cosmonaut
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d5d0a38ff1
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turn point lights into classes and give them a shadow map
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2020-12-09 17:10:41 -08:00 |
cosmonaut
|
ee909ba94e
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tweak point light rendering
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2020-12-09 16:28:40 -08:00 |
cosmonaut
|
0060c22d72
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point light sphere optimization
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2020-12-09 16:10:53 -08:00 |
cosmonaut
|
2c113ed642
|
palette crush effect
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2020-12-09 12:44:53 -08:00 |
cosmonaut
|
b1395babfe
|
offset texture rendering
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2020-12-08 22:20:54 -08:00 |
cosmonaut
|
ef948cf7fb
|
add quaternion utility function
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2020-12-08 17:20:10 -08:00 |
cosmonaut
|
9a7fb75ec5
|
refactor for reusing instance buffers
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2020-12-08 16:37:22 -08:00 |
cosmonaut
|
0c576668cb
|
add instanced linear depth effect + fix platforms
|
2020-12-08 16:02:58 -08:00 |
cosmonaut
|
367e2795ae
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decouple billboard constraints from meshsprite
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2020-12-08 15:29:28 -08:00 |
cosmonaut
|
1723f1dff8
|
change simpledeptheffect to use texcoord0
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2020-12-08 13:33:45 -08:00 |
cosmonaut
|
14e07c7476
|
instanced directional shadows
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2020-12-08 03:35:06 -08:00 |
cosmonaut
|
4b7d31f2b2
|
refactor directional shadow data
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2020-12-08 03:07:41 -08:00 |
cosmonaut
|
4d3c5fc316
|
more shadow decoupling + change world instance to position instance
|
2020-12-08 02:49:18 -08:00 |
cosmonaut
|
96f6d22896
|
shadow refactor
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2020-12-07 21:36:16 -08:00 |
cosmonaut
|
84601379b5
|
major API refactor
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2020-12-07 20:10:27 -08:00 |
cosmonaut
|
fe222e266f
|
started instance based depth render
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2020-12-07 18:46:53 -08:00 |
cosmonaut
|
bb694d3dbe
|
handle case where there are no instances
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2020-12-07 15:51:24 -08:00 |
cosmonaut
|
e2fdbff7d1
|
cullable instance calls
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2020-12-07 14:58:03 -08:00 |
cosmonaut
|
283b078641
|
instanced g buffer draws work now
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2020-12-07 14:42:02 -08:00 |
cosmonaut
|
b784f9df4b
|
trying different shader semantics
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2020-12-07 13:50:32 -08:00 |
cosmonaut
|
8b43e8f45e
|
start removing global render procedures
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2020-12-07 01:57:57 -08:00 |
cosmonaut
|
ee8b0c5ee8
|
started adding support for instanced draws + started decoupling API
|
2020-12-07 01:30:09 -08:00 |
cosmonaut
|
c9a4e35816
|
fix meshsprite normal
|
2020-12-06 19:45:03 -08:00 |
cosmonaut
|
7f986c546a
|
abstract frustum culling
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2020-12-06 19:36:00 -08:00 |
cosmonaut
|
fc09082f1b
|
frustum cull meshsprites
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2020-12-06 19:27:46 -08:00 |
cosmonaut
|
46f2cad81a
|
optimize mesh sprite index buffer
|
2020-12-06 19:01:23 -08:00 |
cosmonaut
|
ca6c91446e
|
new mesh sprite and diffuse lit sprite system
|
2020-12-06 18:52:14 -08:00 |
cosmonaut
|
60ebb19e24
|
pass ambient light to shader
|
2020-12-05 19:58:29 -08:00 |
cosmonaut
|
47242e4f52
|
initial diffuse lit sprite effect
|
2020-12-05 19:47:01 -08:00 |
cosmonaut
|
ae445d94d3
|
implement different kinds of billboarding
|
2020-12-04 18:51:59 -08:00 |
cosmonaut
|
665ff6dd44
|
all public facing renderer functions take an RT
|
2020-12-04 15:49:35 -08:00 |
cosmonaut
|
56cdffdff6
|
remove broken rotation code
|
2020-12-04 15:46:30 -08:00 |
cosmonaut
|
acaafdcdcd
|
batched billboard implementation
|
2020-12-04 15:39:29 -08:00 |
cosmonaut
|
d83aacd57f
|
remove anycpu and x86
|
2020-11-22 16:51:22 -08:00 |
cosmonaut
|
ed5a7df614
|
check off frustum culling
|
2020-10-19 18:24:02 -07:00 |
cosmonaut
|
8fa22260d2
|
frustum culling
|
2020-10-19 18:22:54 -07:00 |
cosmonaut
|
cb0baf0bf0
|
integrate all shadows
|
2020-10-19 14:00:11 -07:00 |
cosmonaut
|
8407a34c37
|
flip horizontal UVs of cubemap render
|
2020-10-19 12:48:32 -07:00 |
cosmonaut
|
0a7698c315
|
starting on point shadows
|
2020-10-19 03:01:37 -07:00 |
cosmonaut
|
06e5523996
|
deferred skybox
|
2020-10-17 13:53:26 -07:00 |
cosmonaut
|
19a61985ca
|
support dithered shadow toggle
|
2020-10-15 18:19:43 -07:00 |
cosmonaut
|
1f10698811
|
more toon shader control + dithered shading
|
2020-10-05 15:45:10 -07:00 |
cosmonaut
|
a914c586b2
|
experiment with color banding
|
2020-10-02 17:29:20 -07:00 |
cosmonaut
|
d370d4e2e4
|
toon shadows
|
2020-10-02 12:28:28 -07:00 |
cosmonaut
|
632f0a5b06
|
break shadow computes out into include file
|
2020-10-02 11:57:13 -07:00 |
cosmonaut
|
2fb20747e4
|
more toon effect + remove material from MeshPart
|
2020-10-01 22:26:40 -07:00 |
cosmonaut
|
565be374bb
|
basic toon shading + controllable ambient light setting
|
2020-10-01 14:52:19 -07:00 |
cosmonaut
|
66d4e5bf6e
|
Directional Light + Shadows + Tone Mapping + One Pass Per Light (#2)
|
2020-10-01 19:46:25 +00:00 |
cosmonaut
|
4095b7eda5
|
Deferred Shading Path (#1)
add directional light + rename GBufferEffect for clarity
fix texture leak
fix intensity array for point lights
deferred pbr shading
rendering g-buffer
add a core and framework csproj
Reviewed-on: #1
|
2020-08-27 18:14:17 +00:00 |
Evan Hemsley
|
f972392544
|
renormalize world normal in pixel shader
|
2020-08-16 11:48:51 -07:00 |