
src/Math/Easing.cs Normal file
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using MoonWorks.Math.Fixed;
using EasingFunctionFloat = System.Func<float, float, float, float, float>;
using EasingFunctionFixed = System.Func<MoonWorks.Math.Fixed.Fix64, MoonWorks.Math.Fixed.Fix64, MoonWorks.Math.Fixed.Fix64, MoonWorks.Math.Fixed.Fix64, MoonWorks.Math.Fixed.Fix64>;
using System.Collections.Generic;
namespace MoonWorks.Math
{
public static class Easing
{
private static float OutIn(
EasingFunctionFloat outFunc,
EasingFunctionFloat inFunc,
float start,
float end,
float time,
float duration
) {
if (time < duration / 2)
{
return outFunc(start, end / 2, time * 2, duration);
}
else
{
return inFunc(start + (end / 2), end / 2, (time * 2) - duration, duration);
}
}
private static Fix64 OutIn(
EasingFunctionFixed outFunc,
EasingFunctionFixed inFunc,
Fix64 start,
Fix64 end,
Fix64 time,
Fix64 duration
) {
if (time < duration / 2)
{
return outFunc(start, end / 2, time * 2, duration);
}
else
{
return inFunc(start + (end / 2), end / 2, (time * 2) - duration, duration);
}
}
/* GENERAL-USE FUNCTIONS */
public static float AttackHoldRelease(
float start,
float hold,
float end,
float time,
float attackDuration,
EasingFunctionFloat attackEasingFunction,
float holdDuration,
float releaseDuration,
EasingFunctionFloat releaseEasingFunction
) {
if (time < attackDuration)
{
return attackEasingFunction.Invoke(start, hold, time, attackDuration);
}
else if (time >= attackDuration && time < holdDuration)
{
return hold;
}
else // time >= attackDuration + holdDuration
{
return releaseEasingFunction.Invoke(hold, end, time - holdDuration - attackDuration, releaseDuration);
}
}
public static Fix64 AttackHoldRelease(
Fix64 start,
Fix64 hold,
Fix64 end,
Fix64 time,
Fix64 attackDuration,
EasingFunctionFixed attackEasingFunction,
Fix64 holdDuration,
Fix64 releaseDuration,
EasingFunctionFixed releaseEasingFunction
) {
if (time < attackDuration)
{
return attackEasingFunction.Invoke(start, hold, time, attackDuration);
}
else if (time >= attackDuration && time < holdDuration)
{
return hold;
}
else // time >= attackDuration + holdDuration
{
return releaseEasingFunction.Invoke(hold, end, time - holdDuration - attackDuration, releaseDuration);
}
}
/* EASING FUNCTIONS */
// LINEAR
public static float Linear(float start, float end, float time, float duration)
{
return (end * (time / duration)) + start;
}
public static Fix64 Linear(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
return (end * (time / duration)) + start;
}
// QUADRATIC
public static float InQuad(float start, float end, float time, float duration)
{
time /= duration;
return (end * (time * time)) + start;
}
public static float OutQuad(float start, float end, float time, float duration)
{
time /= duration;
return (-end * time * (time - 2)) + start;
}
public static float InOutQuad(float start, float end, float time, float duration)
{
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * (time * time)) + start;
}
else
{
return (-end / 2 * (((time - 1) * (time - 3)) - 1)) + start;
}
}
public static float OutInQuad(float start, float end, float time, float duration) => OutIn(OutQuad, InQuad, time, start, end, duration);
public static Fix64 InQuad(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time /= duration;
return (end * (time * time)) + start;
}
public static Fix64 OutQuad(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time /= duration;
return (-end * time * (time - 2)) + start;
}
public static Fix64 InOutQuad(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * (time * time)) + start;
}
else
{
return (-end / 2 * (((time - 1) * (time - 3)) - 1)) + start;
}
}
public static Fix64 OutInQuad(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => OutIn(OutQuad, InQuad, time, start, end, duration);
// CUBIC
public static float InCubic(float start, float end, float time, float duration)
{
time /= duration;
return (end * (time * time * time)) + start;
