Game.Timestep is now public

pull/21/head
cosmonaut 2022-08-11 21:55:12 -07:00
parent f06ad263b7
commit c649b24dad
1 changed files with 6 additions and 7 deletions

View File

@ -12,11 +12,10 @@ namespace MoonWorks
public abstract class Game
{
public TimeSpan MAX_DELTA_TIME = TimeSpan.FromMilliseconds(100);
public TimeSpan Timestep { get; private set; }
private bool quit = false;
private Stopwatch gameTimer;
private TimeSpan timestep;
private long previousTicks = 0;
TimeSpan accumulatedUpdateTime = TimeSpan.Zero;
TimeSpan accumulatedDrawTime = TimeSpan.Zero;
@ -51,7 +50,7 @@ namespace MoonWorks
bool debugMode = false
)
{
timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / targetTimestep);
Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / targetTimestep);
gameTimer = Stopwatch.StartNew();
FramerateCapped = framerateSettings.Mode == FramerateMode.Capped;
@ -159,17 +158,17 @@ namespace MoonWorks
if (!quit)
{
while (accumulatedUpdateTime >= timestep)
while (accumulatedUpdateTime >= Timestep)
{
Inputs.Update();
AudioDevice.Update();
Update(timestep);
Update(Timestep);
accumulatedUpdateTime -= timestep;
accumulatedUpdateTime -= Timestep;
}
var alpha = accumulatedUpdateTime / timestep;
var alpha = accumulatedUpdateTime / Timestep;
Draw(alpha);
accumulatedDrawTime -= FramerateCapTimeSpan;