A 3D renderer for FNA
 
 
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cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00
Cameras top level cleanup 2020-08-06 00:13:39 -07:00
EffectInterfaces supporting directional lights 2020-08-07 01:12:46 -07:00
Effects Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
Geometry supporting directional lights 2020-08-07 01:12:46 -07:00
Lights supporting directional lights 2020-08-07 01:12:46 -07:00
Loaders Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
.gitignore initial commit 2020-08-04 02:32:02 -07:00
Kav.Core.csproj Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
Kav.Framework.csproj Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
Kav.sln camera tweak + fix capitalization 2020-08-05 23:58:18 -07:00
Renderer.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
Resources.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00