}
public static float OutCubic(float start, float end, float time, float duration)
{
time = (time / duration) - 1;
return (end * ((time * time * time) + 1)) + start;
}
public static float InOutCubic(float start, float end, float time, float duration)
{
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * time * time * time) + start;
}
else
{
time -= 2;
return (end / 2 * ((time * time * time) + 2)) + start;
}
}
public static float OutInCubic(float start, float end, float time, float duration) => OutIn(OutCubic, InCubic, start, end, time, duration);
public static Fix64 InCubic(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time /= duration;
return (end * (time * time * time)) + start;
}
public static Fix64 OutCubic(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time = (time / duration) - 1;
return (end * ((time * time * time) + 1)) + start;
}
public static Fix64 InOutCubic(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * time * time * time) + start;
}
else
{
time -= 2;
return (end / 2 * ((time * time * time) + 2)) + start;
}
}
public static Fix64 OutInCubic(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => OutIn(OutCubic, InCubic, start, end, time, duration);
// QUARTIC
public static float InQuart(float start, float end, float time, float duration)
{
time /= duration;
return (end * (time * time * time * time)) + start;
}
public static float OutQuart(float start, float end, float time, float duration)
{
time = (time / duration) - 1;
return (-end * ((time * time * time * time) - 1)) + start;
}
public static float InOutQuart(float start, float end, float time, float duration)
{
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * (time * time * time * time)) + start;
}
else
{
time -= 2;
return (-end / 2 * ((time * time * time * time) - 2)) + start;
}
}
public static float OutInQuart(float start, float end, float time, float duration) => OutIn(OutQuart, InQuart, time, start, end, duration);
public static Fix64 InQuart(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time /= duration;
return (end * (time * time * time * time)) + start;
}
public static Fix64 OutQuart(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time = (time / duration) - 1;
return (-end * ((time * time * time * time) - 1)) + start;
}
public static Fix64 InOutQuart(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * (time * time * time * time)) + start;
}
else
{
time -= 2;
return (-end / 2 * ((time * time * time * time) - 2)) + start;
}
}
public static Fix64 OutInQuart(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => OutIn(OutQuart, InQuart, time, start, end, duration);
// QUINTIC
public static float InQuint(float start, float end, float time, float duration)
{
time /= duration;
return (end * (time * time * time * time * time)) + start;
}
public static float OutQuint(float start, float end, float time, float duration)
{
time = (time / duration) - 1;
return (end * ((time * time * time * time * time) + 1)) + start;
}
public static float InOutQuint(float start, float end, float time, float duration)
{
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * (time * time * time * time * time)) + start;
}
else
{
time -= 2;
return (end / 2 * ((time * time * time * time * time) + 2)) + start;
}
}
public static float OutInQuint(float start, float end, float time, float duration) => OutIn(OutQuint, InQuint, time, start, end, duration);
public static Fix64 InQuint(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time /= duration;
return (end * (time * time * time * time * time)) + start;
}
public static Fix64 OutQuint(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time = (time / duration) - 1;
return (end * ((time * time * time * time * time) + 1)) + start;
}
public static Fix64 InOutQuint(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * (time * time * time * time * time)) + start;
}
else
{
time -= 2;
return (end / 2 * ((time * time * time * time * time) + 2)) + start;
