Kav/Effects/HLSL
cosmonaut 4095b7eda5 Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity

fix texture leak

fix intensity array for point lights

deferred pbr shading

rendering g-buffer

add a core and framework csproj

Reviewed-on: #1
2020-08-27 18:14:17 +00:00
..
DeferredPBREffect.fx Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
DeferredPBR_GBufferEffect.fx Deferred Shading Path (#1) 2020-08-27 18:14:17 +00:00
Macros.fxh add pbr effect 2020-08-04 20:50:44 -07:00
PBREffect.fx renormalize world normal in pixel shader 2020-08-16 11:48:51 -07:00
SimpleDepthEffect.fx start on depth rendering 2020-08-06 17:58:50 -07:00