Kav/Effects
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00
..
FXB Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
HLSL Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
DeferredPBREffect.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
DeferredPBR_GBufferEffect.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
DirectionalLightCollection.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
EffectHelpers.cs add pbr effect 2020-08-04 20:50:44 -07:00
PBREffect.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
PointLightCollection.cs Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
SimpleDepthEffect.cs start on depth rendering 2020-08-06 17:58:50 -07:00