}
}
public static Fix64 OutInQuint(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => OutIn(OutQuint, InQuint, time, start, end, duration);
// SINE
public static float InSine(float start, float end, float time, float duration)
{
return (-end * System.MathF.Cos(time / duration * (System.MathF.PI / 2))) + end + start;
}
public static float OutSine(float start, float end, float time, float duration)
{
return (end * System.MathF.Sin(time / duration * (System.MathF.PI / 2))) + start;
}
public static float InOutSine(float start, float end, float time, float duration)
{
return (-end / 2 * (System.MathF.Cos(System.MathF.PI * time / duration) - 1)) + start;
}
public static float OutInSine(float start, float end, float time, float duration) => OutIn(OutSine, InSine, time, start, end, duration);
public static Fix64 InSine(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
return (-end * Fix64.Cos((time / duration) * Fix64.PiOver2)) + end + start;
}
public static Fix64 OutSine(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
return (end * Fix64.Sin((time / duration) * Fix64.PiOver2)) + start;
}
public static Fix64 InOutSine(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
return (-end / 2 * (Fix64.Cos(Fix64.Pi * time / duration) - 1)) + start;
}
public static Fix64 OutInSine(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => OutIn(OutSine, InSine, time, start, end, duration);
// EXPONENTIAL
public static float InExpo(float start, float end, float time, float duration)
{
if (time == 0)
{
return start;
}
else
{
return (end * System.MathF.Pow(2, 10 * ((time / duration) - 1))) + start - (end * 0.001f);
}
}
public static float OutExpo(float start, float end, float time, float duration)
{
if (time == duration)
{
return start + end;
}
else
{
return (end * 1.001f * (-System.MathF.Pow(2, -10 * time / duration) + 1)) + start;
}
}
public static float InOutExpo(float start, float end, float time, float duration)
{
if (time == 0) { return start; }
if (time == duration) { return start + end; }
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * System.MathF.Pow(2, 10 * (time - 1))) + start - (end * 0.0005f);
}
else
{
time--;
return (end / 2 * 1.0005f * (-System.MathF.Pow(2, -10 * time) + 2)) + start;
}
}
public static float OutInExpo(float start, float end, float time, float duration) => OutIn(OutExpo, InExpo, time, start, end, duration);
// TODO: need Fix64 power function for Expo
// CIRCULAR
public static float InCirc(float start, float end, float time, float duration)
{
time /= duration;
return (-end * (System.MathF.Sqrt(1 - (time * time)) - 1)) + start;
}
public static float OutCirc(float start, float end, float time, float duration)
{
time = (time / duration) - 1;
return (end * System.MathF.Sqrt(1 - (time * time))) + start;
}
public static float InOutCirc(float start, float end, float time, float duration)
{
time = time / duration * 2;
if (time < 1)
{
return (-end / 2 * (System.MathF.Sqrt(1 - (time * time)) - 1)) + start;
}
else
{
time -= 2;
return (end / 2 * (System.MathF.Sqrt(1 - (time * time)) + 1)) + start;
}
}
public static float OutInCirc(float start, float end, float time, float duration) => OutIn(OutCirc, InCirc, time, start, end, duration);
public static Fix64 InCirc(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time /= duration;
return (-end * (Fix64.Sqrt(1 - (time * time)) - 1)) + start;
}
public static Fix64 OutCirc(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time = (time / duration) - 1;
return (end * Fix64.Sqrt(1 - (time * time))) + start;
}
public static Fix64 InOutCirc(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time = time / duration * 2;
if (time < 1)
{
return (-end / 2 * (Fix64.Sqrt(1 - (time * time)) - 1)) + start;
}
else
{
time -= 2;
return (end / 2 * (Fix64.Sqrt(1 - (time * time)) + 1)) + start;
}
}
public static Fix64 OutInCirc(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => OutIn(OutCirc, InCirc, time, start, end, duration);
// ELASTIC
public static float InElastic(float start, float end, float time, float duration, float a, float p)
{
if (time == 0) { return start; }
time /= duration;
if (time == 1) { return start + end; }
float s;
if (a < System.MathF.Abs(end))
{
a = end;
s = p / 4;
}
else
{
s = p / (2 * System.MathF.PI) * System.MathF.Asin(end / a);
}
time--;
return -(a * System.MathF.Pow(2, 10 * time) * System.MathF.Sin(((time * duration) - s) * (2 * System.MathF.PI) / p)) + start;
}
public static float InElastic(float start, float end, float time, float duration) => InElastic(start, end, time, duration, end, duration * 0.3f);
public static float OutElastic(float start, float end, float time, float duration, float a, float p)
{
if (time == 0) { return start; }
time /= duration;
if (time == 1) { return start + end; }
float s;
if (a < System.MathF.Abs(end))
{
a = end;
s = p / 4;
}
else
{
s = p / (2 * System.MathF.PI) * System.MathF.Asin(end / a);
}
return (a * System.MathF.Pow(2, -10 * time) * System.MathF.Sin(((time * duration) - s) * (2 * System.MathF.PI) / p)) + end + start;
}
public static float OutElastic(float start, float end, float time, float duration) => OutElastic(start, end, time, duration, end, duration * 0.3f);
public static float InOutElastic(float start, float end, float time, float duration, float a, float p)
{
if (time == 0) { return start; }
time = time / duration * 2;
if (time == 2) { return start + end; }
float s;
if (a < System.MathF.Abs(end))
{
a = end;
s = p / 4;
}
else
{
s = p / (2 * System.MathF.PI) * System.MathF.Asin(end / a);
}
if (time < 1)
{
time--;
return (-0.5f * (a * System.MathF.Pow(2, 10 * time) * System.MathF.Sin(((time * duration) - s) * (2 * System.MathF.PI) / p))) + start;
}
else
{
time--;
return (a * System.MathF.Pow(2, -10 * time) * System.MathF.Sin(((time * duration) - s) * (2 * System.MathF.PI) / p) * 0.5f) + end + start;
}
}
public static float InOutElastic(float start, float end, float time, float duration) => InOutElastic(start, end, time, duration, end, duration * 0.3f * 1.5f);
public static float OutInElastic(float start, float end, float time, float duration, float a, float p)
{
if (time < duration / 2)
{
return OutElastic(time * 2, start, end / 2, duration, a, p);
}
else
{
return InElastic((time * 2) - duration, start + (end / 2), end / 2, duration, a, p);
}
}
public static float OutInElastic(float start, float end, float time, float duration) => OutInElastic(start, end, time, duration, end, duration * 0.3f);
// TODO: Need Fix64 Asin for elastic
// BACK
public static float InBack(float start, float end, float time, float duration, float s = 1.70158f)
{
time /= duration;
return (end * time * time * (((s + 1) * time) - s)) + start;
}
public static float InBack(float start, float end, float time, float duration) => InBack(start, end, time, duration);
public static float OutBack(float start, float end, float time, float duration, float s = 1.70158f)
{
time = (time / duration) - 1;
return (end * ((time * time * (((s + 1) * time) + s)) + 1)) + start;
}
public static float OutBack(float start, float end, float time, float duration) => OutBack(start, end, time, duration);
public static float InOutBack(float start, float end, float time, float duration, float s = 1.70158f)
{
s *= 1.525f;
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * (time * time * (((s + 1) * time) - s))) + start;
}
else
{
time -= 2;
return (end / 2 * ((time * time * (((s + 1) * time) + s)) + 2)) + start;
}
}
public static float InOutBack(float start, float end, float time, float duration) => InOutBack(start, end, time, duration);
public static float OutInBack(float start, float end, float time, float duration, float s = 1.70158f)
{
if (time < duration / 2)
{
return OutBack(time * 2, start, end / 2, duration, s);
}
else
{
return InBack((time * 2) - duration, start + (end / 2), end / 2, duration, s);
}
}
public static float OutInBack(float start, float end, float time, float duration) => OutInBack(start, end, time, duration);
private static readonly Fix64 S_DEFAULT = Fix64.FromFraction(170158, 100000);
private static readonly Fix64 S_MULTIPLIER = Fix64.FromFraction(61, 40);
public static Fix64 InBack(Fix64 start, Fix64 end, Fix64 time, Fix64 duration, Fix64 s)
{
time /= duration;
return (end * time * time * (((s + 1) * time) - s)) + start;
}
public static Fix64 InBack(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => InBack(start, end, time, duration, S_DEFAULT);
public static Fix64 OutBack(Fix64 start, Fix64 end, Fix64 time, Fix64 duration, Fix64 s)
{
time = (time / duration) - 1;
return (end * ((time * time * (((s + 1) * time) + s)) + 1)) + start;
}
public static Fix64 OutBack(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => OutBack(start, end, time, duration, S_DEFAULT);
public static Fix64 InOutBack(Fix64 start, Fix64 end, Fix64 time, Fix64 duration, Fix64 s)
{
s *= S_MULTIPLIER;
time = time / duration * 2;
if (time < 1)
{
return (end / 2 * (time * time * (((s + 1) * time) - s))) + start;
}
else
{
time -= 2;
return (end / 2 * ((time * time * (((s + 1) * time) + s)) + 2)) + start;
}
}
public static Fix64 InOutBack(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => InOutBack(start, end, time, duration, S_DEFAULT);
public static Fix64 OutInBack(Fix64 start, Fix64 end, Fix64 time, Fix64 duration, Fix64 s)
{
if (time < duration / 2)
{
return OutBack(time * 2, start, end / 2, duration, s);
}
else
{
return InBack((time * 2) - duration, start + (end / 2), end / 2, duration, s);
}
}
public static Fix64 OutInBack(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => OutInBack(start, end, time, duration, S_DEFAULT);
// BOUNCE
public static float InBounce(float start, float end, float time, float duration)
{
return end - OutBounce(duration - time, 0, end, duration) + start;
}
public static float OutBounce(float start, float end, float time, float duration)
{
time /= duration;
if (time < 1 / 2.75f)
{
return (end * (7.5625f * time * time)) + start;
}
else if (time < 2 / 2.75f)
{
time -= (1.5f / 2.75f);
return (end * ((7.5625f * time * time) + 0.75f)) + start;
}
else if (time < 2.5 / 2.75)
{
time -= (2.25f / 2.75f);
return (end * ((7.5625f * time * time) + 0.9375f)) + start;
}
else
{
time -= (2.625f / 2.75f);
return (end * ((7.5625f * time * time) + 0.984375f)) + start;
}
}
public static float InOutBounce(float start, float end, float time, float duration)
{
if (time < duration / 2)
{
return (InBounce(time * 2, 0, end, duration) * 0.5f) + start;
}
else
{
return (OutBounce((time * 2) - duration, 0, end, duration) * 0.5f) + (end * 0.5f) + start;
}
}
public static float OutInBounce(float start, float end, float time, float duration) => OutIn(OutBounce, InBounce, time, start, end, duration);
private static readonly Fix64 BOUNCE_MULTIPLIER = Fix64.FromFraction(121, 16);
public static Fix64 InBounce(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
return end - OutBounce(duration - time, Fix64.Zero, end, duration) + start;
}
// FIXME: these constants are kinda gnarly, could maybe define them as static readonlys
public static Fix64 OutBounce(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
time /= duration;
if (time < Fix64.FromFraction(4, 11))
{
return (end * (BOUNCE_MULTIPLIER * time * time)) + start;
}
else if (time < Fix64.FromFraction(8, 11))
{
time -= Fix64.FromFraction(6, 11);
return (end * ((BOUNCE_MULTIPLIER * time * time) + Fix64.FromFraction(3, 4))) + start;
}
else if (time < Fix64.FromFraction(10, 11))
{
time -= Fix64.FromFraction(9, 11);
return (end * ((BOUNCE_MULTIPLIER * time * time) + Fix64.FromFraction(15, 16))) + start;
}
else
{
time -= Fix64.FromFraction(21, 22);
return (end * ((BOUNCE_MULTIPLIER * time * time) + Fix64.FromFraction(63, 64))) + start;
}
}
public static Fix64 InOutBounce(Fix64 start, Fix64 end, Fix64 time, Fix64 duration)
{
if (time < duration / 2)
{
return (InBounce(time * 2, Fix64.Zero, end, duration) * Fix64.FromFraction(1, 2)) + start;
}
else
{
return (OutBounce((time * 2) - duration, Fix64.Zero, end, duration) * Fix64.FromFraction(1, 2)) + (end * Fix64.FromFraction(1, 2)) + start;
}
}
public static Fix64 OutInBounce(Fix64 start, Fix64 end, Fix64 time, Fix64 duration) => OutIn(OutBounce, InBounce, time, start, end, duration);
public static class Function
{
public enum Float
{
Linear,
InQuad,
OutQuad,
InOutQuad,
OutInQuad,
InCubic,
OutCubic,
InOutCubic,
OutInCubic,
InQuart,
OutQuart,
InOutQuart,
OutInQuart,
InQuint,
OutQuint,
InOutQuint,
OutInQuint,
InSine,
OutSine,
InOutSine,
OutInSine,
InExpo,
OutExpo,
InOutExpo,
OutInExpo,
InCirc,
OutCirc,
InOutCirc,
OutInCirc,
InElastic,
OutElastic,
InOutElastic,
OutInElastic,
InBack,
OutBack,
InOutBack,
OutInBack,
InBounce,
OutBounce,
InOutBounce,
OutInBounce
}
public enum Fixed
{
Linear,
InQuad,
OutQuad,
InOutQuad,
OutInQuad,
InCubic,
OutCubic,
InOutCubic,
OutInCubic,
InQuart,
OutQuart,
InOutQuart,
OutInQuart,
InQuint,
OutQuint,
InOutQuint,
OutInQuint,
InSine,
OutSine,
InOutSine,
OutInSine,
InCirc,
OutCirc,
InOutCirc,
OutInCirc,
InBack,
OutBack,
InOutBack,
OutInBack,
InBounce,
OutBounce,
InOutBounce,
OutInBounce
}
private static Dictionary<Float, EasingFunctionFloat> FloatLookup = new Dictionary<Float, EasingFunctionFloat>
{
{ Float.Linear, Linear },
{ Float.InQuad, InQuad },
{ Float.OutQuad, OutQuad },
{ Float.InOutQuad, InOutQuad },
{ Float.OutInQuad, OutInQuad },
{ Float.InCubic, InCubic },
{ Float.OutCubic, OutCubic },
{ Float.InOutCubic, InOutCubic },
{ Float.OutInCubic, OutInCubic },
{ Float.InQuart, InQuart },
{ Float.OutQuart, OutQuart },
{ Float.InOutQuart, InOutQuart },
{ Float.OutInQuart, OutInQuart },
{ Float.InQuint, InQuint },
{ Float.OutQuint, OutQuint },
{ Float.InOutQuint, InOutQuint },
{ Float.OutInQuint, OutInQuint },
{ Float.InSine, InSine },
{ Float.OutSine, OutSine },
{ Float.InOutSine, InOutSine },
{ Float.OutInSine, OutInSine },
{ Float.InExpo, InExpo },
{ Float.OutExpo, OutExpo },
{ Float.InOutExpo, InOutExpo },
{ Float.OutInExpo, OutInExpo },
{ Float.InCirc, InCirc },
{ Float.OutCirc, OutCirc },
{ Float.InOutCirc, InOutCirc },
{ Float.OutInCirc, OutInCirc },
{ Float.InElastic, InElastic },
{ Float.OutElastic, OutElastic },
{ Float.InOutElastic, InOutElastic },
{ Float.OutInElastic, OutInElastic },
{ Float.InBack, InBack },
{ Float.OutBack, OutBack },
{ Float.InOutBack, InOutBack },
{ Float.OutInBack, OutInBack },
{ Float.InBounce, InBounce },
{ Float.OutBounce, OutBounce },
{ Float.InOutBounce, InOutBounce },
{ Float.OutInBounce, OutInBounce }
};
private static Dictionary<Fixed, EasingFunctionFixed> FixedLookup = new Dictionary<Fixed, EasingFunctionFixed>
{
{ Fixed.Linear, Linear },
{ Fixed.InQuad, InQuad },
{ Fixed.OutQuad, OutQuad },
{ Fixed.InOutQuad, InOutQuad },
{ Fixed.OutInQuad, OutInQuad },
{ Fixed.InCubic, InCubic },
{ Fixed.OutCubic, OutCubic },
{ Fixed.InOutCubic, InOutCubic },
{ Fixed.OutInCubic, OutInCubic },
{ Fixed.InQuart, InQuart },
{ Fixed.OutQuart, OutQuart },
{ Fixed.InOutQuart, InOutQuart },
{ Fixed.OutInQuart, OutInQuart },
{ Fixed.InQuint, InQuint },
{ Fixed.OutQuint, OutQuint },
{ Fixed.InOutQuint, InOutQuint },
{ Fixed.OutInQuint, OutInQuint },
{ Fixed.InSine, InSine },
{ Fixed.OutSine, OutSine },
{ Fixed.InOutSine, InOutSine },
{ Fixed.OutInSine, OutInSine },
{ Fixed.InCirc, InCirc },
{ Fixed.OutCirc, OutCirc },
{ Fixed.InOutCirc, InOutCirc },
{ Fixed.OutInCirc, OutInCirc },
{ Fixed.InBack, InBack },
{ Fixed.OutBack, OutBack },
{ Fixed.InOutBack, InOutBack },
{ Fixed.OutInBack, OutInBack },
{ Fixed.InBounce, InBounce },
{ Fixed.OutBounce, OutBounce },
{ Fixed.InOutBounce, InOutBounce },
{ Fixed.OutInBounce, OutInBounce }
};
public static EasingFunctionFloat Get(Float functionEnum)
{
return FloatLookup[functionEnum];
}
public static EasingFunctionFixed Get(Fixed functionEnum)
{
return FixedLookup[functionEnum];
}
}
}
}